Lessons in Love does. Those updates are always several hours long and I can only think of a few games are better written. There aren't many games on this site that I actually read all the dialogue in. And I'm sorry, even if Radiant is well written the story has been done to death. "Oh no, my super hot not-daughters showed up on my doorstep, I must protect/seduce them....but discreetly". There are piles of games with this exact plot.
Yeah. There's always a reason. Every time this game farts out an update there's an excuse about why it took so long/wasn't bigger. Doesn't stop them turning off pledges like some devs do when there's a delay.
I don't play that particular game, and it doesn't really look interesting to me, so I can't say anything about that. I have to say, though, that might be due to the way the game is created. These graphics really don't look as if you need a particularly long time to render them.
So that means the only hold-up is the writing, and there are writers who can write a huge amount in a month. Though I wouldn't exactly expect fantastic writing from those, but of course I could be wrong in this case.
I agree about the pledges. Many devs do that, though of course the dev is also right, to say that people could just drop their pledge and then re-pledge once the new version hits.
As long as I am not a patron, I admit, I take a somewhat relaxed position about the length between updates.
There are plenty of games to play, I don't have to pay for waiting for an update, why should I personally lose sleep over it.
Personally, I don't see the dev here on the same level as ICSTOR or other massive milkers, but if I was a patron and would have to wait over a year for an update, yeah, I would be pissed.
My disagreement is merely over the claim that many games which update once a month have similar sized updates.