ugh i love the rance games but holy fuck i hate the "skill" limit why did they decide to copy Pokémon ffs its like a cheap rip off of evenicle now granted im going to keep playing it but my god this grind shit is getting old already
Seems to be to get people to swap out and use multiple characters more. There's a large roster and what tends to happen in games like this is, you find a party and never switch them out because raising multiple units is a chore. You could think of the skill limits as stamina. When it runs out, gotta switch them to continue in the dungeon. Some quests are short enough that you won't need to swap, but some last for many rooms with a shit ton of fights. At least they balance that out well to not always make it necessary to swap.
There are some mechanics that are clearly made to add grind with needing to raise multiple teams, they even allow you to save different team compositions. Pretty clear what their intention with all of it was. You need to raise multiple teams so you always have characters you can swap to.
It's not a normal rpg system, has some additional grind and weird mechanics but once you accept it, it's not that bad. It's actually kind of nice that the game gets you to use so many different characters. I think the best part is they seem to have reworked the skill reset to always be 100 cost, I think it was originally way more expensive. It allows you to fuck up and fix things once you know what you're doing later on.
Another rough thing to get used to is that you sometimes aren't meant to clear missions in one go. You have to map out a bit of the dungeon/area, retreat, and come back later. Then since you know where to go, it's quicker your 2nd run around and you waste less skills getting to the boss or whatever. I hate retreating so that took me a while to accept, but that's just the way the game works.
Certainly room for improvement with some of the systems, but it's workable.