- Jan 22, 2019
- 1,753
- 2,197
Yeah the no damage limit and the fact that finding an enemy's weakness stays with all enemies of that kind means it's really a late game thing. You only need to search an enemy once and then more damage forever. The unlimited scaling when a lot of the strongest abilities have limits (Kenshin's wheel move for example), is huge. Early on it might seem meh, but it gets better basically.
That said, I'm not sure if spartans ever become better than fighters. I'm pretty late into the game and single attacks for fists still feel really underwhelming in comparison to what spears/swords can do with multi attacks. Fist weapons really fucking blowing stat wise doesn't help. Every weapon type has a way to multi attack but fists, it's a huge handicap when clearing mobs, and they don't even really have an advantage against bosses damage wise either if the boss isn't humanoid.
Really all the class has going for it is it can debuff on attacks and it's versatile damage wise (If elemental fist build anyways). Their job is really just support against strong bosses. I'm not sure if their damage penalty even makes up for their special abilities. When you have a mage that can just 1hit every mob or spears that can do like 5 hits against a boss, or a swordsman that can clear out the whole front row in one shot or do 2.5x damage to a boss, kinda makes Brawlers seem silly most the time. The attack/defense debuffs can be nice but it's one of those things that's difficult to notice/appreciate.
I love Kibako and hope she's more useful in new games. I've heard she scales really well stat wise. I think building her for crit, Shoulder Throw, Soft Spot Strike on top of her Elemental Strikes can give her some use against more crap. She has a pretty limited skill list because of all her brawling knowledge and can't really afford Armor Strike.
That said, I'm not sure if spartans ever become better than fighters. I'm pretty late into the game and single attacks for fists still feel really underwhelming in comparison to what spears/swords can do with multi attacks. Fist weapons really fucking blowing stat wise doesn't help. Every weapon type has a way to multi attack but fists, it's a huge handicap when clearing mobs, and they don't even really have an advantage against bosses damage wise either if the boss isn't humanoid.
Really all the class has going for it is it can debuff on attacks and it's versatile damage wise (If elemental fist build anyways). Their job is really just support against strong bosses. I'm not sure if their damage penalty even makes up for their special abilities. When you have a mage that can just 1hit every mob or spears that can do like 5 hits against a boss, or a swordsman that can clear out the whole front row in one shot or do 2.5x damage to a boss, kinda makes Brawlers seem silly most the time. The attack/defense debuffs can be nice but it's one of those things that's difficult to notice/appreciate.
I love Kibako and hope she's more useful in new games. I've heard she scales really well stat wise. I think building her for crit, Shoulder Throw, Soft Spot Strike on top of her Elemental Strikes can give her some use against more crap. She has a pretty limited skill list because of all her brawling knowledge and can't really afford Armor Strike.
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