I suspect he means skills, but those you just need to replenish when used up. For the game engine I also have no idea, but likely something of their own or some of the real big ones bought from another studio. It is not renpy, unity or such I think.
File from fearless is very nice yes, though if anyone would make an extension to play around with items, weapons and such and their stats, that would be great.
I see yeah that's what I've been saying looks like It's been specifically made for 4 bytes xD I'm asking my friend to do it and he asked me what engine it is he can't make it if he doesn't know what engine Rance Quest uses
Yeah the guy at the Fearless said about something about modifying his cheats though I don't know what he meant by it and didn't reply xD It's this one
For anyone curious that's like me, when you want to organize the long list of skill sets and characters I want to add extra headers and be able to collapse all of the nodes.
For the Party Characters all you need to do is edit the script and add this line in line 22, before the rec.DontSave=true.
CODE:
rec.Options='[moAllowManualCollapseAndExpand,moManualExpandCollapse]'
Another Option I like to have is God Mode, aka no health reduction, you can do this in the Party CharStat script starting at line 42-43, before the tec.DontSave=true
This will prevent your characters from taking damage, but it will also allow them to heal up during/after battle if their health pool goes up. Haven't tested it with health modifiers, ie Hp+ items,weapons,armor.
CODE:
if struct.Element[j].Name=='cur hp' then
tec.Active=true
tec.AllowIncrease=true
end
My other snippet is with the charskills list,
Three things you have to do. Add this to the local variable assignments
CODE:
local hed,h
h=0
Then add this between rec.DontSave=true and rec.appendToEntry(memrec). This adds a new header to each skill set, using the assigned character
CODE:
if rec.NumericalValue==568 then
hed = getAddressList().createMemoryRecord()
h=h+1
hed.setDescription('Chari '..h)
hed.IsGroupHeader=true
hed.Options='[moAllowManualCollapseAndExpand,moManualExpandCollapse,moAlwaysHideChildren]'
hed.Collapsed=true
hed.DontSave=true
hed.appendToEntry(memrec)
end
and change the rec.appendToEntry(memrec) to
CODE:
rec.appendToEntry(hed)
Also you can add this if you want to collapse each skill individually.
CODE:
rec.Options='[moAllowManualCollapseAndExpand,moManualExpandCollapse,moAlwaysHideChildren]'
One last thing if you want to get extra spicy with the abilties, and not have to refresh them all the time using the Refresh Ability script, just add this piece
CODE:
if tec.NumericalValue>0 then
tec.Active=true
tec.AllowIncrease=true
end
Below this one
CODE:
tec = getAddressList().createMemoryRecord()
tec.setDescription('cur')
tec.setAddress('+14')
tec.Type=vtDword
tec.DontSave=true
tec.appendToEntry(rec)
Happy hunting out there
Maybe There's someone who's knowledgeable here on cheat engine could continue and add these to the current cheat table? This cheat table also works on the japanese version some of them works