Hatching Plans
It's been a little over two years since the first version of Ravager was released. We have accomplished incredible things in that time: Ravager is now over half a million words long, with a thousand pictures, five hours of voice acting, and ten fully animated scenes. The team has grown from one person to a host, all working in concert. We stand on the threshold of our final Act, and we’re ready for the next big leap.
The only thing holding us back right now is resources. Our patrons are incredible - without you, we could not have got this far. But our budget is modest, and our plans for completing Ravager are grand: pregnancy arcs, full voice acting, illustrated fate scenes and tailored epilogues, just to name a few.
We
will get there, but I don’t want to drag out development any further than I have to. Our days on this earth are precious, your support is invaluable, and when we’re finally done we will have
more amazing games to make. So I think it’s time we took ourselves seriously.
That’s right, folks. Everyone’s favourite dragon adventure is coming to Steam. If you ever wanted to own a personal copy, now’s your chance. You can
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and add it to your wishlist (please do!). We’ll be launching on Early Access as soon as our next major update has been completed, and all the necessary hurdles navigated.
This does not mean we’ll be abandoning or sidelining Patreon. Far from it! While our major updates will launch on Steam, patrons will continue to reap all the rewards they are used to: backer builds, art previews, content votes, Discord events, and much more. Our big backers will continue to be able to propose and vote on new scenes, all the way to the game’s completion. What
is changing is that we are giving a whole new audience a chance to play Ravager, and support us through that final stage of development.
How Does This Affect Me?
- People who subscribe at higher tiers ($20+) will be given a free Steam key for Ravager.
- People who subscribe at medium tiers ($5+) will continue to have access to our interstitial updates.
- $2 patrons will gain access to content previews instead, and all patrons will retain their Discord privileges.
- I’ll configure Patreon to charge upfront, to prevent exploitation of these mechanisms.
These changes will go into effect when we move from 'Coming Soon' to Early Access; everything will stay the same until then.
What Will You Do With Sales Revenue?
Currently, we’re only using a fraction of our available talent, because that’s all we can afford. We don’t know how successful the Steam launch will be - but If we do get a boost, we’ll use it to:
- hire Irrelevant Art full-time (meaning lots more character art, costume changes, etc)
- hire Amon Ra full-time (meaning lots more animated scenes and character idles)
- hire a part-time sub-editor (meaning more scenes are ready for each update)
- commission plenty of additional voice acting from our VAs
All of these provide a significant boost to our development speed, and together the effect is even more dramatic. It’s very exciting.
What Will Ravager Cost?
Ravager will cost $15 (or your local equivalent), and will be updated with all the content we produce for it. That feels fair to me, and is in line with other games in the genre.
Is This Game Really Suitable For Steam?
That’s a question that Steam alone can answer, but we’ve done our homework and we’re optimistic. There’s some good precedent in our favour, and in case of emergency we can always opt for a patching solution.
If you are concerned that your friends might not share your taste for artisanal draconic content, you can always hide it from your library (Right-click > Manage > Hide This Game).
I Have Additional Questions Or Concerns!
I would like to answer them! Pop onto our Discord server (there’s a link in the game’s main menu) and share them with us - I’ll be fielding all questions.
This Sounds Like Great News, Can I Help?
Yes you can! If you go to
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and wishlist the game, you’ll be alerted as soon as it becomes available - and you’ll also give a big boost to the algorithm, meaning more people will find the game.
More than that, your continued support (financial and otherwise) is especially valuable right now. This is the most volatile, nail-biting, thrilling time in the game’s development. But this community is the rock that we are built on, and it’s on the strength of that that we’ll see it through.
Support the game!
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or
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Join the discord!
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