V4.3.6
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Dev Notes
We are working hard on Act V! Which means that much of what we’ve done can’t be shown until it’s all ready. But we haven’t forgotten you - we’ll continue to push out updates for the rest of the game while Act V is under construction.
This month sees the (numerous) fruits of Amon Ra’s labours as a newly full-time animator, and the first of Julia’s original writing. Thank you to everyone who backed us, or bought a copy on Steam, for allowing us to grow.
MVP of this build is Julia, for adopting our long-neglected kobold, and breathing some exciting new life into him.
Features
Scene: Marie-Anne and Mina meet to share their secrets - and your own contributions (Dreamweaver choice, collaboration with Garoompahfah and Julia).
Scene: Repeatable scenes for Issa (two variants, collaboration with Julia).
Fate: A followup scene to Issa’s mercenary fate. (collaboration with Julia).
Dynamic: A special last night for your kitty consorts, if you have a daughter. You will need to replay this section if you want Act V to take it into account (collaboration with Garoompahfah).
Dynamic: You can inform Malagar that you have eaten Valzira (collaboration with Mattrex).
Art: Marie-Anne and Mina sharing the load (Lubbio).
Art: Issa’s oral services (Lubbio).
Art: Maelys’s plan to fix everything (Lubbio).
Art: The last variant of Maelys’s post-severence scene (Lubbio).
Art: A confused emote for Darja (four variants, Irrelevant Art).
Art: Revised and expanded portraits and emotes for Enid (Irrelevant Art).
Art: Revised and expanded portraits and emotes for Naho (Irrelevant Art).
Art: A laughing emote for Heloise (Irrelevant Art).
Art: A reflective emote for Malice (Irrelevant Art).
Art: A miffed emote for young Malice (Irrelevant Art).
Art: An angry emote for Marie-Anne (Irrelevant Art).
Animation: Revised and expanded idle animations for Chia (Amon Ra).
Animation: Revised and expanded idle animations for Cuchilla (Amon Ra).
Animation: Idle animations for Cuchilla, possessed variant (Amon Ra).
Animation: Revised and expanded idle animations for Darja (Amon Ra).
Animation: Revised and expanded idle animations for Darja, nude variant (Amon Ra).
Animation: Revised and expanded idle animations for Darja, princess variant (Amon Ra).
Animation: Revised and expanded idle animations for Eburon (Amon Ra).
Animation: Revised and expanded idle animations for Enid (Amon Ra).
Animation: Revised and expanded idle animations for Heloise (Amon Ra).
Animation: Revised and expanded idle animations for Heloise, bound variants (Amon Ra).
Animation: Revised and expanded idle animations for Heloise, corrupted variant (Amon Ra).
Animation: Revised and expanded idle animations for Heloise, pregnant variant (Amon Ra).
Animation: Revised and expanded idle animations for Inej (Amon Ra).
Animation: Revised and expanded idle animations for Malice (Amon Ra).
Animation: Revised and expanded idle animations for Sabetha (Amon Ra).
Animation: Resized idle animations for the centaur stallion and young Malice (Amon Ra).
Tweaks
Lair events can trigger after using the bath-house in Act IV, if there are any pending.
The Act III finale will reflect your current location when it begins.
The cost of attacking the swamps with Malagar has been reduced slightly.
Music transitions better during Maelys’s severed scenes.
If you eat Heloise after being expressly told not to, Ziz will want nothing to do with you.
Fixes
Fixed a bug in the Steam release, where persistent information may be incorrectly overwritten by the patching process.
Dreaming will no longer (sometimes) confuse your save names.
Drakesgard are less prone to partial invisibility and black boxes.
‘English’ will no longer appear highlighted when you have another language selected.
Heloïse and Maëlys’s names are accented more consistently in the game.
Maelys wears her story-appropriate outfits during gallery replays.
Proper content flags have been added to some of Maelys and Marie-Anne’s scenes in the gallery.
Marie-Anne and Mina can open their mouths more easily when naked.
Attacking the swamps with Malagar can trigger the Deja Vu achievement.
You cannot visit Gutter’s Cove when you should be staying away from it.
Dev Notes
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