JackTheJacker

Newbie
May 2, 2017
54
19
Just finished the game, loved it, i'm a sucker for this type of games :)
well, i can do the beta testing, i don't mind, got a lot of free time actually
 
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Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
MILF tag is missing... playing with GILF deactivated and still the majority is "older"



"Mia is here already, her pants however are not..."
made me giggle
Well, the only GILF in the game (for now) is Grandma Emma (formerly known as Dahliah). If GILF is not activated she is Sophie dee, otherwise she is Darla Crane. Fun fact, Darla Crane is only 4 years older (I think) than Julia Ann (Ellie). I know I was shocked when I found out.
 

Tagfalter

Member
Jul 26, 2017
118
199
It's just that I do not realy like MILFs and the game is full of them, excluding Dakota and Sasha Grey and a few more.
 

Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
It's just that I do not realy like MILFs and the game is full of them, excluding Dakota and Sasha Grey and a few more.
I don't know if someone added it today, but I'm pretty sure the milf tag is present. There are a lot of milfs in the game, ut there are a lot of younger people too (that said some times the age of the model is not the same as the age of the character)
 

Tagfalter

Member
Jul 26, 2017
118
199
"Male protagonist, Oral, Big tits, Small tits, Mind control,Futa, GILF,Transformation ,Real porn"

There is GILF, no MILF.
And yes, some of the MILFs are 'younger' in the game.

Not saying I dislike the game, since I can ignore what I dont like and am not forced into too much content I would rather avoid. I like it so far. Just trying to be constructive
 

Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
"Male protagonist, Oral, Big tits, Small tits, Mind control,Futa, GILF,Transformation ,Real porn"

There is GILF, no MILF.
And yes, some of the MILFs are 'younger' in the game.

Not saying I dislike the game, since I can ignore what I dont like and am not forced into too much content I would rather avoid. I like it so far. Just trying to be constructive
Oh, right I forgot about those, I thought we were talking about those tags in the top of the thread, I haven't update those in a while, my bad.
 

Tagfalter

Member
Jul 26, 2017
118
199
I think most go via "latest games" function instead of searching for tags - so mostly we read the "Tags" section in the first post.

Anyways.. keep up the good work and maybe add me some skinny teen chicks for helping you haha :D
 
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Jan 28, 2018
238
323
I think most go via "latest games" function instead of searching for tags - so mostly we read the "Tags" section in the first post.

Anyways.. keep up the good work and maybe add me some skinny teen chicks for helping you haha :D
Definitely the case for me, which made it annoying to find out that not every game that actually gets updated makes it to the "Latest Updates" page. Guess that means having to check the "watched threads" every now and then just to see if a game was in fact updated that didn't make it to the page.

Plus, usually, the tags listed in the post are more correct than those listed at the top of the page, so searching for them that way is also difficult. Also, people on the internet are notoriously awful at tagging things incorrectly... :noexpression:
 

Murakami2099

Member
Aug 27, 2018
337
146
I've run into a couple dead ends. I can't go after the doctor because there is no way past the conversation at night before (page goes white at the bottom and there is nothing to click to proceed). And the flower shop is broken.

Also in several places the conversation thumbnails are wrong, ie Marcy will be talking but the thumbnails are Mia.

Also all the location controls are in odd just too small scroll boxes that I have to slightly scroll down to access, since only the very bottom of the locations are clickable.
 

Anty

New Member
Aug 28, 2018
3
0
The file in the folder /pic/people/juliaann/cp1.gif is 40Mb and gives CRC error upon access or extraction. What is it?
 

Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
The file in the folder /pic/people/juliaann/cp1.gif is 40Mb and gives CRC error upon access or extraction. What is it?
The file is a gif, now the error I have no idea, is this file the only file giving you that error?
 

Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
I've run into a couple dead ends. I can't go after the doctor because there is no way past the conversation at night before (page goes white at the bottom and there is nothing to click to proceed). And the flower shop is broken.

Also in several places the conversation thumbnails are wrong, ie Marcy will be talking but the thumbnails are Mia.

Also all the location controls are in odd just too small scroll boxes that I have to slightly scroll down to access, since only the very bottom of the locations are clickable.
What browser are you using?
 

Murakami2099

Member
Aug 27, 2018
337
146
Found a lot more thumbnail confusion throughout. Also a ton of spelling errors in the later scenes (allie instead of ally, etc.).

The one I thought I got stuck on was actually the end of the release, but the text saying that was hidden as white on white background. only found it because I happened to highlight.

As far as the story goes, we seem to keep swinging between the whole world being effected and just the town.
 

Anty

New Member
Aug 28, 2018
3
0
The file is a gif, now the error I have no idea, is this file the only file giving you that error?
Yep, all others extracted just fine, if done separately. It was a bit difficult to find the exact corrupt file, as it is right in the middle.

Also, found a dead end, when I cannot go to sleep on one of the days, even though not all things were done, which limits the gameplay much. Maybe you can put some kind of loop at the end of content?
 

Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
Yep, all others extracted just fine, if done separately. It was a bit difficult to find the exact corrupt file, as it is right in the middle.

Also, found a dead end, when I cannot go to sleep on one of the days, even though not all things were done, which limits the gameplay much. Maybe you can put some kind of loop at the end of content?
In the next update you will be able to both play the new content and finish whatever you didn't finish in this day.
 

Murakami2099

Member
Aug 27, 2018
337
146
Okay, I played through all of it at this point and I can give detailed feedback. Because tone gets lost on the internet, I just just want to state up front that this is meant constructively and I think the game is good and has great potential for more.

Story:
  • The story is fairly linear at this point, which is clearly due to early development. That said, there doesn't seem to be much at all in the first several days to even allow branching, with the ability to make choices that matter only really showing up once you go downtown for the first time. I hope more meaningful branching comes in later.
  • The first time you go downtown the only thing that can really be failed is the safe code. Everything else has enough time that you can randomly blunder around and finish all of it.
  • Hope to see some more location get some more meaningful content. Seriously, you made a church with slutty nuns but there's no actual content there? Missed opportunity.
  • You made offhand mention of instantly 18 people. You know we are going to want to see that at some point. I know you might not be able to find gifs for it so we may not get a full animation of it, but at least have it in with text.
  • I know you want to focus on Max, but having some other guys in the story would still be nice. Hell, having some more options about who gets M2F would be nice (like keeping Marcy Marcus). My preference would be to not have MM content, but you could set an option for it like the other controversial items.
  • Or maybe split people (Marcus AND Marcy, or maybe Max and Maxine?) or pull people over from the normal world later to see their reactions/corruptions.
  • The story seems to oscillate back and forth between the whole world being effected and just the town. If it is just the town there is going to need to be an explanation for what happens at the edge of the effect. In any case, it needs to be disambiguated. And if it is just the town I hope as we move on we will get to expand the effect.
UI:
  • There needs to be some markers to help avoid excessive clicking. A lot of times you end up going everywhere trying to find the next thing only to run into either places being empty (in some cases against the story, such as you being told Mia is at Veronica's house and then the house being empty) or the same generic gifs. There is nothing wrong with going there if you want to see them, but some markers to help say "this area has no new content" or "this location has nothing new" would be nice.
  • There is no need to make you go to the garage and click to get in the car to go downtown every time. Just have downtown as an area you can click like any other once it unlocks.
  • It would be nice to consolidate some areas. Anything that minimizes clicking without interfering with the gameplay or theme is an improvement. Instead of having so many small areas, we could have a few "hubs", ie college, "uptown (containing the current 1st-3rd streets), "middle village" (the named streets and the beach), then downtown. That would let you get from one place to another more efficiently. Basically there isn't a need to for separate overlocations unless theme or space are a problem.
  • Another option would be putting direct location links between locations in them, instead of having to return to the street (ie at your home have options to go to Marcy and Priya's house right there). Maybe use the space on the right of the main box to have a local nav?
Bugs/issues:
  • Inside of locations, there are often unneeded scrollbars (ie on first street the names of places are off the bottom of a tiny sub-box in the middle of the page, meaning you have to scroll down just slightly to see them). Also in some cases only the very bottom of the picture is clickable (ie at home for Mia and Lisa's rooms), which means you have to scroll even if you know what it is.
  • There are a number of places where the thumbnail doesn't match the person talking (ie Marcy is talking but the thumbnail is Mia).
  • There are a few places where the entire content is in "thought mode" aka no speech boxes, but there are multiple people talking and events happening.
  • The end of the content for this release is labeled, but with White text on a white background, so you can only see it if highlighted. This makes it appear the game has locked up at the end of the first day of the week where you are trying to get the council.
  • There are a lot of spelling/grammar errors. I can help here if you want, but a lot of it would probably be caught by using an editor with spellcheck built in (notepad++, sublime text, etc.) to go over it quickly.
  • As someone who has worked as a coder, I would recommend breaking the main HTML file into smaller subfiles. It's very difficult to debug a single giant file. I had a quick look at the code it's impossible for me to read most of it (doesn't mean you can't, but as it is I doubt many people could come in to offer assistance; very much "know where the thing you need to fix is or cry" as one of my old supervisors used to say).
 
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Rmaximus

Monster girls and big tits lover
Game Developer
Sep 11, 2017
396
2,045
Okay, I played through all of it at this point and I can give detailed feedback. Because tone gets lost on the internet, I just just want to state up front that this is meant constructively and I think the game is good and has great potential for more.

Story:
  • The story is fairly linear at this point, which is clearly due to early development. That said, there doesn't seem to be much at all in the first several days to even allow branching, with the ability to make choices that matter only really showing up once you go downtown for the first time. I hope more meaningful branching comes in later.
  • The first time you go downtown the only thing that can really be failed is the safe code. Everything else has enough time that you can randomly blunder around and finish all of it.
  • Hope to see some more location get some more meaningful content. Seriously, you made a church with slutty nuns but there's no actual content there? Missed opportunity.
  • You made offhand mention of instantly 18 people. You know we are going to want to see that at some point. I know you might not be able to find gifs for it so we may not get a full animation of it, but at least have it in with text.
  • I know you want to focus on Max, but having some other guys in the story would still be nice. Hell, having some more options about who gets M2F would be nice (like keeping Marcy Marcus). My preference would be to not have MM content, but you could set an option for it like the other controversial items.
  • Or maybe split people (Marcus AND Marcy, or maybe Max and Maxine?) or pull people over from the normal world later to see their reactions/corruptions.
  • The story seems to oscillate back and forth between the whole world being effected and just the town. If it is just the town there is going to need to be an explanation for what happens at the edge of the effect. In any case, it needs to be disambiguated. And if it is just the town I hope as we move on we will get to expand the effect.
UI:
  • There needs to be some markers to help avoid excessive clicking. A lot of times you end up going everywhere trying to find the next thing only to run into either places being empty (in some cases against the story, such as you being told Mia is at Veronica's house and then the house being empty) or the same generic gifs. There is nothing wrong with going there if you want to see them, but some markers to help say "this area has no new content" or "this location has nothing new" would be nice.
  • There is no need to make you go to the garage and click to get in the car to go downtown every time. Just have downtown as an area you can click like any other once it unlocks.
  • It would be nice to consolidate some areas. Anything that minimizes clicking without interfering with the gameplay or theme is an improvement. Instead of having so many small areas, we could have a few "hubs", ie college, "uptown (containing the current 1st-3rd streets), "middle village" (the named streets and the beach), then downtown. That would let you get from one place to another more efficiently. Basically there isn't a need to for separate overlocations unless theme or space are a problem.
  • Another option would be putting direct location links between locations in them, instead of having to return to the street (ie at your home have options to go to Marcy and Priya's house right there). Maybe use the space on the right of the main box to have a local nav?
Bugs/issues:
  • Inside of locations, there are often unneeded scrollbars (ie on first street the names of places are off the bottom of a tiny sub-box in the middle of the page, meaning you have to scroll down just slightly to see them). Also in some cases only the very bottom of the picture is clickable (ie at home for Mia and Lisa's rooms), which means you have to scroll even if you know what it is.
  • There are a number of places where the thumbnail doesn't match the person talking (ie Marcy is talking but the thumbnail is Mia).
  • There are a few places where the entire content is in "thought mode" aka no speech boxes, but there are multiple people talking and events happening.
  • The end of the content for this release is labeled, but with White text on a white background, so you can only see it if highlighted. This makes it appear the game has locked up at the end of the first day of the week where you are trying to get the council.
  • There are a lot of spelling/grammar errors. I can help here if you want, but a lot of it would probably be caught by using an editor with spellcheck built in (notepad++, sublime text, etc.) to go over it quickly.
  • As someone who has worked as a coder, I would recommend breaking the main HTML file into smaller subfiles. It's very difficult to debug a single giant file. I had a quick look at the code it's impossible for me to read most of it (doesn't mean you can't, but as it is I doubt many people could come in to offer assistance; very much "know where the thing you need to fix is or cry" as one of my old supervisors used to say).
I will try to fix those and I will see what I can do about those suggestions. But there is something I have to say, don't play this on Firefox! I opened it today to see what is going on and there is a lot of bugs that just don't happen on chrome or opera(like the white bar on the bottom of the page and the scroll bars), I'm going to make some alterations so this does not happen in the next release. I can only recommend opera and chrome, edge simply won't open it and internet explorer...why would you even use it?
 

Murakami2099

Member
Aug 27, 2018
337
146
I will try to fix those and I will see what I can do about those suggestions. But there is something I have to say, don't play this on Firefox! I opened it today to see what is going on and there is a lot of bugs that just don't happen on chrome or opera(like the white bar on the bottom of the page and the scroll bars), I'm going to make some alterations so this does not happen in the next release. I can only recommend opera and chrome, edge simply won't open it and internet explorer...why would you even use it?
I bet that this is caused by something that's hard to find due to the giant file. Those are exactly the kinds of bugs we used to get and be unable to find if our file got too large. The mysterious scroll bar bugs especially are a classic sign; usually means some CSS somewhere is specifying a fixed size that is no longer right and is probably being inherited by accident when it shouldn't.

That being said, this could also be an out of date thing. FF and chrome are running pretty close to the same engine these days (that's why old FF add-ons broke), so the only reason to have a major difference between them is if there is some old legacy code that is no longer correct but is still being run due to previously needed "if (navigator.userAgent.search("Firefox")" or vice versa with some overspecialized chrome code that's still running due to legacy support in chrome but is actually no longer on standard. Just recently had to fix stuff like that for a client; it wasn't that the code was bad at the time, it just was no longer right anymore and it only just started showing up because the legacy compatibility code was finally removed from the browser.

If you need help with story writing I can pitch in. Although I warn you I am an 'idea guy', not a scene writer (ie I can come up with great ideas, overarching outlines, etc., but I'm bad at making actual scenes that aren't horribly stilted sounding). For example you can look me up on CHYOA (drop the 2099).
 
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Capacitor

Member
Dec 8, 2017
104
188
I really loved the game so far, there is just an issue I'd like to report, in addition to what Murakami already said: on Linux (and probably on Mac too) the capitalization of file and directory names is important. I had to create copy of many pictures that are saved with the first letter capitalized, or with the extension in all uppercase (e.g. .JPG), while in the game they are referenced almost always as all lowercase.
To make it simple, I suggest to have every file and directory name all lowercase. It's the easiest way in my opinion. This is a common problem with Windows vs. any other OS.

There are also a couple images completely missing, if I remember well
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Sorry, I didn't think it was necessary to take notes at the moment, I can't give you more details.

Another issue, but that's maybe due to my settings, is that saves are not maintained after I close the browser. As I said, this is probably because I automatically delete cookies when the browser is closed, so this is not really the problem. The problem to me is the lack of alternatives. Is there a way to save to a file?
 
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3.50 star(s) 22 Votes