when i extracted the data, the pics where dropped //pics/... take the 4 folders inside pics out in the root, then it will workme i have the same problem the image don't work and i don't have the 0.1 so how to fix it pls
I have been trying to put a side bar in this game since day 1(like sugarcube) but I just can't figure out how to do that and not make the game ugly, but the fight continues. I know it's not the same but you can save in your room at any time after class.the only thing that bothers me a bit is that we can not save when we want otherwise excellent games.
keep going like that
The first version was released 2 months ago. I asked if the games automatically appear in Latest Updates, and what people told me was that they don't. Staff members decide what games go on there. That was what they told me anyway.hmm..... was this game not long updated? don't think this appeared on the latest updates I mean I've never seen it, should ask an mod about that. anyway I will check this out.
Do they, That, I did not know hmm thought all new updates just appeared there.The first version was released 2 months ago. I asked if the games automatically appear in Latest Updates, and what people told me was that they don't. Staff members decide what games go on there. That was what they told me anyway.
I'd recommend making the sidebar an optionally hideable feature. I really love what you've done with the game, but the there's soooo many options, and being forced to pretty much to restart the whole game to get another option, or go back to a really far back save, is just not fun at all, if I'm honest. Having the back button returned would also be nice.I have been trying to put a side bar in this game since day 1(like sugarcube) but I just can't figure out how to do that and not make the game ugly, but the fight continues. I know it's not the same but you can save in your room at any time after class.
Thanks, rouded corner and a diferent font are easy to do, I will add it to the list and realease it in 0.2a if the results are good. The back button is still in the game, but because of the background, it's hard to see sometimes (another thing I have to fix).I'd recommend making the sidebar an optionally hideable feature. I really love what you've done with the game, but the there's soooo many options, and being forced to pretty much to restart the whole game to get another option, or go back to a really far back save, is just not fun at all, if I'm honest. Having the back button returned would also be nice.
Otherwise, like I said, I really like what you've done with the game. The UI as a whole, I'll admit is hit and miss, but it's a markable improvement over 0.1, my only real suggestions here for conversations and such, would be more rounded edges and a better font, instead of rectangles and, I want to say Trebuchet MS?
Keep up the good work, you've got a really great game here.
Thank you, I agree that navigation is not great, I have a few ideas on how to fix that but since I'm leaning as I make the game I still need to study some more to make it possible.@Rmaximus: This is really an excellent effort. Well done. I'm definitely looking forward to playing it more.
Most impressive, I think, is the user-interface. I love the full-screen backgrounds with the overlaid text and images. I'm also quite intrigued by the main plot and hope that continues. And, of course, it's damn good porn.
I also want to applaud you for quality of the English, since you mentioned it in your description. While it remains imperfect, it's markedly better than a great many games found on F95 written by native speakers.
I hope a little constructive criticism is welcome. These are some cons I encountered while playing (still far outweighed by the pros!):
- I encountered the stretched photos in certain locations as mentioned by others above. I tweaked the CSS in-browser and that resolved it. I regret that I didn't note down the locations at that time.
- I found the pacing a little too fast. This probably won't change, and, frankly, as long as there is lots of content, it probably doesn't matter. But I rather liked day 1 and the teasing and anticipation. Getting everything I wanted so quickly after that was a bit overwhelming. Which isn't to say some early wins aren't good, I'm not fond of games where you have too much game-play and then all the avenues pay off all at once at the end, that's actually far worse. But a few of the more special conquests are pretty fast to be achieved.
- You mention adding a sidebar with saves like sugarcube, I admit I was very much wanting this as I played. In fact, until I realized that you save the different days to different slots (which I didn't know until the start of day 3) I was concerned. But doing that really helps. I'd still prefer a sugarcube-style save anywhere and, more importantly, the ability to save to file (location and name of my choice) instead of local storage. Even if file-save was instituted with your current laptop/day end save system, it would be very welcome.
- Navigation around town was a little clunky.
- I'd love to be able to, at the very least, set the MC's given name. I realize you sometimes use Max and sometimes Maximus, so allowing one to set short and long versions (with the option of them matching) would be really neat. But I really do like that feature in games, very much. And if it didn't complicate things too much, surname too, of course.
Oh! And that all-caps line on day 2? Priceless!
Those are all fair points, in the last few days I actually developed a completely new navigation system for the game, it should make things easier for the player. Implementing it in the first week will be a challenge, but that's what I'm here for. I don't think I can change the pace now, it already took more than two months to rework the 0.1 build, and that would most likely force me to change the story. My idea is: Week 1- Here is a playground, have fun. Week 2 and onward- People want to kill you, you must stop them by means of corruption. Basically, the first week is for you to have fun, there are not many important decision for the story at large, from there you have to defend the world you created.Played the game and while it isn't bad there are quite a few points that I find it, at the very least, annoying.
-First of all the navigation, my main problem with it is that you give the player too much freedom and we, as a player, don't truly know what to do, in fact I would say that the only purpose is to find random sex scenes. This is kind of boring, rather than having 6-7 options at all places you could actually suppress quite a few by doing easy things, for example if you visit the house of your friend, rather than choosing where to go while inside, just give the event directly, if there are two or more conflicting events then let the player choose or use a variable to actually solve it. At school for example suppress all options and leave "wander around the school" for random events, if there is a special event just add an extra location.
-The pace of the game is a bit too fast: What I mean with this is that we have instant corruption, it would make more sense that you could influence characters bit by bit rather than being something instant. About incest for example one easy way is to bit by bit make the sister/mother attracted to the MC, perhaps you could plant curiosity in their minds so that they will peep on you while in the shower, or making them think of you when they masturbate, even more they can start liking incest porn and one day want to try it on RL.
-It is quite important to know what fetishes you want to add, I always recommend to create a tiny list because just by playing you can't truly know, well except NTR that you used it in the game for a tiny joke and made it clear that you wouldn't add it.
-It is nice to have some visible stats, for example related to your powers or the point at which a character will break because of following your orders, kind of feels like in a sex-crazed town you wouldn't need to abuse them but...
I would say that's all, I understand that you are practising with twine to make a game so it's normal that there are multiple things a bit... in need of improvement, perhaps it could help you see another game in twine, I think "The company" is made in twine and it may help you a bit to try it. Some systems are being improved in that game too but it may be useful seeing that both games have quite a few similarities.