4.10 star(s) 194 Votes

J.R.

Well-Known Member
Jan 2, 2020
1,753
3,309
I added it exactly as displayed without the part for the mod and renpy is still giving me the expected statement error. I'll just have to see if I can find the mod or the patched version, though searching directly for it doesn't seem to give me any results. Might just have to scan through a bunch of pages.
Yeah, I havn't found it myself, too. Here at least the link to the mod from Koga3: Link
 
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MataHariX

Member
Nov 12, 2018
110
70
Release seems bugged, if I start anew ( loading saves from previous chapter ) the game exits to main menu at the part where you leave for the cave, no errors just back to main menu..

Anyone else experiencing this?
Yes, I had the same – big bummer, tried to work around but messed it all up, have to start from scratch again.
It's not that much a punishment but life is too short for such reruns.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,023
31,022
For those having issues at the end of EP4 part 1 (you get thrown back to the main menu): With the latest game release there is a little bug, the code to continue with EP4 part 2 was deleted probably by mistake from the dev. In my Mod I fixed that so far.

Here also a game fix/patch for the "pure" game without using a Mod, too. Extract the Zip and move the file "ep4part1.rpy" into the .../game/ folder, replacing the existing one:
 

FookU2

Engaged Member
Jan 23, 2018
3,005
2,207
Still doesn't change the fact that the update was for Laurie's final death path and not her undead path, so only new things for all of you, if Laurie is final death.
Still doesn't change the fact that the only reason I posted about it was to state my sadness that this recent update had no new material for me, and I also had no clue there was a path where Laurie could die, which in turn meant I had no clue the developers were splitting paths & updates.
 

FookU2

Engaged Member
Jan 23, 2018
3,005
2,207
And that still doesn't change the fact that releasing updates based on path choices is foolish and is only going to anger people. An intelligent way of releasing that last two updates was to give 50% of the content to each path so everyone gets something each update. And this only gets worse add in another significant choice that has real consequences and now we have 4 paths and if the dev releases things along path releases we have to wait 4 months of content of your given path and that assumes that the next choice has only two options.
well in that case don't ever play summer with mia 2, the spellbook, or any other avn where choices matter.
The Point Of No Return has 3 major paths, and they are rotated in separate updates, and the majority of followers are totally fine with that, because it allows for each path to have not only more content, but better quality, because they are spending more quality time on each path.
 

c3p0

Forum Fanatic
Respected User
Nov 20, 2017
4,773
11,668
Still doesn't change the fact that the only reason I posted about it was to state my sadness that this recent update had no new material for me, and I also had no clue there was a path where Laurie could die, which in turn meant I had no clue the developers were splitting paths & updates.


Hi
I'm back. Been back for a few days now. But no worries, Pto has been working on the next upload on his own while I was gone. So, work has been going on :)
There is one issue, though. As you know, depending on your choices, the story has diverged quite drastically when it comes to Laurie in the last update. And that takes a central role in this one. That splits the story into two very distinct paths that don't converge yet. So we might have to split this coming upload into 2. One where Laurie survives, and one where she doesn't. Release one arch this month and release the onther next one. So that the play time for you guys might be more than 5 minutes. We ran into this once before. In the "feral nos" update. Don't remember what we did then, though xD.
At any rate we're working on finishing the "Laurie survives" path right now. We'll see if we manage to have enough time to finish the "Laurie dies" path too. If not, we'll just continue on the "Laurie dies" one in this update. And release the "Laurie survives" one in the next.
Hope this isn't too confusing xD

Best regards
Likesblondes
 

Crimson Fire

Member
Mar 12, 2022
147
327
The Point Of No Return has 3 major paths, and they are rotated in separate updates, and the majority of followers are totally fine with that, because it allows for each path to have not only more content, but better quality, because they are spending more quality time on each path.
That doesn't follow basic math. It makes no sense.

Three paths that get a concentrated path release

Release one gives 100% content to path A
release two gives 100% content to path B
Release three gives 100% content to path C

After 3 releases Path A has 100%, path B 100% and path C 100%

Yet most paths were ignored for most releases meaning there is a LONG gap between when you can get something new out of the game.

Alternative plan gives the EXACT same amount of content

Release 1 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 2 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 3 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
(Representing 1/3 as a decimal in the above examples)
After 3 releases Path A has 100%, path B 100% and path C 100%.

Here there isn't any long wait for content because EVERY release gets content and you get the same content and the Quality doesn't suffer because you are still doing the exact same amount of work in both systems because these paths are about DISTRUBUTION of content.

Your post doesn't hold up to math or logic.
 

Cartageno

Devoted Member
Dec 1, 2019
8,605
14,612
That doesn't follow basic math. It makes no sense.

Three paths that get a concentrated path release

Release one gives 100% content to path A
release two gives 100% content to path B
Release three gives 100% content to path C

After 3 releases Path A has 100%, path B 100% and path C 100%

Yet most paths were ignored for most releases meaning there is a LONG gap between when you can get something new out of the game.

Alternative plan gives the EXACT same amount of content

Release 1 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 2 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 3 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
(Representing 1/3 as a decimal in the above examples)
After 3 releases Path A has 100%, path B 100% and path C 100%.

Here there isn't any long wait for content because EVERY release gets content and you get the same content and the Quality doesn't suffer because you are still doing the exact same amount of work in both systems because these paths are about DISTRUBUTION of content.

Your post doesn't hold up to math or logic.
I see what you mean but it doesn't really work that way. While not by a huge amount, focussing on one path at a time is more efficient.

You can write up the story to about 1/3rd of the next "batch" but that would mean you might stop at some random point that would be more confusing than anything.

As for coding, everytime you "open" a path to add content, you also have to "close" it again so it works. A few extra steps but they need to be done, and it would be three times as often in your scenario.

Finally, when you're working on something, you first need to get "into it" again. Here it is remembering what the set up was, what the details were, what position you were in. Think of having to write multiple E-Mails - you will not switch the mail after every other sentence to return to the first and continue the cycle. Because then you'd have to permanently go "ah, what was the last sentence I wrote? What did I want to say again?", you will write the first, then the second, then the third generally.

Yes, that example is oversimplified, the total amount of work isn't prohibitively large, and there are some upsides to "splitting up" I didn't mention (e. g. not falling out of the flow completely after too long a break, or that variation in tasks can relax a bit more than doing the same stuff in a row, though that applies little here, I doubt the differences make any impact).

But in the end it ain't that easy with your splitting idea, and that also doesn't account for those who'd think 1/3rd of an update just ain't worth it on the other side.

These games are works in progress. The idea is to end up with a functioning game where all kinds of questions of when which content was added won't matter anymore. This will mean a dearth for the player every now and then, or a change to something we already had and having to redo stuff. It's not a TV series where an episode will be aired and then this particular part is finished. That's something we'll have to cope with one way or the other.
 

Ottoeight

Forum Fanatic
Mar 13, 2021
4,852
8,514
There is no way I'm letting Goldilocks die in my gameplay.

I just wanna bang the chicks, and I'm not into necrophilia. Enough said.
 

yltohawk

Well-Known Member
Mar 19, 2019
1,087
1,697
That doesn't follow basic math. It makes no sense.

Three paths that get a concentrated path release

Release one gives 100% content to path A
release two gives 100% content to path B
Release three gives 100% content to path C

After 3 releases Path A has 100%, path B 100% and path C 100%

Yet most paths were ignored for most releases meaning there is a LONG gap between when you can get something new out of the game.

Alternative plan gives the EXACT same amount of content

Release 1 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 2 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 3 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
(Representing 1/3 as a decimal in the above examples)
After 3 releases Path A has 100%, path B 100% and path C 100%.

Here there isn't any long wait for content because EVERY release gets content and you get the same content and the Quality doesn't suffer because you are still doing the exact same amount of work in both systems because these paths are about DISTRUBUTION of content.

Your post doesn't hold up to math or logic.
Thank you for your unsolicited advice. If your Cranium is having a tough time understanding why It is the way it is. You need only look to your flat earth theories. I am indeed impressed as would your 3rd grade math teacher indoctrinating me in percentages and your attempt at quadratic equations. The world is not here to make sense for you nor is it incumbent upon me to assume that you have a better understanding of how the Dev's need to bow to your contrivances.
 

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,728
Rebirth Hotfixes updated for Ep. 4 Update 4.

This hotfix corrects major errors in Ep. 4 Up. 4, and 12+ lines of dialog.

As several posters have noted, there's a major bug in the ep4part1.rpy script included in this release, which prevented players progressing from part 1 to part 2. The current hotfix includes an unedited copy of ep4part1.rpy from Rebirthep4-ep4-up3-pc.zip to fix this and several other problems in the ep4part1.rpy script included in Ep. 4 Update 4.
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Ottoeight

Forum Fanatic
Mar 13, 2021
4,852
8,514
read the OP, this is an adult VN with porn elements, not a porn game per se.
you may want to add some more sex intensive games to your portfolio
It doesn't change anything. Goldilocks is my dearest friend - almost my woman. You must be totally out of your mind if you think I'm interested in playing a route where I let her die.

You let your women die. I won't.
 
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imzahai

Active Member
Apr 19, 2019
907
1,254
It doesn't change anything. Goldilocks is my dearest friend - almost my woman. You must be totally out of your mind if you think I'm interested in playing a route where I let her die.

You let your women die. I won't.
??
um where did my quote say anything about letting Laurie die? i wouldn't have had her be a vampire if i had had that option and she Survive.
 

FookU2

Engaged Member
Jan 23, 2018
3,005
2,207
That doesn't follow basic math. It makes no sense.

Three paths that get a concentrated path release

Release one gives 100% content to path A
release two gives 100% content to path B
Release three gives 100% content to path C

After 3 releases Path A has 100%, path B 100% and path C 100%

Yet most paths were ignored for most releases meaning there is a LONG gap between when you can get something new out of the game.

Alternative plan gives the EXACT same amount of content

Release 1 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 2 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
Release 3 gives 33.3333% of the release to path A, 33.33333% to path B and 33.3333% to path C.
(Representing 1/3 as a decimal in the above examples)
After 3 releases Path A has 100%, path B 100% and path C 100%.

Here there isn't any long wait for content because EVERY release gets content and you get the same content and the Quality doesn't suffer because you are still doing the exact same amount of work in both systems because these paths are about DISTRUBUTION of content.

Your post doesn't hold up to math or logic.
You didn't understand what I meant, but that's ok. I'll try again lol.

Path A...update 1...they complete chapter 1.
Path B...update 2...they complete chapter 1.
Path C...update 3...they complete chapter 1.
Path A...update 4...they complete chapter 2.
Path B...update 5...they complete chapter 2.
Path C...update 6...they complete chapter 2.
[ rinse and repeat ]

I wasn't saying they complete an entire game one path at a time.
 

FookU2

Engaged Member
Jan 23, 2018
3,005
2,207
I check in on my favorite games from time to time, just to see if there's a new update. I see in the title that it has a new version release, and I go to the download link (sometimes, I check the changelog, but that's only for certain games). I don't scroll through the comments section and read everything I missed over the last few months. I don't have that kind of time in my life.
If I have any issues with the download, or gameplay, after playing the new update, I come to the comments section to see what happened. If I don't see an answer in the comments, I create a comment on the subject. And I really am done trying to explain myself, and I'm over the past.
 
4.10 star(s) 194 Votes