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kimberto36

Newbie
Aug 15, 2019
20
6
i got this bug on the masoleum


Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/mausoleum.rpy", line 17, in script
call screen mausoleum_entrance_actions
File "game/mausoleum.rpy", line 17, in script
call screen mausoleum_entrance_actions
File "renpy/ast.py", line 2009, in execute
self.call("execute")
File "renpy/ast.py", line 1997, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3057, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/Arrow_Screens.rpy", line 120, in execute
screen mausoleum_entrance_actions():
File "game/Arrow_Screens.rpy", line 120, in execute
screen mausoleum_entrance_actions():
File "game/Arrow_Screens.rpy", line 128, in execute
if not folded_money[9]:
File "game/Arrow_Screens.rpy", line 128, in <module>
if not folded_money[9]:
File "renpy/python.py", line 992, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Reclusive Bay 0.18.1
Thu Sep 23 03:03:17 2021
 

kimberto36

Newbie
Aug 15, 2019
20
6
i got this bug on the masoleum


Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/mausoleum.rpy", line 17, in script
call screen mausoleum_entrance_actions
File "game/mausoleum.rpy", line 17, in script
call screen mausoleum_entrance_actions
File "renpy/ast.py", line 2009, in execute
self.call("execute")
File "renpy/ast.py", line 1997, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3057, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/Arrow_Screens.rpy", line 120, in execute
screen mausoleum_entrance_actions():
File "game/Arrow_Screens.rpy", line 120, in execute
screen mausoleum_entrance_actions():
File "game/Arrow_Screens.rpy", line 128, in execute
if not folded_money[9]:
File "game/Arrow_Screens.rpy", line 128, in <module>
if not folded_money[9]:
File "renpy/python.py", line 992, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Reclusive Bay 0.18.1
Thu Sep 23 03:03:17 2021

i tried in the new version 0.19 and same result
 

Sacred_Sage

Member
Game Developer
May 26, 2021
496
1,285
It says: none, false,false...
Not sure how you only have 2. I created the money with an initial 6 and added 4 more through patches lol. Start a new game and type that folded_money in console again. What version did you last play?
 

kimberto36

Newbie
Aug 15, 2019
20
6
16.1 and i completed all tasks in hints. now in 19, when i´m suposed to leave the mausoleum i get that error. in cascade room door too. sorry to bother. :)
 

Sacred_Sage

Member
Game Developer
May 26, 2021
496
1,285
16.1 and i completed all tasks in hints. now in 19, when i´m suposed to leave the mausoleum i get that error. in cascade room door too. sorry to bother. :)
Okay. Try what I mentioned above. See if the folded_money if right on a new game. A lot of changes has occurred since version 16. Might need your save file to do some digging as well. The cascade door really have me scratching my head.
 

Alcibi

New Member
Jul 27, 2019
11
7
Not sure if this has been reported, I tried searching by keywords and couldn't find anything.

The game has a main story event where timing doesn't make a lot of sense. The help system says the event occurs in the afternoon. The event itself is a conversation with Vivian during which she and MC decide to visit the police department. It's clear from the scene that they are going to go there immediately after the conversation. However, after the conversation event ends, the time has advanced and it's now night, and when MC tries going to RBPD, it says, "It's not visiting hours for the RBPD."

I'm guessing either the conversation event should be rescheduled to an earlier time of day, or the time of day should not change during the conversation, so that MC can get to the police station immediately afterwards.
 

Sacred_Sage

Member
Game Developer
May 26, 2021
496
1,285
Not sure if this has been reported, I tried searching by keywords and couldn't find anything.

The game has a main story event where timing doesn't make a lot of sense. The help system says the event occurs in the afternoon. The event itself is a conversation with Vivian during which she and MC decide to visit the police department. It's clear from the scene that they are going to go there immediately after the conversation. However, after the conversation event ends, the time has advanced and it's now night, and when MC tries going to RBPD, it says, "It's not visiting hours for the RBPD."

I'm guessing either the conversation event should be rescheduled to an earlier time of day, or the time of day should not change during the conversation, so that MC can get to the police station immediately afterwards.
You are right, this keeps slipping my mine as more important things happen. Thanks for the reminder :) It will be fixed in my current build so 2 updates from this one :)

Just fixed it. Thanks for the feedback.
 

Jengis

Member
Sep 21, 2019
124
47
A walkthrough would be useful! despite a number of attempts, some options are still locked do to not having enough RS points
 
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Sacred_Sage

Member
Game Developer
May 26, 2021
496
1,285
A walkthrough would be useful! despite a number of attempts, some options are still locked do to not having enough RS points
There's several paths and options :) that's the joy of choice matter games :D Some choices lead to dialog and or even lewd's in another scene.
 

gam2000

Well-Known Member
Apr 12, 2021
1,278
1,108
RS needs to be higher than 20
Interesting. I have given all the other girls gifts and their RS was <20. Is this true?
Also, the hint system stopped waiting on me to build the pool, but I am actively pursuing the threesome accidentally.
 
3.60 star(s) 36 Votes