- Nov 17, 2019
- 306
- 1,404
At this moment game still on Tyranobuilder engine. First release on Renpy is only scheduledwhere?
no settings and alt + enter doesn't work
At this moment game still on Tyranobuilder engine. First release on Renpy is only scheduledwhere?
no settings and alt + enter doesn't work
don't change text speed optionsThe dialogue doesnt appear when im playing.. i can do all the actions but have no clue whats being said.
i sure as fuck diid that thanksdon't change text speed options
well for me i like knowing that the reason there fucking n selling there holes is to make me rich , now who doesnt love a good money bunny ^^ #letsgetrich #control #sellinherpussyforme #therulerLooks decent but not a fan of the whoring them out thing. What can I say I get possessive part of the joy of a harem is knowing my dick is the only one in their lives.
Where are you trying to go with this?Renpy engine supports full screen!
There is a reason why Ren'Py is popular though.Where are you trying to go with this?
Renpy is PyGame which does support full screen but on the other hand supports little more.
PyGame is practically extinct and so is Ren'Py, which doesn't support what other tools do.
I wouldn't choose Tyrano though but rather Unity.
By the way, every Ren'Py game adds it own 80-200 MB large engine. This is a consequence of bad development. It should have been made to support a centralized engine storage so that 100 Ren'Py games don't require up to 20 GB (or more) of identical data.
The fact that it's easily cross-platform, runs well across them all, and doesn't have the stigma attached to unity is a huge bonus. Unity is so hit and miss that I almost never bother with those distros. Unity is a red flag as often as it isnt. Python isnt going anywhere soon.There is a reason why Ren'Py is popular though.
That's too confusing.I had a similar problem. It told me I had a modified save file. I figured out a workaround:
1: backup the saves (remove them from the save folder)
2: start the game.
3: go through the intro to a point you can save and create a save, preferably on the slot you backed up.
4: *while the game is running* place the original save you want to use back in and overwrite the one you just made.
5: load the save.
Which part is unclear? I will attempt to clarify.That's too confusing.
The different versions are another good reason to steer clear of Renpy. They are incompatible, which gives both the dev and users another big mess which is often realized when overwriting.There is a reason why Ren'Py is popular though.
And as much as I agree with the pain of having space wasted by having "identical data", keep in mind two things:
- not all games are made on the same version and thus wouldn't be able to share (could go back to "bad dev" on that ofc)
- you can remove the need for duplication if you are a savvy user who knows how to power manage the file system (both on windows and linux, not sure about mac but you'd think so too)
You're literally describing both Unity and Unreal.The fact that it's easily cross-platform, runs well across them all, and doesn't have the stigma attached to unity is a huge bonus. Unity is so hit and miss that I almost never bother with those distros. Unity is a red flag as often as it isnt. Python isnt going anywhere soon.
No. It can be done with no "system" required, and zero coding either.The centralized management is possible, yes, but someone is needed to write a system to support this. Regular users won't be able to do this easily. I have thought of a system to handle this; I know that there is a game management system named F95checker but it doesn't support centralized Renpy data.
it is much easier to create cross platform games in Unity and other tools.
I'm really not. Unity games run like shit on nearly every system I have. They don't generally have linux compatibility and require Wine to run more often than not. Renpy games run natively in linux with almost zero issues, with zero bogging. Unity at the best of times is bad, and at the worst of times its hot unplayable garbage. Renpy isnt going anywhere, no matter how much you argue.You're literally describing both Unity and Unreal.
Fact is that Ren'Py is the least cross-platform engine, due to various issues with the PyGame code.
Me: only has Python3 installed. Runs renpy fine...This negates your claim. Python 2.7 came out in 2010 and was developed until 2016 (Python 3 had already been available in 2008 which means the developer has had almost FIFTEEN YEARS to make Renpy current!).
Have you tried Wine for Mac? It's my fallback on linux for most things.Any chance of an updated Mac version?
I have. My experience with Wine for Mac led me to believe it was more trouble than it was worth. I was able to get games to launch but it was like trying to get Doom running on a 386 processor with the bare minimum of ram. The user expereince was less than optimal. Granted i don't have a high-end Mac to emulate with, never tried the Windows emulation but did partition the drive for Bootcamp but got rid of it due to needed space for the Mac side (plus Windows, the most 'fingernails on a chalkboard' of an OS that I have ever seen, that's including Apple's dumpster fire of an OS for the Newtown).Have you tried Wine for Mac? It's my fallback on linux for most things.
Eh, I find Windows less tedious than MacOS, but Wine was never really 'Windows'. The initial setup is generally a pain in the ass, especially the video aspects. RPG Maker games played fine on one system, on another I can't get them to run. So I definitely feel you about the user experience. However it's likely going to be your best long term solution, especially on an older Mac, since it shouldn't be as heavy as VMWare or actual Windows in a bootcamp setup. *shrug* A lot has changed in the last few years with Wine, ymmv of course, but whats it going to hurt to try again? An hour or two of time, most likely.I have. My experience with Wine for Mac led me to believe it was more trouble than it was worth. I was able to get games to launch but it was like trying to get Doom running on a 386 processor with the bare minimum of ram. The user expereince was less than optimal. Granted i don't have a high-end Mac to emulate with, never tried the Windows emulation but did partition the drive for Bootcamp but got rid of it due to needed space for the Mac side (plus Windows, the most 'fingernails on a chalkboard' of an OS that I have ever seen, that's including Apple's dumpster fire of an OS for the Newtown).