Just one question how many goblins and greenskins in general can i fuck?
As of now? 1, we're planning on adding more goblins later once the story is further progressed again. We'll also be heading to an orc village, so you can do the math on that one
why the switch to 3d environments?
Short answer, engine limitations with the dialogue system, we wanted more than it could give while staying stable.
Longer answer:
We kept getting the question "Why not just make this in Ren'py?" of which at first we thought "Recreating the cardgame in Python would be near impossible with our knowledge of that language, so staying with Unity is the better choice" However since we were reworking the dialogue system anyway, we figured we might as well change up the entire game to fit our vision better. Neither of us had a background in visual novels so it felt comfortable falling back to creating something you actually have to walk around in, for me personally going back to level design has been wonderful. And Blocky has also been rambling about some code stuff, so he seems happier to work on this as well.
I also would like to see Sharing/prostitution, depending on the decisions it would perfectly fit.
If I play an evil dark lord it makes sense to be able to let my underlings have a go at captured heroes or use the ladies for negotiating / making money.
Making it optional would also enhancing the impact because we jave to actively choose it.
As for all the NTR comments, I'll only be explicitly responding to a few because gawd dayum, u guys have been POSTING. XD
Now prostitution would be the way it'd go, the main character is "The dark lord", the absolute Apex of his world, he doesn't really see his companions as anything more than toys to play with, at least for now... That means that in the darker paths that narratively leaves room to add prostitution or whatever. Are we gonna add this? At the moment, no, the game hasn't even progressed nearly as far enough for me to think about it and our Patreons currently don't seem to express any interest towards it, art's expensive after all.
As the D0n said in this comment.
I agree with what you have stated so far but the biggest red flag for "optional" content is the fact it still needs to be produced, ergo taking time away from other potential plot points that the main game covers. If it is based on NTR then fine it makes sense in terms of story, if not then it's just fanservice that very few will use opposed to the target player base.
The main gripe is if every fetish is covered then it either adds to development time or pushes aside content by nature of utilising said Development time.
Development of it takes time and resources that would probably be better spent somewhere else in the game. So idk if this'll be facepalmed to hell or not, all the Jizzyboiis are trying to do is create the best game we can, for the people supporting us the most, which are our Patrons, so if you really wanna tip the scales and decide where our energy goes, go subscribble ;p
... Am I the only one who gets "thanks for playing more updates soon" as soon as I get into the chief's tent? As in, there's zero content besides travelling back in time -> beating thief -> beating goblin -> talking to goblin -> beating thief 2 -> talking to goblin again? I've seen neither the first nor last preview images...
Yeah, we set up most of the game's systems and mechanics in 3 months, since that's the time we said we would take to rework and we didn't wanna prolong development and keep supporters waiting for too long. But that left very little time for actually putting in the story, so we'll be working as hard as we can to catch up asap. But for this build entering the tent is the end.
It was better before the rework.
What do you mean by better? Did you like the gameplay more? The length? Something else?