3.30 star(s) 10 Votes

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,379
0.1.0
Complete rework of the game and dialogue system.
-Removed most of the preexisting story.
-Added Movement mechanics.
-Added multiple 3d levels to walk around in.
-reworked UI.
jizzycow what happened to the saves!
My saves from v0.0.9b don't show up in the new version!

I can still see them if I run v0.0.9b, but not in the new version.
Is there a way to bring your saves over? I really don't want to restart the game
 

ogr blanc

Active Member
May 15, 2019
936
1,572
i wouldnt mind feminizing some femboy elves(possibly corrupting an elf prince that thinks he is above everyone else), thicc dwarven ladies(no beard needed, just make them thicc, but not fat). there's also space for adding magical ladies like nymphs, dryads and of course mermaids. its phantasy, so you can go wild.
 
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Sep 23, 2021
204
173
Had me on the hook until I saw the card based system. having to rely on the rng of "the heart of the cards" to get your rocks off is a terrible idea. enjoyable for regular games but honestly has no place in adult content.
 
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jizzycow

Newbie
Game Developer
Aug 6, 2021
53
225
So before my response to the different comments I'd first like to say that the ongoing discussion has given us a better perspective on the views of our players, and I'd like to thank you for that. It's come to our intention that giving clearer information on the upcoming content is important to players so they'll know what to expect i.e. a roadmap or a concrete planned fetish list.

If there are any concerns then about the roadmap or other aspects on the game, please feel free to let us know, it's not just appreciated but I'd like to encourage it since no matter what view, every perspective definitely helps in one way or another.


Renpy style pornographyc (pardon my language) game are just better to play, click where you need to go and that's it, as it was before, i don't need no sliding around the map, but that is just my opinion and i'm not gonna force you to do how i want it do be done, so i'm just gonna move on to another game.

Still best of luck tho with the game.
Thank you for your honest opinion, it's a fair perspective and I hope you find a game that hits the right spot.

What are some other types of monster girls planned for the game? Orc girls? demon girls? Slime girls?
Orc girls are pretty much next in line for the continuation of the story, demon girls (succubus, imps etc) is planned but definitely a bit later and slime girls is something we've gotten a few requests for so that's a planned for a community review.

jizzycow what happened to the saves!
My saves from v0.0.9b don't show up in the new version!

I can still see them if I run v0.0.9b, but not in the new version.
Is there a way to bring your saves over? I really don't want to restart the game
I'm incredibly sorry , but I don't think the build is as far as your save is.
It's a completely different dialogue and save system, so the saves aren't compatible, however if you'd like I can post save files to certain points in the game so that no restart is needed.

I would have liked for the build to be further as well, but we promised a break for 3 months and wanted to keep that promise of releasing after the deadline.

If you can find your save file and send it, I can send one to you with the same choices and stats. I'll update the save file location guide so it's easier to find.

i wouldnt mind feminizing some femboy elves(possibly corrupting an elf prince that thinks he is above everyone else), thicc dwarven ladies(no beard needed, just make them thicc, but not fat). there's also space for adding magical ladies like nymphs, dryads and of course mermaids. its phantasy, so you can go wild.
You're right and some of these we thought about as well, though some are a bit more niche so we'll let the players decide for nymphs and dryads etc.

Had me on the hook until I saw the card based system. having to rely on the rng of "the heart of the cards" to get your rocks off is a terrible idea. enjoyable for regular games but honestly has no place in adult content.
Thank you your opinion, what kind of battle system would you rather have then? Or rather nothing at all? The reason for the card game at first was to keep the control scheme of only needing a mouse when it was still a visual novel.
 
Sep 23, 2021
204
173
So before my response to the different comments I'd first like to say that the ongoing discussion has given us a better perspective on the views of our players, and I'd like to thank you for that. It's come to our intention that giving clearer information on the upcoming content is important to players so they'll know what to expect i.e. a roadmap or a concrete planned fetish list.

If there are any concerns then about the roadmap or other aspects on the game, please feel free to let us know, it's not just appreciated but I'd like to encourage it since no matter what view, every perspective definitely helps in one way or another.




Thank you for your honest opinion, it's a fair perspective and I hope you find a game that hits the right spot.



Orc girls are pretty much next in line for the continuation of the story, demon girls (succubus, imps etc) is planned but definitely a bit later and slime girls is something we've gotten a few requests for so that's a planned for a community review.



I'm incredibly sorry , but I don't think the build is as far as your save is.
It's a completely different dialogue and save system, so the saves aren't compatible, however if you'd like I can post save files to certain points in the game so that no restart is needed.

I would have liked for the build to be further as well, but we promised a break for 3 months and wanted to keep that promise of releasing after the deadline.

If you can find your save file and send it, I can send one to you with the same choices and stats. I'll update the save file location guide so it's easier to find.



You're right and some of these we thought about as well, though some are a bit more niche so we'll let the players decide for nymphs and dryads etc.



Thank you your opinion, what kind of battle system would you rather have then? Or rather nothing at all? The reason for the card game at first was to keep the control scheme of only needing a mouse when it was still a visual novel.
if you're going with a battle system with the same thematics, honestly traditional turn based has been around as long as it has for a reason. it's along the same lines of card based and cuts out the rng of having to draw a good hand. there's also the option of including a way to just...que the existing card actions by selection rather then luck of the draw, perhaps via needing to set up a draw order before the fight starts.or even code it so that there has to be a set amount of the specific card times, as an example making sure it always draws 3 offense 2 defense ect. using a mouse selector for either could function along the lines of right click confrim or select target left click to cancel or deselect either way. there's also a particular Tactic RPG that had a fantastic battle system called Grand Kingdom. in it everything fuctioned along three lines.. top mid and bottom. certain skills could only hit certain lines or distances, some skills could hit behind enemies or pierce. there were also instances where archers having a positional advantage let them hit farther. that was a fantastic battle system. if you had time I'd recommend looking into gameplay for it, even if you decide to stick with a card based system. really any turn based system could function solely on mouse commands though.
 
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mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,379
I'm incredibly sorry , but I don't think the build is as far as your save is.
It's a completely different dialogue and save system, so the saves aren't compatible, however if you'd like I can post save files to certain points in the game so that no restart is needed.

I would have liked for the build to be further as well, but we promised a break for 3 months and wanted to keep that promise of releasing after the deadline.

If you can find your save file and send it, I can send one to you with the same choices and stats. I'll update the save file location guide so it's easier to find.
thank you for the kind offer. but it would be a bit too much to ask you to manually fix up my save.
I do have some suggestions for the future though:

1. older saves not being compatible anymore is something that should be noted in the changelog and usually also a in a "note" line just above the download button.

2. you should really have a save upgrade function that runs on load. it is surprisingly simple to implement. If someone is mid conversation, just abort it and teleport them to main resting spot.
savefiles should always have a save-version variable in them. which is used by a simple save-upgrade() function to determine which modifications to apply to the save. as it upgrades step by step until it reaches current version.
I do some dev work myself, and we have a "temporary" settings upgrade file that quickly became permanent 5 years ago, because there never came up a reason to actually remove it and it is so simple to maintain.
just be systematic about it. every time you make variable adjustments, adjust the upgrade function too.
convert old variables to new variables, remove no longer needed variables, create brand new variables that have no conversion

3. rather than redoing individual people's saves on request. I would suggest adding to the game features that let people zip through to where they are. like a "insta win battle" cheat. resource gain cheats, and the option to skip prologue when starting a new game. etc.
 
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Aug 26, 2016
379
487
So before my response to the different comments I'd first like to say that the ongoing discussion has given us a better perspective on the views of our players, and I'd like to thank you for that. It's come to our intention that giving clearer information on the upcoming content is important to players so they'll know what to expect i.e. a roadmap or a concrete planned fetish list.

If there are any concerns then about the roadmap or other aspects on the game, please feel free to let us know, it's not just appreciated but I'd like to encourage it since no matter what view, every perspective definitely helps in one way or another.




Thank you for your honest opinion, it's a fair perspective and I hope you find a game that hits the right spot.



Orc girls are pretty much next in line for the continuation of the story, demon girls (succubus, imps etc) is planned but definitely a bit later and slime girls is something we've gotten a few requests for so that's a planned for a community review.



I'm incredibly sorry , but I don't think the build is as far as your save is.
It's a completely different dialogue and save system, so the saves aren't compatible, however if you'd like I can post save files to certain points in the game so that no restart is needed.

I would have liked for the build to be further as well, but we promised a break for 3 months and wanted to keep that promise of releasing after the deadline.

If you can find your save file and send it, I can send one to you with the same choices and stats. I'll update the save file location guide so it's easier to find.



You're right and some of these we thought about as well, though some are a bit more niche so we'll let the players decide for nymphs and dryads etc.



Thank you your opinion, what kind of battle system would you rather have then? Or rather nothing at all? The reason for the card game at first was to keep the control scheme of only needing a mouse when it was still a visual novel.
I think it would be nice to have some elf women to
fuck too, just saying.
 
Last edited:

RabidCan

New Member
Aug 6, 2018
1
0
Anyone else having a problem with the goblin camp? I exit the chief's tent (after killing him) and it just puts my right back inside. It tripped the scene with her 'proving her loyalty' but I still can't leave the tent without just being put right back in.
 

Yevaud6

Well-Known Member
Aug 25, 2016
1,755
702
didn't this used to be a side-scroller? Never really got around to seeing that version, so I'd like to check out where it landed before the switch. Is the old version posted somewhere or am I thinking of a different game?
 

Mei Lien

New Member
Jan 8, 2018
9
14
jizzycow
I'm not sure if it's worth completely discarding all the progress made so far just to change the engine. To be honest, I'm more invested in the story and characters rather than the gameplay itself. I wanted to leave a review, but as the game stands currently, it would be a 3s one, and I don't want to harm the game. However, I do want to share my thoughts about the game, and hopefully, it can be helpful in some way.
Being a fan of "Dark Lords" games, this one really caught my attention, and I was genuinely excited as I progressed through the old version. The introduction of the maid in the first scene (H) and then she is a strict nun in the starting city, along with the protagonist's interaction with TIM, hinted at two cool aspects: the protagonist building a massive harem, Protagonist isn't a bloodtristhy maniac but a lord with control over his mind, and protagonist ability to possess knowledge of the future while being in the past. These concepts are quite challenging to explore, but I've come across many manhuas/manhwas with amazing non-cliché stories, so I have complete faith that you can build something cool around them.
As an artist myself (commissions open, cheap prices! xD), I'm a bit skeptical when it comes to defining what "good" or "bad" art is, as I've made plenty of mistakes on my own. However, in my opinion, the art in the game is enjoyable, so I don't have any complaints in that regard.
Unfortunately, the current version of the game seems to have some bugs, both visually (as stretched images, etc) and in terms of gameplay with the cards. Additionally, there are glitches in the map that I'm sure you're already aware of. The overall feeling that everything seems "cardboard-like" doesn't appeal to me. It might just be my personal preference, but it doesn't give off a nice impression.
I'm not particularly the biggest fan of Ren'py, but considering the kind of project you initially wanted to create... You might be familiar with a game called "Knightly Passions" that also features a battle system similar to the one you presented, made in Ren'py. Instead of going through a complete overhaul, maybe it would have been better to invest that time in developing a similar system. I say this without any specific reason, as C# is no less challenging than Java, and starting the entire game from scratch in a new engine can be exhausting, especially when you have to program everything from the ground up. Of course, you can purchase assets and such, but it still requires a lot of effort to get it exactly the way you envision, and that often leads to encountering more and more bugs, creating a snowball effect. This can take a toll on your enjoyment of the game. Perhaps I'm just talking nonsense, and if I am, please disregard my suggestions.
I believe it's worth taking a look at both "Knightly Passions" and "Divimera" if you haven't. They both showcase an interesting system that could serve as inspiration for anyone seeking to do something different with Ren'py. Maybe, just maybe, it would be beneficial for you and your team to consider the possibility of reverting these changes. But of course, this is merely my viewpoint as someone who enjoyed the theme of your game, and I don't intend for it to be seen as a plea.

I wish best luck for you!
 

Panduh

Newbie
Feb 17, 2019
75
106
I think this game really would have benefited being made in rpgm. I feel like unity games with movement is so spacy feeling.
 
3.30 star(s) 10 Votes