fdragonx7

Member
Jan 7, 2018
133
93
holy shit he's back View attachment 3179589
Back from the Dead 2: Electric Boogaloo

I don't know what title to write with this update but Hey! It's been quite a while. I know you guys must be curious about what's been going on, so let me break it down into two parts, my life and just the game.


LIFE UPDATE:
The last time I dropped in here, I was still finishing my architectural thesis. That month was pure stress. I'd love to show you pics of my architectural model if it wasn't on my personal portfolio. Long story short, it was an International Airport inspired by Zaha Hadid and Bjarke Ingels. Did you know International Airports are WIDE and HUGE? Yeah, that project burnt me out like a motherfucker, not only that, but the scale models, the visual boards, the presentation, and the research paper with all the data. I can't say it was worth it but the final result was pretty much a chef's kiss. Got a pretty good grade for all that.

My original plan was (foreshadowing) to bum around New York and intern with BIG, Bjarke Ingels Group, or some other "starchitect" design firm. But oh boy, did I do a stupid fucking thing, I got my GF pregnant. Then I did the second stupidest thing which was to run away for 3-4 months. Yeah, don't do that, it's just cruel. Basically, a friend was asking around if anyone wanted to intern at his uncle's firm. I said no at first but changed my mind after the news. I just drove there without a plan. Like, I arrived there and forgot I had to actually stay somewhere to sleep. Ended up living for a while on that friend's parent's place. I guess the stress of having no job, a massive student debt, and committing to a family at a young age just fried my brain. I literally went off the grid on social media. I had to plead to my friend to call my parents to tell them where I was. It was a total shitshow.

Working there was probably karma, I guess? The pay was a joke and not to mention, the unpaid overtime. I'd get calls in the middle of the night for "minor revisions" because I was supposedly the "only one good at Revit" which lasted til 3AM. But what really pushed me over the edge was just the guilt. That anxiety was eating me alive daily. So, I finally decided to come back to my GF. I wasn't expecting a warm welcome with arms wide open and I sure didn't get one. I did had plates and cups thrown at me. A lot of it and I deserved each one. We eventually had a long talk and family got involved.

I wish it ended with a happy note there but after the kid was born, the stress levels ramped up to 200%. By this point, I was doing blue-collar work which was plating steel sheets and parts. Got it through a connection when I was researching stuff about building materials. I really wanted to do design-related work but what I saw paid bad and the internship still left a bad memory for me. This job paid well especially since we were still living in a college town, GF was still finishing her Nursing degree. Maybe because both of us were stressed all the time, we often get into these dumb fights for no reason. I'd go home, we'd talk about something stupid, someone gets pissed, we have a shouting match, sleep pissed off, work, and repeat the cycle tomorrow. This was around the same time last year.

Thankfully, that phase didn't last long. After she graduated earlier this year, we decided to move closer to her parents, like, just a 10-minute drive from them to help with the kid. I also wanted to quit that plating job because I was getting paranoid the fumes I constantly inhaled might give me lung cancer or something. Let me tell you, that move did wonders for our mental health. Weekends are actually relaxing now. Plus, I switched to a work-from-home setup, keeping an eye on the kid while she works. Sure, my earnings took a hit, but living in a low-cost area and her having a job now balances things out. Now that I've got free time, I slowly dived back into learning Blender, Daz, Photoshop, and Python again. And that's the roller coaster of my past couple of years. Now, on to the updates.



GAME UPDATE:
Where do I start? Well, this update's been cooking for a while that the narrative changes are significant enough that I'd go as far as calling it a full-blown redux. When I left this game on limbo, I'd wrapped up a bunch of stuff: overhauled the hospital scenes, got through half of Aanya's story and some sex scenes, and had Playbuck scenes that was still undrendered. The dialogue was also restructured but still retained enough of the original story beats.

Coming back, I slowly started tweaking things here and there which turned into a full-blown rewrite of EVERY dialogue. Some got better, some got tossed, and the pacing got a serious makeover. Priscilla and Fiona scenes are still intact but I did change up their dialogue. It's just that rereading some of the old dialogue made me cringe. I also added a lot of new VFX and SFX work. The last update, had just around 100 sound effects. This update, I added around 240+. There's also the new animated Pixel Art scenes, the new splash screens, and the revamped menu and selection screen. As I got into the groove, I just added stuff that would "improve it". I don't know if it does but I just had to.

Originally, this update was focused more on Aanya's story, but I got sucked into revamping the main plot that I didn't know where to put her story yet. So, her finished renders didn't make the cut and there was a lot of it. I rendered those with my old GTX 1060 and it took hours for one scene. Cutting it out was hard but it's not just for that reason, I'm also planning to redo some of Aanya's rooms and I recently started converting my old Genesis 3 DAZ character models into the newer Genesis 9. Which didn't turn out that great. Got some morph and bone issues, especially around the neck area. The textures also need some tweaking. If Genesis 9 doesn't work out, I might stick back to Genesis 8.1. That's why this update lacks a new set of Playbucks because of that but I plan to add them in the next update. For now, this update's sole focus is fleshing out the main story moving forward.

Speaking of updates, I don't intend to do another big update drops that takes MONTHS until I "perfected" it. Instead, I'm opting for monthly builds, sharing what I've achieved in that month rather than hoarding it. So if I finish a new area or rework some UI elements, just small updates basically, I'll release it exclusively to my Patreon for a while and if there's been significant story elements finished, a big public update following after. This will come in handy as the next update will require A LOT of newer areas. Not just "real life" spots but also virtual reality stuff like its own world map, villages, dungeons, and big medieval cities. I'm also planning to implement more scenes with Fiona and Prii at the house and finally make a schedule of interactions with them. Some GUI improvements are on the horizon too. I also made a lot of stuff that didn't get it in time for this December release, including a Triple Triad game when I was relearning Python but that's still barebones. But overall, with the free time I got now, I'm planning to finish the game, finally.



Reincarnotica for PC
Reincarnotica for Mac
Reincarnotica for Linux



Anyway, I'm sorry to those who I left hanging for a bit. Life sometimes tosses an enormous responsibility on your way and you just gotta man up and carry that load. Thanks for your patience and here's to more exciting stuff. I'll probably be back after the holidays.

Cheers,
Polyrotix

tl;dr - final thesis work, got GF pregnant, running away & going dark on socials, shitty job, having a kid
hey man, while obviously i can't say you didn't fuck up, you did a huge thing by actually manning up and going back and not just abandoning your gf entirely. I wish you all the best with your irl situation, and here's hoping now that yall have been through some massive shit you'll be better prepared to handle things going forward.
 
May 13, 2018
491
559
Anybody else have a soundtrack that every so often feels like 2-3 completely unrelated, asynchronous songs playing at the same time? I'm definitely getting multiple tracks playing simultaneously.
 
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WastedTalent

Active Member
Dec 11, 2020
916
1,479
The sandbox and point and click really was boring and just slowed down the story and events. It made me lose interest not sure how far I got compared to where the end of new content is but I lost interest after countless clicks to get bits of dialogue here and there. That being said those elements weren't all that difficult or anything they just wasted time that could have been spent moving the story and plot forward. If the dev could implement a vn mode I would be interested but the gaming aspects killed it for me.
 

cxx

Message Maestro
Nov 14, 2017
59,930
30,001
The sandbox and point and click really was boring and just slowed down the story and events. It made me lose interest not sure how far I got compared to where the end of new content is but I lost interest after countless clicks to get bits of dialogue here and there. That being said those elements weren't all that difficult or anything they just wasted time that could have been spent moving the story and plot forward. If the dev could implement a vn mode I would be interested but the gaming aspects killed it for me.
sounds like kinetic novels are more of your taste.
 
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Maviarab

Devoted Member
Jul 12, 2020
8,409
18,738
sounds like kinetic novels are more of your taste.
No, sandbox and free roam just sucks ass and there is really very little good reason for ever implementing it when adding choices is just so much easier. And 100% of the time...it's added to mask a lack of content. By the time it's been designed, made, images created, tested...you could be another 400 renders into the story.
 
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rb813

Well-Known Member
Aug 28, 2018
1,085
655
No, sandboc and free roam just sucks ass and there is really vwery little good reason for ever implementing it when adding choices is just so much easier. And 100% of the time...it's added to mask a lack of content.
There's a difference between a true sandbox (something like Lab Rats 2 or Hentai High School), and a game like this, Milfy City, Treasure of Nadia, etc., where you can click around to any of the game's locations but only find something to do in one of them (or at least, one per scripted character). Sandbox doesn't suck ass, the false illusion of a sandbox is what sucks. If you can go to a bunch of different places and do interesting things in each of those places, then that's great. If you're just going to all the places to find out which one has the next scripted event, then yes, by all means make it a VN.
 

Maviarab

Devoted Member
Jul 12, 2020
8,409
18,738
There's a difference between a true sandbox (something like Lab Rats 2 or Hentai High School), and a game like this, Milfy City, Treasure of Nadia, etc., where you can click around to any of the game's locations but only find something to do in one of them (or at least, one per scripted character). Sandbox doesn't suck ass, the false illusion of a sandbox is what sucks. If you can go to a bunch of different places and do interesting things in each of those places, then that's great. If you're just going to all the places to find out which one has the next scripted event, then yes, by all means make it a VN.
It already is a visual novel heh...part of the point. Some folk want to try and make a 'game' out a VN. Even with what you describe, having a map with pre-defined locations that have pre-defined content...why? Seriously, why? Just to make it 'more interesting'? So much work, creating assets, testing...you're making a VN...just a waste of time.
 

magnumfan

Newbie
Dec 29, 2017
79
48
How many weekends ( evenings) do i have to stay in my room until something happens ??
Laptop say stay in your room weekend evenings..
 
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