I highly doubt all 30+ girls are gonna have boyfriends/husbands, Brianna and Jackie don't have boyfriends out of the 4 characters we have actually met( I'm not counting Natalie as she is the catalyst for the plot).I mean, it's nice that some girls has partners, and it's normal that they have sex, but why waste time doing render of them fucking if that's not what your audience wants to see, and also having a few side characters with boyfriends/husbands it's nice, but having every character, even main ones with a boyfriend is excesive, even more considering that he will lose time doing renders of them fucking that most won't see so...
Sorry, I was working from home, so I was rushing trough my points haven't had time to edit or rephrase the text into a more digestible less "broken English" format.Dude... hit your enter button after every point... that's a solid brick wall of text.
We all know why the game didn't do as well as it should, don't need a poll for it, the dev didn't follow through with what the patreons voted for in the first place, grindy big brother sandbox clone, bugs. On top of which a bigger expectation from the dev of NMS.
I voted but as I am not a patron I will reiterate here: Sandbox, Voyeurism/NTR, Grind... Those are the turnoffs for me in all games not just in this one.VERY IMPORTANT POLL ON PATREON
As always Royalcandy does care about your opinion, EVERYONE can now vote on Patreon about what "killed" the 1st version for you personally. So please vote if you played the first version even if you're not a Patreon supporter everyone's opinion matters.
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Hey guys,
I hope I'm not asking for too much and I hope I'm not spamming much, but I just want to know your opinion.
As we all know the first version didn't had the expected success I have hoped for.
So my question to all of you who played the first version is:
"What do you think killed the game?"
Feel free to comment if you have a different opinion or message me or if you liked the game please choose the last option
Thank you all!
Spot on . Exactly my opinion.I feel bad for the developer. They have talent, good renders, solid enough dialogue, and I thought the first half of NMS was excellent. Other very good devs have seen their first game kind of fall apart on the back half, so I was looking forward to seeing what their next game would look like. Unfortunately (for me), it's the stale landlord + 2 roommates motif placed into the design of full sandbox event hunter grinder.
IMO this design is outdated, and more importantly not fun or interesting to play. It's a very similar mechanic to when I look for my car keys, are they in the kitchen? No. Living room? Shit. Maybe in my bedroom? All this does is add "bulk" to the game and make it seem longer. I think that sandbox elements can be well implemented in a game, some very popular games do this. But these free roam sections are very much on-rails, the story takes you to an event, the player moves around and interacts with the characters present. After the event it resumes the VN style. That's engaging and fun. Clicking through a house and trying to find the right time of day plus day of week to move a story along is not. Maybe people enjoy looking for their car keys, who am I to judge?
That said, I'm just some jackass with an opinion. Listening to feedback has its place, but the best games seem to come from when the dev has a clear idea of the game THEY want to make and see it though.