I see your point but I'm not sure it's a "detached from the playerbase" problem.Yet another dev making seemingly inexplicable decisions when it comes to game design. The previous game has very contained free roam with no resource/stat grind and repetitive scenes. Every scene was something new that progressed the story. That resulted in a popular game that got lauded for its way of handling free roam.
So it's hard to believe how the same dev does a 180 turn to design. People liked the contained free roam? Let's expand it so it's not contained any more and make a full sandbox instead! People liked not having to do repetitive actions and the lack of money/stat grind? Let's make a game with money and stat grind as gatekeeping for actual progression scenes!
It's hard to believe devs are so detached from the playerbase so it makes you wonder what the actual reasons are...
Putting myself in Royalcandy's shoes, I'd probably have done the same: the best-rated games on this site (BaD, What a Legend, Love of Magic, De Luca family, LLTP, etc) and most profitable ones (Summertime Saga, Milfy City, BaD again) on Patreon are semi or full Sandbox. Recently, even a complete story-driven masterpiece like Leap of Faith added a simplistic Free Roam part too. That's where the market is going.
We may like it or not, but they're just trying to expand their customer base. In the future it may turn out to be a bad choice because No More Secrets was a good game for the niche of players who don't like wandering and stat-grinding, while this game won't fit their interest. I think the devs' coding skills make the difference in this kind of situation: they can destroy a good plot or make a dull story-line fun. We'll see.
Personally, I like both playing styles and if they're gonna put real effort in the game, I'll support them.