Ren'Py Abandoned Rejected No More [v0.2.2] [RoyalCandy]

3.10 star(s) 13 Votes

xXwankerXx

Well-Known Member
Jul 21, 2017
1,945
11,882
No More Money will happen in the same city and period as Rejected No More, so seeing them in public places or in highschool, hospital might happen, but you won't be able to have fun with them
Is the MC from your new game also Brian's classmate or he's just another person living in the same city ?? Can you pls tell us if the MC in this game will do something with Julia or Monique from NMS ?? I know I'm kinda "fangirling" over them, but you blue balled us with these two in NMS. You owe us one, bro'.:p

I hope this MC isn't a wimp like the one from RNM, we don't more dudes like that, and we clearly don't need any more pointless voyeurism scenes with the girls fucking their BFs/husbands.
 

BrandyYT

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Modder
Nov 28, 2020
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Rejected No More (v0.2.2) Cheat Mod

-Scrappy Cheat Mod not worked in v0.2.2 so, I updated Scrappy Cheat Mod and this is worked in v0.2.2

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Error Fixed

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Last edited:

McZoy

Active Member
Aug 6, 2018
586
1,064
I received messages both on my email, patreon, discord about my decision. So let me explain a little bit better.

Some of you know that creating a sandbox in RenPy is not an easy task. The game engine was not designed for this. Also I had to prepared around 50 different locations for this game, that's why I hired Bishop so he can work on the renders you have seen, while I focused on programming, UI, locations, new characters, computer apps, mobile apps, minigames and so on.

In doing this I have spent around 1.500 hours, which affected my job. I worked very shallow on my job, which lead to me being fired. Bishop didn't want to risk the same fate, because we worked in the same company, so he decided to leave. As I was saying he did 80% of the renders.

For this new game I did all the programming part and UI in one day and the rest of the days I spent on writing the story, making characters and creating the scenes. I already have the location from Rejected No More, so that meant it was easy to start full on story.

On Monday I have started to work for another company, so from now on I'll be working 10-12 hours a day, which means I can only work 2-4 hours on a game. So this amount of hours for Rejected No More was pants. I can't do shit in this amount of hours for a game like Rejected, while for a visual novel I have spent 90hours and the first episode is done, with around 300 renders, 10 animations and more than 30 minutes of gameplay.
Congrats for your games. I understand that a complex game development is challenging but in my opinion keep a simple game play is the key to success. The market is getting very competitive and the most successful games have quite simple game play and not too many possible paths. KR
 
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Dolner

Member
May 9, 2017
139
117
I see a lot of people blaming the sandbox. Almost all of the most successful games (on this site and patreon) have some form of sandbox or free-roam to them. If the dev wants the game to gain popularity, I don't think listening to a very vocal minority is a good move. That said, there is a clear difference between a good sandbox and a grindy one that feels like a chore.
 

AL.d

Well-Known Member
Sep 26, 2016
1,537
5,099
I see a lot of people blaming the sandbox. Almost all of the most successful games (on this site and patreon) have some form of sandbox or free-roam to them. If the dev wants the game to gain popularity, I don't think listening to a very vocal minority is a good move. That said, there is a clear difference between a good sandbox and a grindy one that feels like a chore.
Why do you assume the decision is because he listened to any kind of forum whining? He already said the reasons are Patreon numbers and inability to work on it alone without the other dev. And it was easy to read between the lines and see it was barely sustainable even with the other guy. The lack of content speaks for itself. It's also assumption on my part but I think if Patreons flocked to this project, the team would still be together and the game wouldn't have been onhold/abandoned.

To me it's better to kill it like this instead of a year from now, when they'd have already made some decent bank and whatever amount of playerbase it still had would be more invested. Just ask Patreons of Milfy City or BB...

Out of the most popular games on the site, full sandbox types that are still being actively developed are a minority. Having some type of contained free-roam in a renpy VN doesn't make it a sandbox game. This dev's last game was like that and nobody really complained. That's completely different from making a grindy BB clone though.
 

redweiler2

Member
Sep 19, 2018
436
380
No More Money will happen in the same city and period as Rejected No More, so seeing them in public places or in highschool, hospital might happen, but you won't be able to have fun with them, because I'm still working on Rejected No More, so it would be strange knowing that they are cheating on you with you.
At least we will have action with them in your games
yes?
 

hkennereth

Member
Mar 3, 2019
223
724
If I turned it in a VN then all those hours that I have spent would have been pointless. There is no need for such a complicated arhitecture with quests, subquests, achievements, inventory, money system, job, mobile phone, computer, skills and so on for a VN, and beside I'm still working on Rejected No More, it's just that the updates will be slightly bigger and slightly less often, but my main focus for now is to make a game good enough to earn more patrons so I can do what I love, which is building games.

If I manage to do this full time then I can hire people to help me with both games.

But next week everybody will get to try the new game and decide if you like it. I'm sure that the people will, at least the people who supported me for No More Secrets. It's more or less the same type of game, but with better story and better graphics.
Look, I'll start by saying that I don't really have a horse on this race. I'm not philosophically opposed to sandbox-style games, but I do agree with the comments here that the majority of sandbox games in this site are just plain bad because devs here don't know how to develop a game game (they often barely know how to structure proper english sentences), so anyone attempting this type of game shouldn't be surprised to see some reluctance. Additionally, I have just found out about this game from the "No More Money" thread, and I clicked here because I really, really liked "No More Secrets" and I thought that if you had made another game that I had missed, I owned myself to try it.

But more importantly here, what you need to do is be very aware of the , because it's clear from the post above you are falling for it. Yes, you invested a great amount of time developing these systems, but now it's time for you to look at what you have and evaluate "do any of these systems help the game tell the story I want to tell?" Because you have already spent those hours, and if these systems don't amount to something that makes the game better at a conceptual level, no amount of additional time invested will suddenly make them better, so it might be better for you to cut your losses, take what works (the story, the renders), and remove what doesn't (the sandbox mechanics).

Yes, it sucks, and it's never easy. But look at the development history of any major successful game, not just porn games here on F95, and you will see this happening all the time. Entire segments that were basically complete got cut from Uncharted games because they were dragging the story down; Shadow of the Colossus had originally 48 colossi planned, then cut them to 24, and then scrapped another 8 because they weren't working; the original trailer for Bioshock Infinite shows an entire bridge sequence that was completely cut from the game; and the list goes on and on. And remember that while most people like to think of F95 releases as just a new chapter in a "live" game, this game is still in an alpha stage until you complete all chapters in the story. Alpha stage is exactly the right time to evaluate what works and what doesn't in the game.

So in short: if you believe in the story you wanted to tell here, then please keep working on it. I'm investing my time writing this post because I like the characters and stories that you write, and I want to see more of it (I would also invest my money but I'm pretty broke). But don't try to force a sandbox mechanic into it just because you already invested your time in it. If it's not working, then just cut it out, painful as it may be — your game will be better for it.

We didn't play and enjoy No More Secrets because of the segments where we had to try to find which room in the house had the next step in the story, we did despite of them, because they were a minor distraction from the game we loved. Please don't add a bigger distraction that serves no purpose when it comes to tell a good story.
 

Dolner

Member
May 9, 2017
139
117
Why do you assume the decision is because he listened to any kind of forum whining? He already said the reasons are Patreon numbers and inability to work on it alone without the other dev. And it was easy to read between the lines and see it was barely sustainable even with the other guy. The lack of content speaks for itself. It's also assumption on my part but I think if Patreons flocked to this project, the team would still be together and the game wouldn't have been onhold/abandoned.

To me it's better to kill it like this instead of a year from now, when they'd have already made some decent bank and whatever amount of playerbase it still had would be more invested. Just ask Patreons of Milfy City or BB...

Out of the most popular games on the site, full sandbox types that are still being actively developed are a minority. Having some type of contained free-roam in a renpy VN doesn't make it a sandbox game. This dev's last game was like that and nobody really complained. That's completely different from making a grindy BB clone though.
Never said the decision was made because of whiny children. I'm simply pointing it out because this thread has become a 30 page cringe compilation of people complaining about the sandbox, even after the dev made multiple posts about it and even made a poll on his patreon where the majority voted to keep the sandbox.

As for why the game actually got put "on hold", I think it shows that the devs had unrealistic expectations when one of them decides to abandon it within weeks of the first release because it didn't gain the following they were hoping for. Building a fanbase takes time and effort, and I'd say it's pretty damning when the devs decide that the game has failed pretty much immediately.

I agree that sandbox and free-roam completely separate, which is why I specifically mentioned both.
 

xXwankerXx

Well-Known Member
Jul 21, 2017
1,945
11,882
dude had no idea how to react to any of the criticism.
Kept changing and messing with the wrong things...
That(y)... he also made the mistake of "dealing" with the mobster boss in NMS, that should've been kept for this game, IMO. This MC should've dealt with them, especially since the mobster boss's son fucks his precious Natalie... sweet payback moment, he fucks his dad, fucks their business, fucks his rival and fucks the bitch. That's a lot of fucking for one game, but at least he has a plot he can work with.:p As of yet, there's nothing interesting that could keep ppl invested in this game, I hope I'm wrong tho.

And remember that while most people like to think of F95 releases as just a new chapter in a "live" game, this game is still in an alpha stage until you complete all chapters in the story. Alpha stage is exactly the right time to evaluate what works and what doesn't in the game.
Fully agreed with that, but he didn't abandon the game, he just put it on hold, so there's still time for some tweaks. He should find another dev he can team up with to work on RNM, keep things simple, less grinding and annoying mini games, make it a story driven game and see if his fans like it or not.
 
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Feb 8, 2018
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Rejected No More (v0.2.2) Cheat Mod

-Scrappy Cheat Mod not worked in v0.2.2 so, I updated Scrappy Cheat Mod and this is worked in v0.2.2

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View attachment 1051158
Sorry, but this mod seems to completely break the game. Once I install it the game will not even start.
 
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bananabonzai

New Member
Sep 28, 2019
9
36
The later stages of NMS just kinda went nowhere. Kinda thought Brian was a douche most of the time. If this VN is supposed to take place in the same city, I think I'd only be interested in trying it out if somewhere along the lines, this new MC has the chance to steal some of those girls from NMS from Brian, maybe even cuck him lol, just my idea of sticking it to Brian.
 

frank14

Newbie
Mar 20, 2019
20
20
Sorry, but this mod seems to completely break the game. Once I install it the game will not even start.
ScriptError: Name (u'game/options.rpy', 1579802432, 270) is defined twice, at game/options.rpyc:12 and scripts/_init_/options.rpyc:9.

this is the message that appears in a notepad file when you try to open the game
 

BrandyYT

Member
Modder
Nov 28, 2020
350
4,373
ScriptError: Name (u'game/options.rpy', 1579802432, 270) is defined twice, at game/options.rpyc:12 and scripts/_init_/options.rpyc:9.

this is the message that appears in a notepad file when you try to open the game
Error fixed, download again
 

ana sucubbus

Member
Sep 27, 2018
202
90
Anyone got a better mod then "open all achives" and give money ?

maybe cheat to lvl him up, open gallery, WT mod and more ???

also if anyone got working codes for the phone ?
 
3.10 star(s) 13 Votes