Meanwhile, in the Hall of Justice...
I've been wanting to add two new map locations for a while, so I finally decided to take a crack at it!
These would essentially be for modders to play around with, i.e. new heists and such.
I'd say that Lex has serious case of Penis Envy, but then we've all seen what he's packing in SU...
Anyways, quick update:
So the next release is going to be 0.27.5. I thought about calling it 027c, but I've made a number of changes and such over the last several weeks. I don't think it's 0.28 worthy, as I'd like to introduce another location in 0.28, i.e. more Labs stuff, the Meta Bordello, something like that for 0.28. But yeah, a number of tweaks under the hood.
So, here's the current Changelog for the upcoming 0.27.5 release...
1) Additional tweaks to the Talashop main screen and Talashop routines.
- I moved 'New Girl info' completely onto the main screen, and removed the choice menu option as:
- It's now redundant and
- It's much quicker to just click on the relevant girl icon when shown, so might as well get people into the habit now...
- The other change is changing the layout so that the rooms are in a single column on the right side of the screen now. Note that the rooms won't show up until Tala's shop is upgraded to Level 3.
- I've reworked/added checks for Zatanna, Vixen and Wonder Woman so that when an item or research is completed, Zatanna will tell you this when you first enter the shop, as she has been doing when you bring her artifacts and such. This also involved a bit editing of the .rpy files for Zatanna, Vixen and Wonder Woman to clean up the recruit progression routines.
2) Tweaks the Lexcorp Labs 'working on project' dialogues:
- There was an issue where you could bypass the Kryptonite heist by just going to the labs first. Fixed.
- I also added a routine that will move Supergirl to the back of Lex's Recruit List if you haven't completed the Kryptonite heist yet, and allow the 'next girl' to step up. The Lab events are set up so that only one event can successfully fire each night, hence the need for this...
3) Am currently adding the 'first time hire' dialogues for the current henchmen. I'm also creating/photobashing a few new conversational sprites for these interactions as needed.5
4) Changes to the Citymap:
- The map change shown above. Note that Wayne Enterprises and the Hall of Justice won't be implemented as visit-able locations until new content is created for those locations, so this is mainly 'placeholder' stuff for now.
- The Yacht is also now a clickable location, although you can't do anything there yet.
- Added 'notification' icons for when events are cued up in various locations (see example below). An exclamation point icon indicates something important, while a question mark indicates new information or something else of interest ... Note that usually only a couple of icons may show up, the example below is just showing off that notification icons are available for all locations, if the associated check variable is flagged. Also note that the Lexcorp offices aren't activated yet, as the associated Mercy content hasn't been transcribed/coded yet...
5) Huntress is now 'Lexcorp Quarters' eligible. Only the first few conversations have been coded so far, thanks
Straze !
6) A number of bugfixes.
7) A couple of changes to Lex's focus options:
- Lex's 'Relaxation' outfit will now lower henchmen hiring costs (not retainers though) by 20% when that focus is chosen. This can help with the early game cash flow situation a bit...
- Swapped the artwork for two of Lex's outfits. The green jumpsuit is now tied to Construction, while the Purple shirt outfit is now tied to Clandestine operations. This made more sense to me, and I remember seeing Lex in the purple jumpsuit in one of the animated movies while he was on a covert op, so there's precedent for this.
8) Assigning a villain to Lexcorp Security will now reduce the threat level each night by -10 instead of -5, plus that henchman's threat modifier of course!
9) The Glamour Slam and Meta Bordello income levels have been adjusted upward slightly.
10) Adjusted Roulette's outfit choice options so that she only appears naked in the Office. The 'naked' button in the costume picker will go from semi-transparent to fully opaque to show when Lex prefers to see Roulette naked during office interactions.
11) Huntress now has Lexcorp Quarters content. Just a few conversation scenes for now...
12) Probably a couple of other things, I lose track of this stuff if I don't post about it...
Anyways, so the plan is to release 0.27.5 sometime this week...
Feedback is always welcome!
Back to it!