Oct 10, 2022
18
6
Don't really mind the changes, Because it's been too long for playing this game i finished everything and playing Each year of new updates came, playing Years and Months without cheats, All my characters are now 99 level and i finished every quests, and finished every upgrades, an Very Long time ago... But i Really liked to have some quests thou i don't care how silly or pointless it have to be just wanna some New scenes or some new Quests. i mean there is so many characters don't have a scene in a Very Long Time ! :confused:
the story gets better or is that ? because I found the beginning of how he becomes king very shitty so I stopped playing.
Hmm It's like you asking someone "The end" of Movie spoilers instead of enjoying yourself. How can we expect you to enjoy the rest of the story ? When you didn't even have a patience for understanding 5 min intro ? Yes it was Quick and simple intro, But what do you even expect from a H Game ? A New Grand Story Like "Game of Thrones" ? :cautious:
 
Last edited:
Aug 8, 2017
93
39
Don't really mind the changes, Because it's been too long for playing this game i finished everything and playing like Months without cheats, All my characters 99 level and i finished every quests, and finished every upgrades, an Very Long time ago... But i Really liked to have some quests thou i don't care how silly or pointless it have to be just wanna some New scenes or some new Quests. i mean there is so many characters don't have a scene in a Very Long Time ! :confused:
Hmm It's like you asking someone "The end" of Movie spoilers instead of enjoying yourself. How can we expect you to enjoy the rest of story ? When you didn't even have a patience for understanding 5 min intro ? Yes it was Quick and simple intro, But what do you even expect from a H Game ? A New Grand Story Like "Game of Thrones" ? :cautious:
hahahaha
thanks
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,601
1,495
the game is good. it feels like a true rpg to me we are loseing are rpgs to real time stuff. also to stupid thought's and other stuff i really have to thank ryan for the feel of old time d&d. mixed with some porn lol
 
Jun 29, 2017
79
52
Why the fuck just focus on COMBAT.
Where the hell content: transformation, pregnant, childbirth, incest with son/daughter, etc...
Many content very ridicoulous, it make game very heavy and has nothing with sex.
It make game looks like game combat and no sexual content.
Do game sex with your brain, not do game just combat, fucking hell.
 

RPDL

do torrent. go fast.
Donor
Dec 17, 2020
4,929
14,211
RenryuuAscension-23.03.25
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

devilchamper

New Member
Feb 23, 2019
7
17
Stuck with the stupid storage limit in new Overview map system lol can't do anything. I like the efford of revamp the whole system but this system is kinda over complicate thing. The reputation time reduce too fast, The storage is too limit, The aqquire skill is not worth, The budget system is lesser profit and what the hell with all of the construction and upgrade gone, just vanish everything just poof!! lol all effort are gone sadly. (welp maybe not all some of them still left as a monument before god Just Instantly nerf your Kingdom)
 
Last edited:
  • Haha
Reactions: casket

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,638
2,353
I saw quite a few negative comments about the new overview map system, and wanted to let you know that your feedback will not be ignored. I understand that the system became too complex and was probably too much for a playerbase and a game that doesn't focus on this kind of content. I won't "throw it all away" immedialtey, just because it didn't turn out to be a fan favorite, but I'll try to improve the system based on your feedback, to make it more fun.

The issue about Reputation, Faith, and other variables decreasing too fast can be fixed very easily. Currently I'm thinking about changing it to decrease by 2 every 5 minutes, instead of minus ~2,5 every 2,5 minutes. (Or maybe even lower would be better?)
I'm also considering to increase the reputation you get from request from 20 to 30 for easy requests, and from 30 to 50 for medium requests.
This way, you'd have much more time between visits to the overview map, and it doesn't become a constant chore. Which it wasn't supposed to be, but it turned out that way because the timers and productions aren't perfectly balanced yet.

I'm trying to find ways to improve the production of goods as well, but I'm not sure what the best solution is yet. Here are a few things I consider:
- The production speed can be increased to make productions less time intensive.
- While I don't think the individual storage limit should be removed, maybe the total max storage limit was overkill, and causes more frustration than it's worth.
- When a building is blocked due to the production of a resource at the individual storage limit, there should be an option to change the production, so that players don't have to bother to go to the storage screen and delete that one resource manually.
- I could make a few productions less complex, by removing some of the required materials.
- In some cases, it would be possible to change the production in such a way that it doesn't consume the required resource for it anymore. For example, instead of pickaxes disappearing when you mine a metal with them, it could become a requirement to have X pickaxes of that type. This would mean you only have to get the requirements once, and then you can always produce that resource without having to repeat the previous steps all the time.
In a similar way, I could change explorations so that they don't "consume" the soldiers anymore, but only require them.
These changes would reduce the amount of things you need to produce more than once.

An option to "pay someone" to automatically gather resources for you, or similar, don't sound like good solutions for the system to me.
A bulk production of resources was mentioned, however it's unlikely to get added. But I'll keep it in mind, while thinking about what I can do to improve the new system.

Were the battle skills not worth the effort because they're not powerful enough with the reputation bonus, and I should make them stronger, or will they be good enough once the work to increase reputation is reduced significantly?

I also received a few bug reports, with issues about false productions, a broken max storage amount, wrong units beind trained, and more. All problems are noted and will be checked and fixed.
Thanks to everyone who reports issues and gives me feedback for the new system, so that I can improve it.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,638
2,353
How do I trigger the new quest I go to Jeanene room and nothing happens
You may be missing the private beach on the island Amaranthe. I think I forgot to mention that the beach needs to be unlocked for Jeanne's new events in the update news when I added that content.

DId my brothel just dissapear and most of my lumberjack and command center
The triggers that saved if those buildings were already constructed changed in the last update. I know it's not optimal that some buildings have to be constructed again. My apologize for that bother.
 

dreas

Newbie
Feb 8, 2018
51
100
I saw quite a few negative comments about the new overview map system, and wanted to let you know that your feedback will not be ignored. I understand that the system became too complex and was probably too much for a playerbase and a game that doesn't focus on this kind of content. I won't "throw it all away" immedialtey, just because it didn't turn out to be a fan favorite, but I'll try to improve the system based on your feedback, to make it more fun.

The issue about Reputation, Faith, and other variables decreasing too fast can be fixed very easily. Currently I'm thinking about changing it to decrease by 2 every 5 minutes, instead of minus ~2,5 every 2,5 minutes. (Or maybe even lower would be better?)
I'm also considering to increase the reputation you get from request from 20 to 30 for easy requests, and from 30 to 50 for medium requests.
This way, you'd have much more time between visits to the overview map, and it doesn't become a constant chore. Which it wasn't supposed to be, but it turned out that way because the timers and productions aren't perfectly balanced yet.

I'm trying to find ways to improve the production of goods as well, but I'm not sure what the best solution is yet. Here are a few things I consider:
- The production speed can be increased to make productions less time intensive.
- While I don't think the individual storage limit should be removed, maybe the total max storage limit was overkill, and causes more frustration than it's worth.
- When a building is blocked due to the production of a resource at the individual storage limit, there should be an option to change the production, so that players don't have to bother to go to the storage screen and delete that one resource manually.
- I could make a few productions less complex, by removing some of the required materials.
- In some cases, it would be possible to change the production in such a way that it doesn't consume the required resource for it anymore. For example, instead of pickaxes disappearing when you mine a metal with them, it could become a requirement to have X pickaxes of that type. This would mean you only have to get the requirements once, and then you can always produce that resource without having to repeat the previous steps all the time.
In a similar way, I could change explorations so that they don't "consume" the soldiers anymore, but only require them.
These changes would reduce the amount of things you need to produce more than once.

An option to "pay someone" to automatically gather resources for you, or similar, don't sound like good solutions for the system to me.
A bulk production of resources was mentioned, however it's unlikely to get added. But I'll keep it in mind, while thinking about what I can do to improve the new system.

Were the battle skills not worth the effort because they're not powerful enough with the reputation bonus, and I should make them stronger, or will they be good enough once the work to increase reputation is reduced significantly?

I also received a few bug reports, with issues about false productions, a broken max storage amount, wrong units beind trained, and more. All problems are noted and will be checked and fixed.
Thanks to everyone who reports issues and gives me feedback for the new system, so that I can improve it.
A couple of suggestion for improving remove the overall storage and just have a set storage for each item/resource and once its capped have it stop generating new ones until some has been used. Along with this for atleast primary resources such as wood, stone, metals and raw foods consider having them as passive generation instead of having that be something clicked so players know if you leave the game running for say 20 minutes and come back to do map stuff you know you will have those base resources ready to use. Seriously whoever invented that mobile click to gather wood and food system should never have been allowed near game development.

Another suggestion would be for things that need other resources to make like say books and weapons create an order system where the player can go 'okay I want to make 7 swords and 20 books' and if they have the right resources it starts making that fixed amount of those items over a period of time. If you want you could limit the amount of orders you can do at once so for this example I could order the swords to be made while I also order the paper for the books but then I have to wait until another order is done to start making the books. Basically make it more of a production time then the micromanaging click simulator it currently feels like.
 

mathiau

Member
Aug 4, 2020
328
229
Really in depth looking game. though on question is their laws or policies to really lewd up the kingdom in some way?? or is this not that type of game?
Not that type of game. There's a girl who's locked behind "female soldiers" being on

Well.. maybe in the future.
There is that slavery law, after all. It doesn't do much yet though. :whistle::coffee:
That would feel antithetic to everything we've built up with Brad

To be honest if that's all that you're interested in, then probably no.
There's like 1 ntr scenario, and it has almost nothing to do with mc.
Maybe a few gangbangs, mostly multiple females on mc if i remember right.
And one giant zero of any sharing, if i remember right. :whistle::coffee:
There's also one bukkake where you're the only one to actually touch the girl

An option to "pay someone" to automatically gather resources for you, or similar, don't sound like good solutions for the system to me.
A bulk production of resources was mentioned, however it's unlikely to get added. But I'll keep it in mind, while thinking about what I can do to improve the new system.
In any case, can you make so that the taxes an other "passive increase but you have to collect it" either pile-up or don't need to be collected? I'm pretty sure they currently don't and if the passive decrease can pile-up then the passive increase should to
 

devilchamper

New Member
Feb 23, 2019
7
17
I saw quite a few negative comments about the new overview map system, and wanted to let you know that your feedback will not be ignored. I understand that the system became too complex and was probably too much for a playerbase and a game that doesn't focus on this kind of content. I won't "throw it all away" immedialtey, just because it didn't turn out to be a fan favorite, but I'll try to improve the system based on your feedback, to make it more fun.

The issue about Reputation, Faith, and other variables decreasing too fast can be fixed very easily. Currently I'm thinking about changing it to decrease by 2 every 5 minutes, instead of minus ~2,5 every 2,5 minutes. (Or maybe even lower would be better?)
I'm also considering to increase the reputation you get from request from 20 to 30 for easy requests, and from 30 to 50 for medium requests.
This way, you'd have much more time between visits to the overview map, and it doesn't become a constant chore. Which it wasn't supposed to be, but it turned out that way because the timers and productions aren't perfectly balanced yet.

I'm trying to find ways to improve the production of goods as well, but I'm not sure what the best solution is yet. Here are a few things I consider:
- The production speed can be increased to make productions less time intensive.
- While I don't think the individual storage limit should be removed, maybe the total max storage limit was overkill, and causes more frustration than it's worth.
- When a building is blocked due to the production of a resource at the individual storage limit, there should be an option to change the production, so that players don't have to bother to go to the storage screen and delete that one resource manually.
- I could make a few productions less complex, by removing some of the required materials.
- In some cases, it would be possible to change the production in such a way that it doesn't consume the required resource for it anymore. For example, instead of pickaxes disappearing when you mine a metal with them, it could become a requirement to have X pickaxes of that type. This would mean you only have to get the requirements once, and then you can always produce that resource without having to repeat the previous steps all the time.
In a similar way, I could change explorations so that they don't "consume" the soldiers anymore, but only require them.
These changes would reduce the amount of things you need to produce more than once.

An option to "pay someone" to automatically gather resources for you, or similar, don't sound like good solutions for the system to me.
A bulk production of resources was mentioned, however it's unlikely to get added. But I'll keep it in mind, while thinking about what I can do to improve the new system.

Were the battle skills not worth the effort because they're not powerful enough with the reputation bonus, and I should make them stronger, or will they be good enough once the work to increase reputation is reduced significantly?

I also received a few bug reports, with issues about false productions, a broken max storage amount, wrong units beind trained, and more. All problems are noted and will be checked and fixed.
Thanks to everyone who reports issues and gives me feedback for the new system, so that I can improve it.
I have a question will the Reputation and Faith go down when MC out side the Overview map? I think maybe increse the reputation limit may help with the reputation reduction rate too.

Also the all everything storage limit. I have a question why limit every item 10 each, When you have only 75 storage?
Is the soilder also count as storage too? What the hell are they doing in there!? Hanging out with cow and pig in storage room? (Don't know if this a bug or not) At lease seperate them

Agriculture with Agriculture 0/75
Soldier with Soldier 0/75
Construction stuff with Construction stuff 0/75
Ore with Ore 0/75
etc.

System Please!

About "pay someone" to gather stuff for you. I disagree, you are the King of the country not a ONE MAN CARRY GUY. (Potential quest line *Wink Wink*)

"I understand that the system became too complex and was probably too much for a playerbase" Sorry that I'm not an intellectual playerbase I'm just a MONKEY playerbase who want to enjoy playing your game
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,638
2,353
I have a question will the Reputation and Faith go down when MC out side the Overview map? I think maybe increse the reputation limit may help with the reputation reduction rate too.

Also the all everything storage limit. I have a question why limit every item 10 each, When you have only 75 storage?
Is the soilder also count as storage too? What the hell are they doing in there!? Hanging out with cow and pig in storage room? (Don't know if this a bug or not) At lease seperate them

Agriculture with Agriculture 0/75
Soldier with Soldier 0/75
Construction stuff with Construction stuff 0/75
Ore with Ore 0/75
etc.

System Please!

About "pay someone" to gather stuff for you. I disagree, you are the King of the country not a ONE MAN CARRY GUY. (Potential quest line *Wink Wink*)

"I understand that the system became too complex and was probably too much for a playerbase" Sorry that I'm not an intellectual playerbase I'm just a MONKEY playerbase who want to enjoy playing your game
Yes, the values like reputation go down even while you're not in the overview map. Same as production/research/training timers and cooldowns also continue while you're not on the map.

As mentioned above, the max storage limit is probably getting removed. It didn't work out the way I intended.
 
  • Like
Reactions: Kirisaki_08

YouShallNotLol

Well-Known Member
May 6, 2022
1,471
2,886
- Variables like „Reputation“ or "Safety" currently decrease every ~2,5 mins by a random value from 1 to 4.

This sounds like a chore and a major fun-killer. :(

Edit: Now I'm on a constant timer, and have to stop whatever I'm doing every 5 minutes just to avoid debuffs for low safety and reputation. Don't like it. "Values decrease over time because fuck you" easily one of the worst mechanics I've seen in games.
 

devilchamper

New Member
Feb 23, 2019
7
17
Yes, the values like reputation go down even while you're not in the overview map. Same as production/research/training timers and cooldowns also continue while you're not on the map.

As mentioned above, the max storage limit is probably getting removed. It didn't work out the way I intended.
Ok maybe I will just let the Kingdom rot then. Why would player care about it anyway. The overview map system at first is pretty sweet you can make money while you're questing and farming for EXP and sweet loot but now to be honest I don't see the point even in the future for story progress? What fun? The overview map now cause a lot more trouble and complicate than it use to, So why shouldn't player let it rot?
 
4.10 star(s) 75 Votes