CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

1Harpia1

New Member
Jun 15, 2020
10
3
View attachment 271650

Overview:
Renryuu: Ascension follows the story of Ryen, a half dragon-half human. After some sudden events Ryen becomes the King of his country and starts his dutys as the King in the castle while also traveling around when needed to take care of many problems inside and outside of the country.​

Thread Updated: 2020-05-18
Release Date: 2020-05-17
Developer: Naughty Netherpunch - - -
Censored: No
Version: 20.05.17
OS: Windows, Linux, Mac, Android
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.
DOWNLOAD
Win: - - -
Linux: - -
Mac: - -
Android: - -
Others: COMPRESSED*

Extras: Walkthrough (v20.01.12) - - Fan Sig - Update (20.04.18 or later)


Genji Thanks for the link
*This unofficial port/version is not released by developer, download at your own risk.


View attachment 38366 View attachment 38367 View attachment 38368 View attachment 38369 View attachment 38370 View attachment 38371 View attachment 38372 View attachment 38373 View attachment 38374 View attachment 38375 View attachment 38376 View attachment 322715 View attachment 407866 View attachment 407867 View attachment 407868 View attachment 407869 View attachment 407870 View attachment 497543
The game its nice
 

zanaar

Newbie
Oct 13, 2019
21
19
where is the hellhound village or hellhound dungeon where can i find it how can i enter someone please tell me
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,768
2,581
I know that the time for the current update is unusually long. It's so long that I got asked about the next update on pretty much any page the game is on, and had a drop in patron numbers for the first time. It wasn't planned to take this long, but the battle system is rather complex and I encountered a bunch of problems while making it. But the complex part is done, and I hope to finish the update soon now.
I made some posts about the development progress of the update on discord, which is usually the best place to stay up-to-date and hear about the release date of the next update first.

Renryuu discord server:

The last devlog post I made is from yesterday and explains all I have left to do:
(Previous devlogs and posts explained in detail what changes I made for the new battle system, which aren't all explained here.)

"- The battle system seems to be finished. I made the changes for all 4 normal battles and found no issue so far.
- Previously the battles on the overview map appeared after a short dialog with the general at the sleeping chambers (the guy who lets you enter the overview map and is later killed and replaced by Lind). This was changed now. After repairing the old barracks (where you meet Mira), you can meet the first squad leader there. She'll start a quest to gather the other 5 squad leaders and introduce them all to the player. After you've talked with all of them and return to the barracks, the battle system will unlock on the overview map.
- Enemy cavalry units now move 1 tile every turn, until they reach a certain location. This simulates patrols a bit, and also gives enemy cav units an additional tile in their attack range. Normal melee units only have 2 tiles reach, while ranged units will attack within a 3 tile range.
- Moral now affects the crit chance instead of the damage:
Moral 130+ = +4% crit
Moral 100-129 = +2% crit
Moral 71-99 = no effect
Moral 51-70 = 50% crit chance reduction
Moral 0-50 = 75% crit chance reduction
- Moral will also affect the chance of bonus battles to appear. Contrary to before, bonus battles will appear with a certain chance every turn on the overview map, but disappear after a battle. I haven't added them yet, but that's the current plan for them. Bonus battles will have more valuable drops, for example the horses that will allow 5 tile movement for your troops.
- There is no healer yet for your forces. I plan to add one in the following update, but not in the next one.
- The balancing is partly just guesswork and will probably have to be twerk based on feedback and testing.

What I still want to do before releasing the update:
- Change buildings like arena, academy, command center, and so on, which were related to the previous battle system and need to be adjusted to the new system.
- Change the overview map research tree, where you previously had research option to "unlock" certain classes for the old battle system. The new research will probably unlock stuff for the new battle system, like better items or equipment for purchase in the armory or shops.
- Random chance of a caravan to appear every turn on the overview map. The caravan will sell items for the new battle system.
- New bonus battles as explained above.
- Revolt. Battles can appear when the happiness of your people is too low. Greatly increases upkeep per turn until you either ended the revolt by force or increased the happiness far enough.
- Resources like recruits, silver, or runes need new usage now that you don't need them to refresh the troops of your units. (In the new system, all squads are automatically healed after a battle.)
- The tutorial needs to be corrected, to fit to the new battle system.

In theory, all those things don't take very long, so I might be able to finish the next test version within next week and make the upload for or during next weekend. But no promises. ;) "
 

caju

Well-Known Member
Oct 5, 2017
1,311
1,261

please, help me decide
It's taking too long to load
You may have "content blockers" on your browser. In this case, please reload the page without content blockers.
 
4.00 star(s) 81 Votes