- Apr 21, 2017
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That's Mimi, the waitress in the restaurant where you can take Effie for a nice meal.Who is the girl on the left of the photo below? I don't remember her
That's Mimi, the waitress in the restaurant where you can take Effie for a nice meal.Who is the girl on the left of the photo below? I don't remember her
Thanks for the info. I hope you can update your great game very soon.That's Mimi, the waitress in the restaurant where you can take Effie for a nice meal.
Alas not in the near future, if ever.@DrSmith Can we fuck Amy and Lily in near future? Really expecting it!
I see, I guess the easiest way is to create some thresholds, like if Sarah haven't unlock level X, Shannon also cannot unlock it. Make Sarah control the entire process. Basically, when we apply lotion on Sarah, Shannon peeped. So we can say the corruption of Sarah inspired her to go deeper, otherwise she will hesitate. That make sense ha? Similarly, if we go too deep with sister, the mother should stop us, if she haven't get corrupted enough. It's unnatural not to corrupt the head of the house first.Alas not in the near future, if ever.
I'm having quite enough work, dealing with 4 main characters at the moment.
The extended beach map for instance is giving me a headache to get it right: Sarah alone is easy enough but the events when Shannon is also there are getting complicated because of the sandbox style of the game. For each level of Sarah, I have to take into account what level Shannon could be and vice versa.
This will also be the case when starting with the office.
So another 2 women into the game will make it very hard for me to keep track of scores and events to play out (and RPGMV not being a very good engine for these kind of games doesn't help either).
I know the twins are popular with some of you and I thought it would be nice to give them an appearance on the beach, but what happens there will be limited
That's the way the beach is programmed now, but it doesn't make sense to me to let Sarah alone control those events. When the characters are in the same house (like Sarah and Chloe) it's much easier to level them up evenly than characters with totally other events and locations, it just doesn't feel right for me to let just one character control shared events.I see, I guess the easiest way is to create some thresholds, like if Sarah haven't unlock level X, Shannon also cannot unlock it. Make Sarah control the entire process. Basically, when we apply lotion on Sarah, Shannon peeped. So we can say the corruption of Sarah inspired her to go deeper, otherwise she will hesitate. That make sense ha? Similarly, if we go too deep with sister, the mother should stop us, if she haven't get corrupted enough. It's unnatural not to corrupt the head of the house first.
Heck, I'm a tester for @Boomatica and we talk about the games we develop. So I have played PC (and RiA for that matter)In that way we can somehow limit the exploded options to a linear-ish story-line. I don't want the sandbox ruin the whole story, That is why I personally always keep the 2 main characters in the house at the relatively same level. Have you ever played the newly rebuilt Private Community, I guess Boomatica had this kinda of headache as well. IMO, Lacking of this kind of threshold mechanism in RIC was a mistake. Otherwise there are just too many things to worry about. Cartesian product can be horrible.
Have you check the file integrity?I have some trouble to unzip the package on mac, it seems to be uncomplete or something like that
Hum, honestly i even don't know how to do it, i just dowload the game with MEGAsync and try to unzip it once was finishedHave you check the file integrity?
Progress is slow:any progress on update
Thank you for the update - your work is much appreciated. I always look forward to anything more in this wonderful adventure...Progress is slow:
- Some code is changed for excisting events so I can build from there;
- Beach is now a new map, accessible at all times. So future events can use the beach as location also;
- Tackled the transitions, they run smoother now with less 'black outs';
- Changed the Cheats menu, so that lowering CP's for Sarah and Chloe will also enable a transition event again;
- Found a new modded HS that offers more animations. Firstly I needed to insert my own mods, already used in RiC;
- Now going through the use of the new plugin and how and when I can apply it: the animations are from another Illusion game
and the bone structure of the characters is somewhat different from HS. So I need to find what animations I can use
and when I just need to use it to get the characters in the right position and animate the whole event myself;
- Still working out how to deal with multiple levels for characters in an event (Sarah and Shannon on the beach),
though I think I've found the solution (using flow charts again ).
Most of my available time is now spent on finding out how to deal with the new HSS and finding some more mods for events
that I've come up with and need the proper attributes for.
Thank you for your hard work ! Looking forward for your next update.Progress is slow:
- Some code is changed for excisting events so I can build from there;
- Beach is now a new map, accessible at all times. So future events can use the beach as location also;
- Tackled the transitions, they run smoother now with less 'black outs';
- Changed the Cheats menu, so that lowering CP's for Sarah and Chloe will also enable a transition event again;
- Found a new modded HS that offers more animations. Firstly I needed to insert my own mods, already used in RiC;
- Now going through the use of the new plugin and how and when I can apply it: the animations are from another Illusion game
and the bone structure of the characters is somewhat different from HS. So I need to find what animations I can use
and when I just need to use it to get the characters in the right position and animate the whole event myself;
- Still working out how to deal with multiple levels for characters in an event (Sarah and Shannon on the beach),
though I think I've found the solution (using flow charts again ).
Most of my available time is now spent on finding out how to deal with the new HSS and finding some more mods for events
that I've come up with and need the proper attributes for.
Thanks!I wonder why go all the trouble of heavily modifying RPGM, when it seems like similar result could be achieved easier and better in RenPy? What are the advantages?
The game itself is pretty good.