Overview:
In-game mod for Summer with Mia 2
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.
As always if you like the game please show your support for the Developer whose respective links are found below.
04/2022 - *** A Debut of Sanchomod Core v6 *** Another massive overhaul of core mod with 1,000's of cumulative hours in development
Mod currently being updated in preparation of Ep 7.
Thank you for your patience during this process.
Updated: 03-04-2022 Game/Creator: Summer with Mia 2 / Inceton Games /
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Modder: Sancho1969 F95 Mod Version: E6 Game Version: Episode 6 Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough ChoiceGuide noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
Ok, thanks to a good friend of mine on the site I've ported the scripts over to Ep7. I'll get the preliminary dynamic ChoiceGuide and Gallery code sorted while I wait for the compressed version supply for physically testing purposes. There's more than a handful of grammatical edits made to Ep6 but nothing that I can see would bork any previous saves, so all should be good there. I'm curious if the image files that were missing in Ep6 have been 100% resolved though. I'm back to it. Regards.
The date and timezone where I am leads this to be confusing, I get that. It was simply a mod Core update and bugfix for the preparation of Ep7. The currently link (as of this post) is still Ep6... just to be clear. Honestly as soon as I uploaded the Ep6 prep/fix I knew the date/time would cause confusion but I'd already done it. Apologies for that being a bit misleading but I will certainly update the OP to reflect what version it's for as always. That you can always trust. Regards.
Edit: I added a note so that this possible confusion is eliminated:
Sancho1969 is there a possible ETA for the update? I'm not trying to rush or anything nor I have any right to do so but if it's still few days away I just bite the bullet and start playing because I'm too inpatient when it comes to this game Thank you for your wonderful mods again <3
Well, I can already see a pattern starting here. Note that in the pending ChoiceGuide, the new Event choices (those colored purple in the guide choices) don't have resolution yet. In other words I have no idea if you select some of these what repercussions there are or aren't. Just know that going in otherwise you might think I was being lazy. There's either a major setup that's going to drop with Ep8+ or these choices just won't matter at all... it's anyone's guess.
Edit: And here's another odd issue. Some choices don't have any variable changes at all but would seem prudent to do so. I'll note those so again, you don't think I was being lazy.
There are two new "Couple" variables introduced. One for Cindy, one for Mia. I've gone back to Day13 Day7 (Ep3) to update previous choices accordingly (even though I had notes similar already there wasn't a variable that truly defined "paths", no it appears the dev is toying with the idea).
Edit: And here's another odd issue. Some choices don't have any variable changes at all but would seem prudent to do so. I'll note those so again, you don't think I was being lazy.
So... you're working on the mod hours after the new version has been released and you're posting updates of your work as you go. But you're worried about people thinking you're lazy? Anyone who thinks that deserved a quick, but forceful, kick on the backside.
So... you're working on the mod hours after the new version has been released and you're posting updates of your work as you go. But you're worried about people thinking you're lazy? Anyone who thinks that deserved a quick, but forceful, kick on the backside.