SanchoMod - proposed feature adds for this update (note the yellow highlights)
- SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
- QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
- SaveDescription toggle (found in the Options screen)
- SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
- SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
- SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater.
- SanchoHotKeys (while in-game) NEW! In addition to the dialogue box's [Alt+ArrowKeys] adjustments you can now toggle the ChoiceGuide On/Off via the [g] key and the popup SanchoStats screen via the key. Note that both of these keys are designated lower-case. Upper-case will still perform the standard RenPy features being render adjustment and screenshot respectively.
All of that including the obvious porting of Ep7 over to Ep8. I reckon the gallery scene filters and the hotkeys are the newest of the above feature inclusions. Now, I gotta get back to it. Regards.
Son of a bitch. Houston, we have a problem.
See, I've fought some other SanchoMod existing features in this VN's build on RenPy 7.4.8 and always knew it has issues (it's the the worst version of RenPy but it's in the top list of shit imho). One of the biggest was the way the MiniMenu button would just vanish sometimes when using rollback.
Now there's a new issue I didn't know existed in 7.4.8 until I spent the last 2 fucking hours diagnosing the problem (completely wasted time now that I know what's up). See, I've coded the new SanchoGallery scene filters in some of my latest VN updates, some folks may have already seen and used them. They work as expected: you click the filter, select a filter type, the filter type is displayed and the the scenes fitting that filter are the ones shown on screen... perfect. BUT not with R7.4.8, hell no. I can get the scenes to filter... so the meat of the code still functions... but, a serious but, the damn textbuttons aren't updating the text to display the filter type. This also now happens when changing your SanchoMod gallery name. It's changed correctly in the background and even works proper in the scenes, but the name won't update on the gallery screen unless the player exits the gallery and returns. Fucking stupid, it was driving me nuts. Then I started the real hunt, the hunt not in my code but in the vast changelogs of RenPy versions and guess what?
In R7.4.9 there's a small statement hidden that says this deep in the "Fixes":
" A regression that could prevent text in buttons from changing has been fixed. "
Fuck. Me. Running.
There's nothing I can do about it. I'm going to continue updating the mod. The SanchoGallery works 100% EXCEPT the damn texbutton text doesn't update properly... but they are working in the background. It's going to confuse the shit out of folks just as it did me, so I'm typing this post to help spread the news.
I'm back to it.