- Jan 10, 2018
- 8,082
- 16,668
Another tip that you can add to that is the well known meme of the early girl to be sexed that will not play an important part in the story. People would have minded it way less if the victim of those scenes was not that aunt, that felt as was being set up as a main girl but some prostitute MC picked up or someone he chatted with on internet. With a side girl it would ruin nobodies more romantic route with her.Trying to please everyone is indeed a fool's errand and I strongly suggest you don't try and do that.
My recommendation after playing is that you let fans know clearly exactly what type of content you are going to have in the future and if it is avoidable/skippable. This helps a great deal for people who get invested in a story, but don't want unavoidable *Whatever*. Let them know so they can decide to stay/move on, if they do move on, they were never your target demographic anyway. Also, it's perfectly fine to make mistakes, it's part of the learning and development process (don't I know it). It's also ok to admit it when you made a mistake, though this will inexorably lead to being asked to 'fix' it.
The golden rule of game development;
Haters are always going to hate, and bitchers are always going to bitch.
If you stick to your plans, are clear and direct with supporters, and admit/learn from mistakes, you will find that most reasonable players will be accepting and understanding (which are the only type your ever going to satisfy).
Personally, I can say that I only ever get pissed off at developers under two very specific conditions.
1)The game moves away from the original promises made by the Dev's after I have contributed/invested time/money.
This is an easy mistake to make and typically done in some kind of attempt to 'bring in more fans' or appeal to a greater audience or something similar. I've studied this phenomenon to a fairly deep level (not for adult games, but that specification seems to sharpen the results, not soften them). It is almost universally true that attempting to broaden appeal comes at the cost of sacrificing something that your core stakeholders value. Sometimes the 'small loss' has a 'greater gain' but in many cases, this results in a net loss of supporters. This is doubly true if such moves are made to appeal to a much smaller or niche group. This is why I always recommend that Devs have a plan/outline for their games and stick to it.
2) If a Dev lies to the player base.
Either by purposely misrepresenting content or by presenting content in a way that 'technically' qualifies it as one type, when broad interpretation will be another. If you have to qualify a statement with the word "Technically", then you should probably rethink the real-world implications and effects of that statement. I think some people on f95 call this 'camouflaging' or 'tag avoiding'.
In any case, I hope the feedback is helpful. While I am going to skip the first game (it doesn't seem to be on the same standard as this one), I look forward to seeing where you go with this one. So far the story has been well written.
Best of Luck!
Thing is other dick scenes are not beloved by certain players (One might say that is actually the disagreement in 90% of the cases when people call NTR ), but heavy domination scenes (Male or female might make a difference which group dislikes or likes it), group sex scenes especially with more men, rape, cucking and of course the NTR genre are way more contentious and will always have a negative influence on how characters are perceived especially if those characters are invested into it by many and only really loved by the fans of those fetishes. So why do that to main girls that are meant to be romanced and MC is meant to end up in a long relation, unless that fetish is the focus of the game?
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