- Aug 12, 2016
- 173
- 157
Great game if you can look past the MTL, fairly challenging without being bullshit although the last battle with each girl can be a bit "pray to the RNG gods".
A few tips for people who don't want to use the debug posted earlier in the thread:-
After the first free turn you should have at least 6 revenge points to spend buy disturbing and excitement from the skill tree as soon as you can both are essential for getting a strong early game. Disturbing lets you delete all crosses in a room for 1AP whereas excitement is a skill you can use during battle at any point in your turn to give you an extra 2 SP and unlocks every skill on your grid to use again.
When a girl searches for crosses at the end of an hour she will only look in her current room and ones above, below or to the left or right and will alway go to the room with the most crosses. There is no time limit so don't be afraid of using all your AP for the hour to delete crosses if need be I would recommend only using it in a room with 3 or more crosses unless you are backed into a wall.
During fights you should try to end a turn as close to a mental break as possible this serves 2 purposes when a girl becomes upset every hit you do after runs the clock out an extra 5 seconds per skill used on her so you should prioritise using excitement to make the most of this and secondly it cancels all of her skills for that turn so you can focus entirely on attacking and not divert any SP for damage mitigation.
I recommend replacing all of the pile skills as soon as you can either buy a few slaughter or buy the first skill opening on the skill tree and replace them with H instead depending how lucky you get with landing RP early on and I would also recommend replacing one of the patience skills for an additional observation to get the most out of excitement when a girl is upset. You should be able to beat every girls first phase with nothing but the standard skills so long as you have excitement unlocked but the second phases are impossible without upgrading your skills.
You should make an effort to beat every girls 2nd phase as quickly as possible after a few rounds you will unlock a skill that lets you either molest the girl or if she refuses has to hand over 5 crosses after beating a girls second phase it increases the crosses she has to hand over from 5 to 10. If you take too long beating every girls second phase it can become incredibly difficult to stop the girls from winning as stealing 5 crosses isn't much use when they can potentially collect 6 per turn especially when stealing crosses isn't guarenteed. After this point though it is impossible to lose without doing it on purpose just make sure to buy the skills that require AP as well as RP when they have a low cross count and you should be set.
A few tips for people who don't want to use the debug posted earlier in the thread:-
After the first free turn you should have at least 6 revenge points to spend buy disturbing and excitement from the skill tree as soon as you can both are essential for getting a strong early game. Disturbing lets you delete all crosses in a room for 1AP whereas excitement is a skill you can use during battle at any point in your turn to give you an extra 2 SP and unlocks every skill on your grid to use again.
When a girl searches for crosses at the end of an hour she will only look in her current room and ones above, below or to the left or right and will alway go to the room with the most crosses. There is no time limit so don't be afraid of using all your AP for the hour to delete crosses if need be I would recommend only using it in a room with 3 or more crosses unless you are backed into a wall.
During fights you should try to end a turn as close to a mental break as possible this serves 2 purposes when a girl becomes upset every hit you do after runs the clock out an extra 5 seconds per skill used on her so you should prioritise using excitement to make the most of this and secondly it cancels all of her skills for that turn so you can focus entirely on attacking and not divert any SP for damage mitigation.
I recommend replacing all of the pile skills as soon as you can either buy a few slaughter or buy the first skill opening on the skill tree and replace them with H instead depending how lucky you get with landing RP early on and I would also recommend replacing one of the patience skills for an additional observation to get the most out of excitement when a girl is upset. You should be able to beat every girls first phase with nothing but the standard skills so long as you have excitement unlocked but the second phases are impossible without upgrading your skills.
You should make an effort to beat every girls 2nd phase as quickly as possible after a few rounds you will unlock a skill that lets you either molest the girl or if she refuses has to hand over 5 crosses after beating a girls second phase it increases the crosses she has to hand over from 5 to 10. If you take too long beating every girls second phase it can become incredibly difficult to stop the girls from winning as stealing 5 crosses isn't much use when they can potentially collect 6 per turn especially when stealing crosses isn't guarenteed. After this point though it is impossible to lose without doing it on purpose just make sure to buy the skills that require AP as well as RP when they have a low cross count and you should be set.