- Oct 26, 2017
- 168
- 230
Yes. They use a blend of still renders and a few decently animated short loops. This demo only shows it off with a reasonably extensive blowjob/titfuck scene, but you can clearly see where they're going with it... The other thing they use is a soft smoke/particle effect and really subtle pans or zooms, which does help to breathe some atmosphere and life into the still scenes. There's only the one effect so far though, and they use it everywhere which is distracting in places it doesn't belong.animated?
They need laser/strobe effects for the club, soft and wispy for the VIP room, dust motes for the warehouse, etc.
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right about the writing, they seem to be taking themselves way too seriously which is a worry... I disagree that they shouldn't, but the bar is definitely much higher on a serious story and they haven't done the work necessary to stay true to their own premise. If you're gonna write about a cop then you need to be clear on how the laws in your world apply or don't apply. What's he 'policing'? If you write a scene in a noisy strip club you should be thinking about how the characters are communicating; nobody's shouting into someone else's ear here, they're just having an ordinary conversation in an environment where that doesn't make much sense.My worry is that they're going to do a bunch of hand wavey explain-aways; which if fine if their game's a bit of a goof, but inexcusable if it's supposed to be serious.
The worst thing is the music though. It's all obnoxiously loud and the only scene where it's used appropriately is in the club... Everywhere else it's just horribly distracting and undermines the tone they're trying to set... Even in the club they use a completely different track for the VIP room, instead of muting down the track that's already playing in the main club. Again this is the kind of shit they should be thinking about if they're trying to tell a serious story with a meaningful atmosphere.