Just started playing the game today and want to say I really like it, the art style is simple, but I like that, feels like there is a very ambitious aspiration towards the game by the dev, which from reading a few pages it seems this is their first attempt at a game, so kudos for how well it has come out in a first attempt, I know I do not have the patience or skill to make one of these myself so I tip my cap to them and anyone else who actually gives it a go making one of these games.
Ok so that's the praise out the way, now for the bitching, not going to go too long, just bullet points which imo would helps the gameplay, and I freely admit I have 0 fucking clue how difficult or easy these things would be to implement.
- use way point markers when specific actions are needed to advance, thus preventing ppl running around like headless chickens.
- Reya's thoughts and hints should be different, hints should just be a main menu item, and inner thoughts a way to recall Reya's previous dirty deeds to gauge her corruption as well as what choices you may have made.
- Sapphire city is too cumbersome, at least how it is, would be better suited broken down into districts with smaller maps, but where similar locations go, so all the restaurants and bars in one, slums another, city/corporate buildings in another, residential area it's own thing, then shops and market in their own area, again just so we are not running around like numpties trying to navigate this over sized behemoth.
- Night and Day jobs should be separate fields, that way you don't have to worry about having picked a night job to do during the day like I just did and once again being forced be running around the map so much.
Sorry if that was more bitching than expected, don't mean to be rude, and like I said I dunno if that stuff would be easy or hard to implement tbh, I just think as a player it would make the game easier and smoother to play, but despite that I still wanna make it clear I really like the game, the story is engaging enough, the art is enjoyable, and I appreciate the ambition the dev obviously has for their game, it'a just what I intend to be constructive criticism which will help polish up the game a bit more, but Lunna great work so far, hope you stick with it and can't wait to see how the game develops further.