I believe it's my first time ever touching the Ren'Py version, and boy, the day selector tool is a godsend. I specifically wanted to revisit Beth scenes, and that 'tool' (if one can call it that) made my life so much easier. To think that I almost didn't download the game because of the thought of having to spam through 90% of the dialogues to get to the content I
really wanted to play..
Glad you gave it a try and that you enjoyed it! In addition to the day selector, there is also a more granular scene selector ("w" key or the button on the quick menu), that will quickly let you get to specific scenes (and Mind Blowers (replay gallery) sorted by character if you are just looking to interact with specific scenes or characters). The whole point of this game is accessibility and ease of use.
Initially, I built Day Selector for myself to quickly jump around the game while testing, then figured, eh, why not flesh it out a bit more and make it accessible to all players?
Another thing I noticed - really nice in-game UI, love the clean look. I gotta ask if that's something you made from scratch or if it's a template, cus I can't recall having seen that UI before in a another game. If it's something you made, then I applaud you, wish more people would pay attention to details like that
Parts of the UI are the renpy defaults, such as the dialogue window, and the button indicators, although I have modified many of these. For other interfaces, like the Do Over, Mind Blowers, Day Selector, and Scene Selector, I made the systems pretty much from scratch, along with the needed UI elements.
I've tried my best to make the UI both user friendly and as minimal as possible. One of the (many) things that annoyed me in the Unity game was how intrusive it's UI elements are, so I've tried to do better. I'm happy to hear that you like it, I'm always working to try and improve it, and player feedback has been very helpful in making it better!
An additional plus is that you simply removed the sandbox aspect of the original game. I remember not being too fond of it in the original, very much prefer the straight forward approach (especially since there isn't really any freedom, you still end up doing exactly the same thing no matter what (...which I guess is the case for the majority of xxx sandbox games come to think of it
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
))
That is one of the main reasons this project exists. I hate,
HATE, wandering mechanics. They annoy me so much. If a dev is going to make a sandbox then the game has to be built around it. it has to use the sandbox to enhance the gameplay, to let the player have meaningful choices. But so many devs just slap it in as a gameplay substitute. Click around to find the story, no real choices, just extra steps.
The unity game felt so inaccessible that I set out to re-make some of my favorite scenes so I wouldn't have to deal with clicking around to re-watch the stuff I enjoyed. I never thought I'd be able to remake the whole game, but at some point I got far enough in that I figured, fuck it, how hard can it be? And six months later I'd managed to catch up to all the current content.
I also wasn't sure I was ever going to release the renpy version, as originally I had just made it for me. But I'm glad I decide to share it. A lot of people seem to really enjoy it and the community around it has be awesome!