Night Mirror
You are great man!
I be you mostly loayl follwer, if you do not drop this Project... Cus all hate Dev's, who usues Unity to create VN!
I have ask... You say you up Project to current* version, but current is
3mb, and i do not know... WTF mean 3mb lol
P.S. Also i already modifited GUI like fonts or textbox, and now it loking more nice even Default Setting
3.9mb is the MindBlower version of the Unity game. Ferdafs sometimes releases as a "b" version beta, and an "mb" version mindblower (or additional replay gallery options). 3.9b and 3.9mb are content identical as near as I can see though.
is there a way to use the old saves for the new version?
This is the first version so... there are no old saves? If you're talking about the Unity game, that's not compatible. Sorry. This is a remake of that game, I'm not associated with it at all. Saves should work in future version... I hope...
how do you add the bugfix?
For Android, you'll have to download the apk to get r1.1.
For all other platforms, download the patch file, and extra the contents into the main fold, (where the exe files are). Choose overwite and that's it.
I wonder where the dialogue is stored then; it'd help with keeping this port updated (less things to worry about). I personally don't have experience ripping Unity games, I'll give it a look, but I'm not hopeful.
I think the dialogue is in the attribute fields of the mono scripts for Fungus (specifically the flowcharts). There are lots of these fields, but sadly, the decompile process leaves them blank. So, it doesn't seem like there is a way to get it back, at least not that I could find.
Also, as of version 3.9 I can't decompile it anymore, so even if it could get the dialogue, going forward it wouldn't help.