- Jun 2, 2018
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The [bt] is string interpolation, so it is putting some text in there and is not related to the transition. The " with vpunch" and "show flash" are the shake and flash respectively, and Morty crashing into Unity's plant scene already exits with a vpunch transition (day 8, line 1249). Flash I'm not sold on as the game tends to already use a white flash for cumming, and I don't think this scene needs a flash.Night Mirror I was reviewing a translation, and it seems that the guy uses the code [bt] , to make scenes shake with a flash of light, would it be good to use this code for some scenes, like the scene where Morty crashes his car on the planet?
The right tool for the right job. I wouldn't try to build a platformer or a shooter game in Renpy. Yeah, it's technically possible, but I'd have to make all the parts from shaders to a physics engine just to get to the starting point of what Unity or Unreal has built in. At that point, I'm making my own engine and throwing away what most of Renpy has to offer.Ahh, I see. So I guess Unity is a good animation platform software, for games use, then. I still don't know much about Unity or Ren'Py software, as I heard that Ren'Py is a very easy software to do when making a new visual novel game.
If you want a starting point, all the game code is plain text python, so you can look over what I did to put this game together (Renpy is very straightforward as far as game programming goes (yes, it can be made more complex if desired, but it doesn't have to be)). A fair number of players already say they make modifications to the code, moving scenes around or changing dialogue to better fit their taste.Perhaps I could make my own version of Rick and Morty game? Based on Mirror's??? I would have to take some courses on animations, arts stuff, and some code, obviously. But I'm pretty much creative, though. So that won't be a problem. It's implementing the arts, animations, and the code into Ren'Py software platform.
Mirrors just transfers all arts from someone else, but the code he did, on a new Ren'Py software platform.
Man, I'm just thinking about the all the stuff I could do with my first game! If I could do my first game, that is.
As I've said, pregnancy is coming at some point, I just don't have control as to when. If you want it a lot sooner, there is always the option of making a mod first and see how that goes (a LOT less work than making a whole game). But it's up to you what you want to do.
I primarily made this game for myself. Originally just intending to do only a few scenes, then I kept making more and finally just said fuck it, how hard can it be, and 6 months of work later I had version 1.0 matching all the Unity content. I shared it because I thought other people might enjoy it (had no idea if anyone would). A lot of players of the Unity game kept dropping out due to the numerous issues (one save slot, no roll back, no skip, a wandering mechanic that was often broken, scenes becoming inaccessible, a gallery not being kept up to date, wouldn't run on mac or android, and a HUGE file size just to name a few), but despite it's problems, I thought the art and story (mostly) from the Unity game were very good, and more people should have the chance to enjoy it.
Also, my art skill are... subpar at best. So while I'd LOVE to do my own game... I can't do the art side of things (and I'm not interested in a text only game).
Specifically, most posts should have something to do with this version of the game (the main topic), since this is a thread dedicated to the Renpy game (the Unity game has it's own thread (and Rick and Morty have most likely millions of boards/threads/sites of people talking about it elsewhere)).I mean, as long it's related to Rick & Morty, right?
While some comments about the show are fine (inevitable given the nature of the material), this is not a discussion board for the show. It is easy to mix together the two, but again, it is not the main purpose of this. This thread already has 181 pages of people talking about lots of things (mostly game related), adding lots of additional off topic posts isn't helpful for people looking for specific information in the thread.
I am honestly (pleasantly) surprised you both got a response and how quickly it arrived.Hey, guys! Ferdafs responded to my requests for pregnancy for all females. Here's what he replied:
So basically, it's a NO for pregnancy for all females. How disappointing.
I mean, it's a PARODY, isn't it???
That's the point of a parody. I'm disappointed.
I do agree it is disappointing that it doesn't seem to be in the works. But, looking at it from a dev standpoint it makes a lot of sense. You either have to: time skip, have some scifi reason the pregnancy goes by quickly, or have it stick around through multiple updates, content players may not want.