The original Unity game doesn't really have choices in it, if you want to get to the next scene, you HAVE to play the previous one (after wandering around to find it). When I first put a lot of this game together the "end" choice (the character deciding not to do something) was very rare. Most scenes included a "skip" option (the player choosing not to watch something, but it still happens, the content just isn't shown) because I then I didn't have to make an alternate scene for every skippable scene in the game or future scenes.
As the game has gone on, some choices have been switched from "skip" to "end" due to player feedback about disliking certain events still happening when they clearly didn't want them too (like in this case). The short answer is that at some point I would like to correct this issue (because it is more than just this spot). When will that happen, I can't say. This game is 500k+ words, so... re-editing stuff isn't a few minutes of time. But it is on my radar at some point, and it is something I'm aware of.
"Ctrl" or "tab" are your friends if reading isn't.