probably cause this game has smaller maps, almost no dialogue, and doesn't use the typical turn based combat system that can bulk up many games, dealing with weapons, armors, skills, etc.why is this game so small ?
Wouldn't be surprised at all if the game shat itself over the accented z in the file path.
thanks for the mega linkInteresting timing....
Ver 0.87 released
NOTE:
Currently, Ninja and Swimsuit costumes are still partially implemented.
Ninja is compatible with everything but the Forest enemies. (A-1 to A-3)
Swimsuit is compatible with enemies from the Coast to the Ruins (1-1 to 2-5)
Dev expects next major update to be on Jan. 28th.
And, if I recall/am reading it correctly, there's a minor costume update coming on the 31st.
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They're a pre-boss minion battle. Final boss hasn't actually been implemented yet.What's the boss in 3-5? The only thing I can do there is fight some kind of werewolves on a moving platform. Are they the boss or is the boss just not implemented yet?
Hope the dev fix it, and in a way that I won't have to play everything again. The game don't even have enough "save spaces" so I can somewhat have a chance of having a save before the bug.A-3 first gem.
can't find it.
Where is it?
EDIT: I went and cracked open the game with an editor, apperantly I was searching in the right place it just doesn't appear. Probably due to some coding error that makes it appear as if it was collected. But since I didn't triger the event it can't update the gem galery or my stats.
Sorry, but you can save at any point in the game. I'm unsure if you just meant that there's not a lot of checkpoints? But if you save, you'll save at any point you're standing in, so even then it shouldn't matter.Hope the dev fix it, and in a way that I won't have to play everything again. The game don't even have enough "save spaces" so I can somewhat have a chance of having a save before the bug.
Like I said, this game would benefit of a wiki or a walkthrough. This way this bug would be noticed without the need of a hackerman
I lost a lot of time thinking it was my fault... And now I'm sad...
I'm talking about the save slots (I just "remembered" (not so sure) the name). Most RPGMaker games (i know here is Wolf RPG) have at least 20, and some blessed ones have 99. Some games have infinite.Sorry, but you can save at any point in the game. I'm unsure if you just meant that there's not a lot of checkpoints? But if you save, you'll save at any point you're standing in, so even then it shouldn't matter.
Ah, that's a different matter then, yes. Fair enough, that.I'm talking about the save slots (I just "remembered" (not so sure) the name). Most RPGMaker games (i know here is Wolf RPG) have at least 20, and some blessed ones have 99. Some games have infinite.
I use this lot of space to save each time on a different slot (sometimes with caution, like on game with heavy save files), so if I encounter a bug or a game lock, I can just load the save before what the hell gone wrong.
This game has only 3, and it's not the kind of game of "automatic saves select your stage", so there's is no hope in doing that besides manual labor on files, which is too boring.
The second row second column is the big slimes in the water. 2-1 Go up, right. Then it'll be on the top. Idk how you unlock it, maybe just get grabbed?Hi... apparently I miss one or two of this... any idea where I can find it?