I liked it. From what I've read here, this is planned to be a mostly story-driven game? And how many unique cg sets are you planning on doing? I hope you've got a plan of what you want in this game without going into endless development hell(bless the western erotic game dev graveyard).
I'm telling you mate, get 30-ish unique cg sets and finish the game, contact kagura games and get a chinese translation on steam. It'll be bought up like hot pancakes, trust me. You don't need to make the first release an absolute banger, it'll be harder to meet expectations next time. Plus, extra funds for the next game.
I was expecting to get the 1st Chapter finished sometime by April/May... Lunatic idea, now I see... Realistically I can see it finished in the upcoming 2 updates (3 if necessary), where I will aim at basically creating the world, systems (combat+in combat lewd pics), vendors, text, flavour all that kind of polish so anyone can fire up the game by that point and think to themselves that it feels like a "full" game.
My longterm plans is to make it 10hr avg playtime game. Which as of right now I think would mean 6-8 chapters, if each chapter is about 1hr30min. With the pacing being basically 1 hr of edging (all the events and side events leading up to the Ol' Rat Eye walk-and-talk adventure) and a main big coom event (the Ol' Rat Eye event - to put in the context of what is in the game rn).
I started it out knowing full well that the quality of the drawings in the earlier parts will be lower than the later, mainly due to the experience I will get while drawing... Which is fine by me, as long as the quality of the pics goes up and does not stagnate or go down... (Point in case the titfuck event being trash drawing quality wise compared to the latest events - Ghund handy, Ol' Rat Eye sleep+bonking).
In the end I really do want this to be packed with tons of events. Considering I enjoy drawing more than writing/scripting, I will probably cheat a lot and try to fit into the development as much drawing as I can just to avoid having to write and script...
I am not really concerned with the money, once I start approaching this as my dayjob, sure, as of rn... No.. And I kind of fundamentally refuse to price lock anything I make. A good wank should be for free and not for money and I so far intend on "making money" back on this just through simple donations... Goodwill rather than price lock. Though I have already hit the wall when it comes to the perpetual development and I basically refuse to add any new content ideas until everything that I have planned so far is in (since those ideas tend to bloat). Which is why as of rn I am only sure storywise what will be in chapter 1-3, past that I kind of refuse to plan anything as not to bloat it up even more.
Edit: Though to answer the original question lmao: I want to make something like old Acerola games were (not the new ones), where there is one main story that restricts the side-events until it reaches some point through interweaving those events together. Though a generally free roam kind of game, where the only mandatory content should be the main questline, but with a bunch of side-story content that the player would probably not want to skip.
RareRirorie great job so far, I like a lot! The premise of the story and FMC are fire!
Curious to see what other monsters are going to abuse and corrupt FMC, that stuff is really hot.
Ty VM. There is still a lot to do before I will be able to call the 1st chapter done. But the 2nd Ch. will be orcs and 3rd pigmen. I am almost certain I will sprinkle bunch of various monsters and beasts as minor side-stories, which only means I will have to add the bestiality tag once that happens..