The reason he isn't cranking updates out any faster is because he is constantly overhauling the game code and how he implements things. Which means even if he constantly learning how to code and getting faster, he has to do more work to get the same content out for the next girl. Imagine getting 20% faster but having to do 300% more work because you are completely rewriting the game code and have to convert all the pre-existing stuff to use the new system. Then realize half way though it that you learned something new and realize the method you were just working isn't all that great compared to the new system / method you just discovered... which means its back to square one. Then not only that you now have to reverse engineer what you already have and convert it to the new system.
If any of you ever programmed or did game design you would realize that programming isn't straightforward as basic math where you just plug things into a formula to get the answer. It takes a lot of foresight to lay efficient base code, and it takes a lot of trial and error to see if something actually works in reality even if in theory it should. Even if he now understands the basics of coding and limitations of Renpy he still needs experience to learn how to do higher level stuff.
Plus I am pretty sure this game isn't his main money maker. Its his art commissions.
If any of you ever programmed or did game design you would realize that programming isn't straightforward as basic math where you just plug things into a formula to get the answer. It takes a lot of foresight to lay efficient base code, and it takes a lot of trial and error to see if something actually works in reality even if in theory it should. Even if he now understands the basics of coding and limitations of Renpy he still needs experience to learn how to do higher level stuff.
Plus I am pretty sure this game isn't his main money maker. Its his art commissions.