Hi
@Marko1245 no I haven't made a walk-through yet, it's on my agenda. After reading the comments here, there's clearly a *lot* of repetition that's preventing people from enjoying the game (especially since the newer content starts around day ~10-12 from this year and the renders, scenes are much higher quality).
>kills the mood thinking that you're a female protagonist
I hadn't considered this, ever, since from the beginning the intent for Romancing the Kingdom was to have two paths: the lesbian one (Polly doesn't hook up with Jack, has her own harem of sorts...) and the "true love," path, where she and Jack get together and live happily ever after. The third option, in this case, is that Jack ends up with Briley which is more or less in Romancing the Kingdom one of the "band ending," paths. Eleanor (and other games by Lesson of Passion) have a female protagonist like this, but, Polly's story wasn't designed that way.
>male protagonist if other guys won't get involve
This was part of my thinking when I started Sword of Wonder (
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), which is a parallel path game with a male (Jack, but you can customize) played from a first person male point of view.
Thank you, everybody, for chiming in and giving me feedback. My goal here is to get better at making games; clearly, I've got room to grow. Given that, what about the following:
* Text repetition cleanup - this clearly is #1 for the next update (.60)
* Render repetition potential cleanup - some scenes, even though they have new dialogue, have the same set of renders, I can reduce this...it may mean a shorter current story though.
* Other must needed changes - ...fill in the blank here (Or no further changes, just get the walk-through together already...)
Previously, I haven't been appreciative enough when reading comments on my games, here or elsewhere. Am trying to do better. If any of you think of other considerations for Romancing the Kingdom, please share; I take all the comments seriously and am prioritizing those in terms of what to work on next.