- Jul 10, 2018
- 925
- 2,449
Sadly, (or perhaps not), this game really doesn't have a chance in hell. Not because of the choice of models, or the choice to launch with no sexual content, because choices like those can always be reconsidered. No, the problem that dooms this game from the outset is that the devs of this are just fantasists living in utter denial of reality.
They claim to have spent 2 years on this (which I very much doubt, and I don't think anyone here believes for a minute), to have focused that long on creating a "state of the art" game ... seriously, that's their claim. I mean, perhaps 2 years ago this might have been equivalent to some of the better ones ... maybe...
But 2 years ago you were not having to compete with the renders of games like "City of Broken Dreamers", or "Come Inside", or "Vivid Days", and this game barely rivals the renders of "Big Brother". 2 years ago, the plots and stories of most VNs were also simpler, more basic. "Boy has a penis, a mother and a sister. Put them all together with stupid situations" was good enough to work 2 years ago. This is so far off of the mark of "State of the Art" that you can't even give the dev kudos for big dreams, only a complete lack of awareness of the market he wants to enter and get $100 a month patreons subscription in.
The Patreon page boldly, and worse, boastfully, claims that there will be a separate image for every single line of text. That just tells me and any other literate reader that they have no writer, and worse, don't even understand the value of words. It also tells us that they have absolutely no concept of how to manage time and resources. If the whole story can only move forward at the pace of one line of text per image, and so they have to spend an hour of rendering to have a character say "Okay", then this project is going to crawl at an abominably slow pace, with about 5 minutes of actual play per update.
How a group of developers can be so obviously all about the money, yet at the same time have absolutely no clue at all about business, about production costs and priorities, is just mind-boggling to me.
Unfortunately, real life isn't so kind as I am to tell you where you went wrong, or why you fail, even when it makes you fall flat on your face. Real life just says "Nope" and lets complete and abject failure do all the explaining you'll get. The developers here, through their own decisions and attitudes, just lack the awareness of reality to avoid any such failure.
They claim to have spent 2 years on this (which I very much doubt, and I don't think anyone here believes for a minute), to have focused that long on creating a "state of the art" game ... seriously, that's their claim. I mean, perhaps 2 years ago this might have been equivalent to some of the better ones ... maybe...
But 2 years ago you were not having to compete with the renders of games like "City of Broken Dreamers", or "Come Inside", or "Vivid Days", and this game barely rivals the renders of "Big Brother". 2 years ago, the plots and stories of most VNs were also simpler, more basic. "Boy has a penis, a mother and a sister. Put them all together with stupid situations" was good enough to work 2 years ago. This is so far off of the mark of "State of the Art" that you can't even give the dev kudos for big dreams, only a complete lack of awareness of the market he wants to enter and get $100 a month patreons subscription in.
The Patreon page boldly, and worse, boastfully, claims that there will be a separate image for every single line of text. That just tells me and any other literate reader that they have no writer, and worse, don't even understand the value of words. It also tells us that they have absolutely no concept of how to manage time and resources. If the whole story can only move forward at the pace of one line of text per image, and so they have to spend an hour of rendering to have a character say "Okay", then this project is going to crawl at an abominably slow pace, with about 5 minutes of actual play per update.
How a group of developers can be so obviously all about the money, yet at the same time have absolutely no clue at all about business, about production costs and priorities, is just mind-boggling to me.
Unfortunately, real life isn't so kind as I am to tell you where you went wrong, or why you fail, even when it makes you fall flat on your face. Real life just says "Nope" and lets complete and abject failure do all the explaining you'll get. The developers here, through their own decisions and attitudes, just lack the awareness of reality to avoid any such failure.