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Tool RPGM RPG Maker MV engine (all versions)

roguerATT

New Member
Jun 30, 2022
1
0
Sorry, I'm new to Linux, how do you get the Game.desktop file? Also whenever I use chmod +x nw it just quickly sends me to the next line, and nothing changed. I'm on linux mint if that helps, and I'm trying to play omori.
 

yamipleb

Member
Oct 27, 2018
177
257
Sorry, I'm new to Linux, how do you get the Game.desktop file?
, should be equally relevant for mint
Also whenever I use chmod +x nw it just quickly sends me to the next line, and nothing changed.

you've set the executable bit for the file nw. you should be able to run it now.
I'm on linux mint if that helps, and I'm trying to play omori.
pirate-porno forum for linux game tech support. love it :LOL:
 
Jul 22, 2017
451
195
Does anyone know how I can open an RPG Maker MV game twice or more times at the same time? So like running 2 or more instances of the same game.
 

dikau

Member
Dec 16, 2019
317
282
Does anyone know how I can open an RPG Maker MV game twice or more times at the same time? So like running 2 or more instances of the same game.
According to : "You CANNOT have multiple instances for your app unless you’re using different user data directory (by --user-data-dir)."

Never tried it but if you want to try, copy the main game data dir to a new dir (see spoiler below) and run another instance of the game from Terminal or command prompt (Windows).
Example: ./nw --user-data-dir <path-to-new-dir>
or game.exe on Windows or ./nwjs on macOS.

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PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
Hi, so im on Mac Catalina, i have renamed the www. files on on the game downloaded to app.nw and moved it to Resources, but when i run the game its just stuck at the loading screen, im not sure if i did anything wrong or missed a step so would appreciate some help! I have also tried different versions of the nwjs such as 0.29.0, 0.61.0.

Game: https://f95zone.to/threads/daily-lives-of-my-countryside-v0-2-5-1-milda-sento.46548/
Just to make sure: you have renamed the folder www from the windows download to app.nw and then put this folder into /Contents/Resources ?
 
Jul 22, 2017
451
195
According to : "You CANNOT have multiple instances for your app unless you’re using different user data directory (by --user-data-dir)."

Never tried it but if you want to try, copy the main game data dir to a new dir (see spoiler below) and run another instance of the game from Terminal or command prompt (Windows).
Example: ./nw --user-data-dir <path-to-new-dir>
or game.exe on Windows or ./nwjs on macOS.

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And is this safe?
 

wharlUm2ocow

Member
Dec 25, 2019
207
810
I have abnormal problem. If there is www folder with files inside every things work. But if www files are in game directory with exe it does not work. If I make www folder to put files in and change json still it does not work. Did I made mistake?
 
Aug 3, 2021
34
4
Just to make sure: you have renamed the folder www from the windows download to app.nw and then put this folder into /Contents/Resources ?
Yes, i did renamed it to app.nw and moved it to under Resources folder, just im not too sure whether the version of the nwjs thing is compatible, its said to be 1.6.1 in the rpg_core.js file so i tried, sorry if i sound stupid its my first time using this
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
Yes, i did renamed it to app.nw and moved it to under Resources folder, just im not too sure whether the version of the nwjs thing is compatible, its said to be 1.6.1 in the rpg_core.js file so i tried, sorry if i sound stupid its my first time using this
nwjs 0.2.9 should be fine, as that's the engine RPGM MV 1.6 uses.
That being said, when I copy the renamed app.nw folder over to /resources, I can start the game just fine. I only see the screen you are seeing when I start the nwjs app without the app.nw folder being present.
Have you checked that the contents of app.nw are identical to www ? Post a screenshot of the content of app.nw if you can.
Also, what happens if you open the executable directly (found in /Contents/MacOS) ? Any messages in Terminal when you do this ?
 
Aug 3, 2021
34
4
Heres the stuff, and im not sure but im using v0.29 if thats the same as what you're saying as 0.2.9, and im pretty sure its identical to the www file. Though i didnt downlod the file through mega, i downloaded it through the other ones if that caused a problem.
nwjs 0.2.9 should be fine, as that's the engine RPGM MV 1.6 uses.
That being said, when I copy the renamed app.nw folder over to /resources, I can start the game just fine. I only see the screen you are seeing when I start the nwjs app without the app.nw folder being present.
Have you checked that the contents of app.nw are identical to www ? Post a screenshot of the content of app.nw if you can.
Also, what happens if you open the executable directly (found in /Contents/MacOS) ? Any messages in Terminal when you do this ?
 

dikau

Member
Dec 16, 2019
317
282
TheMythicalOcean
Try this:
  1. For that error "blabla newer version of NWJS", delete /Users/<your-user-name>/Library/Application Support/nwjs folder, or move it somewhere else to backup it.
  2. Either move the game to /Applications or remove the quarantine, do it from terminal:
    xattr -rd com.apple.quarantine [path-to-nwjs.app]
EDIT:
* alternative for step 1: you can edit that package.json (the one inside app.nw) with TextEdit. Inside it put the game name in "name:" so it became "name": "dailylives" for example, to force it to make a new profile folder.
 
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Aug 3, 2021
34
4
TheMythicalOcean
Try this:
  1. For that error "blabla newer version of NWJS", delete /Users/<your-user-name>/Library/Application Support/nwjs folder, or move it somewhere else to backup it.
  2. Either move the game to /Applications or remove the quarantine, do it from terminal:
    xattr -rd com.apple.quarantine [path-to-nwjs.app]
EDIT:
* alternative for step 1: you can edit that package.json (the one inside app.nw) with TextEdit. Inside it put the game name in "name:" so it became "name": "dailylives" for example, to force it to make a new profile folder.
Did everything you mentioned like renaming the name in package json. to dailylives alongside the game name as well, moved it to application, did the quarantine command on terminal, deleted the the nwjs folder in ApplicationSupport. It did stop making the error of profile loader popping up when i start up the game, tho the one when i started the nwjs in MacOS still exists as shown in the image.
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
Did everything you mentioned like renaming the name in package json. to dailylives alongside the game name as well, moved it to application, did the quarantine command on terminal, deleted the the nwjs folder in ApplicationSupport. It did stop making the error of profile loader popping up when i start up the game, tho the one when i started the nwjs in MacOS still exists as shown in the image.
The pop-up should not prevent the game from launching. It is annoying though, so dikau's recommendation was helpful.

I see the same error in Terminal as you when I launch the executable directly in /MacOs. Again, for me, this does not prevent the game from launching.

It is good practice to remove the quarantine from RPGM games, as they keep save files and preferences inside the app, instead of in Application support. So even if the game runs, you might run into problems when trying to safe your progress.

The contents of app.nw seems to be complete, but I notice a small white mark on the folder icon in both your screenshots ?
 

dikau

Member
Dec 16, 2019
317
282
Did everything you mentioned like renaming the name in package json. to dailylives alongside the game name as well, moved it to application, did the quarantine command on terminal, deleted the the nwjs folder in ApplicationSupport. It did stop making the error of profile loader popping up when i start up the game, tho the one when i started the nwjs in MacOS still exists as shown in the image.
If you did all that, then you can just run the game from double clicking on Finder.
That error is just a warning and can be safely ignored ... I think :LOL:

But seriously, try using the nwjs v0.61 one.... I got a feeling that you won't get that warning again, because AFAIK there's no code from RPGM that messing with window object... it's probably a bug from chrome (NWJS is a Chrome wrapper)
 
Aug 3, 2021
34
4
If you did all that, then you can just run the game from double clicking on Finder.
That error is just a warning and can be safely ignored ... I think :LOL:

But seriously, try using the nwjs v0.61 one.... I got a feeling that you won't get that warning again, because AFAIK there's no code from RPGM that messing with window object... it's probably a bug from chrome (NWJS is a Chrome wrapper)
nvm...i feel retarded fixed it by just moving the app.nw file, since all i did was command,option and "moved" the file to resources. But i got another problem while in the game
 

PBS666

Engaged Member
Feb 19, 2019
3,061
2,931
nvm...i feel retarded fixed it by just moving the app.nw file, since all i did was command,option and "moved" the file to resources. But i got another problem while in the game
That is what I mentioned here:
It is good practice to remove the quarantine from RPGM games, as they keep save files and preferences inside the app, instead of in Application support. So even if the game runs, you might run into problems when trying to safe your progress.
It's Gatekeepers translocation feature at work. The app is still quarantined.

To remove it, open Terminal and type "xattr -dr com.apple.quarantine " without the quotes and drag the app inside the window. Mind there is a space between quarantine and the path to the app. Hit enter. Quarantine should now be gone.
 
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Aug 3, 2021
34
4
That is what I mentioned here:

It's Gatekeepers translocation feature at work. The app is still quarantined.

To remove it, open Terminal and type "xattr -d com.apple.quarantine " without the quotes and drag the app inside the window. Mind there is a space between quarantine and the path to the app. Hit enter. Quarantine should now be gone.
ong, tysm for all the help you provided, alongside the other person too, must be laughing the hell with my stupidity, anyways have a good day!
 
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dikau

Member
Dec 16, 2019
317
282
TheMythicalOcean, here's another tip: Just remove the quarantine from the ZIP file of your NWJS sources, by doing that the extracted files won't be quarantined... so you don't have to remove quarantine every time you make a port.
 
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