Given the absolutely insane nature of this game and that I finally want to replace that old MTL with something working properly, I'm thinking about making 2 versions.
A "stable" build to replace the old MTL that is most likely to work without any crashes and bugs, but doesn't necessarily translate everything, and an "experimental" build that aims to translate absolutely everything (text based) in the game, but is a lot more likely to still cause problems.
Until of course enough updates, or testing, has happened for the experimental build to replace the stable one.
Just in case people are confused why this would be needed for an old unspectacular looking game like this one.
This has around
2 million characters to translate, in parts because the dev decided to have 4 instances of everything, and every second line has some sort of text effect, or script.
Edit: Exporting just crashed because it ran out of memory.
I have 32GB of ram.
Edit2: Finished the stable build, but as you can imagine the experimental one involves a lot of manual work and is still going to take a while.
(There's not much point in publishing a version I have already confirmed to be broken.)
Edit3: Just found a massive amount of text that was inside the "hard" scripts. I'm not entirely sure what I'm looking at though, this looks like normal dialogue, but why on earth would it be saved here? In any case that's missing in the stable version.
Edit4: Getting there, "just" the questlog is still broken.