Greetings,
sure thing. Now, let's see if this works... ...ok, looks good.
zip file contains:
-) js/plugins/RBR_Const.js: Handles a lot of game variables and arrays, I changed the list of boss skills there, among other things.
-) js/plugins/RBR_LogicManager.js: As the name implies, holds much of the combat logic specific to the game
-) data/locale_en.json: Holds the english strings. I played around with adding new boss skills, but didn't finish it, so not entirely needed, but just in case
-) data/Skills.json: Holds data for the skills. Prominently, I changed the mp-cost of various skills here.
-) data/States.json: Holds information about various states, I changed the duration of some boss debuffs here.
The changes in the .js files are commented with the prefix //AG.
Some changes I failed to mention earlier:
-) Allowed various boss attack debuffs (pain, paralyze, dizziness) to last a turn longer
-) Healing skills (drone, energy drink) now cost 10 energy
-) When trying to fight your way out of slave state (by talking to citizens), on the first turn, only one minion per character is spawned. Otherwise, it would be mathemically impossible to win, since you never have enough energy to even deal with the minions first. I reasoned it's kind of a surprise attack on the part of the player party, so yeah.
I have to say I never tested these changes with additional rules in effect, because I never actually got to that point. I didn't see any issue in the code, but there might be some unexpected behavior. Do let me know, if you find any problems.
Also, the changes are mostly there to make playing with a fully equipped party a bit more challenging and strategic. Without equipment, some of the changes might make things more difficult. Though, you could always grind the easier enemies for some equipment anyway.
To install my changes, simply replace the files in their folders. I recommend backing up the original versions first, of course.
Feedback or ideas welcome
Interesting idea. I might look into it.
Regards, s3ngine