Robert Monotoli

Active Member
Jun 16, 2018
676
823
I just learned about the latest development regarding this game from Mobum from a thread for another one of his game. While I have not personally played Runaway Princess to this day, I must say this is disappointing and regrettable.

While the identification of Mobum's country is unknown at this time of writing, which may or may not be a Western country, it would seem that it might be a good time to consider a fundraiser for Mobum to immigrate to a country where it is more viable legally to continue the development of his games. That, of course, is only assuming if he and his family are willing to immigrate.

Moreover, such fundraiser may or may not be viable considering the costs and the uncertainties surrounding the immigration (i.e. whether approval is forthcoming and such). To be sure, immigration is a thing of enormous significance to undertake in one's life and, as such, cannot be taken so lightly. It has their own risks as well; it may or may not be worth it. It is up to him and his family, of course.
 

FretKarton

Newbie
Feb 19, 2019
19
39
He may have known about the ban but hoped that he would not be targeted by his bank or the authorities.
Dozens of developers fund games involving incest through Patreon, even though they know that Patreon rules prohibit incest.

They're just hoping they can get away with it and they're doing all sorts of tricks. Some people are lucky and get away with it, some people don't.
This may be a similar example that applies to pornography in general in some countries.
Some countries are recently limiting everything. Maybe a year ago Mobum was alllowed to do this, but due to a new gov this is forbidden. That could be a reason.
 
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tontoman

Active Member
May 4, 2017
690
548
Some countries are recently limiting everything. Maybe a year ago Mobum was alllowed to do this, but due to a new gov this is forbidden. That could be a reason.
'Conservative People Power Party assumed office on 10 May 2022, after defeating the Democratic Party's.....'

Yeah.... that could explain a lot.
 

racerz1

Newbie
Dec 14, 2021
19
4
guys i know this games ahs been abandoned but how much of this game is finished? Is the main story done or not?
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,393
7,724
guys i know this games ahs been abandoned but how much of this game is finished? Is the main story done or not?
it's still very much worth playing, like he said, the amount here is more than maybe 75% of games....plus it does the fantasy setting great, actually has a usually inventory and UI system as opposed to others...

Just don't go looting the barn halfway through the winter!
 
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Doctorshemp

Newbie
May 3, 2020
46
41
I have one question. Is it possible to contact mobum? So my idea was that someone talks with him who has not so sharp laws in his land and becomes some sort of protege of mobum. Mobum could pitch that person his ideas for the story and that person could finish the game. They could even make a patreon or similar kind and share the income.

I know its far fetched but since this game got abandoned I had this idea and sry for my bad english.
 
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WuzzyFuzzy

Well-Known Member
Jan 23, 2020
1,430
2,895
I have one question. Is it possible to contact mobum? So my idea was that someone talks with him who has not so sharp laws in his land and becomes some sort of protege of mobum. Mobum could pitch that person his ideas for the story and that person could finish the game. They could even make a patreon or similar kind and share the income.

I know its far fetched but since this game got abandoned I had this idea and sry for my bad english.
The easy part would be finding someone to help. There are plenty of people on these forums that are capable of doing the coding and artwork which would leave writing the story itself.

The more difficult part would be coming to an agreement on sharing income and how to route that to Mobum's bank (or whatever). If he really, really wanted to finish the game there are ways to get it done. As I previously wrote, as long as he has access to a VPN, he can use TeamViewer and someone else's computer as a proxy. Nothing of his work would be found on his home computer. We know very little of his circumstances, so this is all speculation, but my guess is he is aware he has options and it's now up to him to decide if he wants to pursue those options.
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,393
7,724
The easy part would be finding someone to help. There are plenty of people on these forums that are capable of doing the coding and artwork which would leave writing the story itself.

The more difficult part would be coming to an agreement on sharing income and how to route that to Mobum's bank (or whatever). If he really, really wanted to finish the game there are ways to get it done. As I previously wrote, as long as he has access to a VPN, he can use TeamViewer and someone else's computer as a proxy. Nothing of his work would be found on his home computer. We know very little of his circumstances, so this is all speculation, but my guess is he is aware he has options and it's now up to him to decide if he wants to pursue those options.
lol the real truth comes out on why everything nowadays is so much more difficult than it needs to be : the parlor over cathedral world view pervasive in the adult games sphere. But we accept it as normal, move on and find the next.
 
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WuzzyFuzzy

Well-Known Member
Jan 23, 2020
1,430
2,895
lol the real truth comes out on why everything nowadays is so much more difficult than it needs to be : the parlor over cathedral world view pervasive in the adult games sphere. But we accept it as normal, move on and find the next.
I'm glad you brought that up (ie, Parlor vs Cathedral). Those philosophies were discussed at length several years ago in regard to Skyrim modding. A few folks attempted to monetize their work even though much of what they used to build the mod had been previously created by someone else. The only truly individual and unique aspect of some of the mods was the story/script/premise that the author created. But even then the community largely put a beatdown on monetization attempts. I helped with several mods, both in CG creation, coding and testing, but never received nor sought any compensation. It just didn't feel right to do so.

I can see your point ("accept it as normal)...here, CG assets are largely just rehashes of work someone else previously completed. Basic coding in Ren'Py is not rocket science and easily learned. Almost no one uses audio assets which even if they did (and there's no excuse for them not using SFX as there are literally tens of thousands of options that could be easily incorporated) are someone else's work. That, again, leaves the writing as somewhat unique (and the writing in 98% of these games is abysmally bad with lazy, untalented authors simply rehashing previous themes they think will garner them a buck or two).

Then there is the funding aspect. This may sound incongruent, but while I feel all authors have a right to ask whatever they want to fund a game, I personally never give anyone any money until they produce a finished project. I am retired from video production. I never ever received any money until my work was complete. Even on very large jobs where milestones could be established I finished work before being paid. I had to fund the purchase of my own machines, utilities, etc. It's just how most of the business world works. If the same held true here, we'd have less games, but those we'd have would be much higher quality.

But, as you say....let's move on and find the next.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
736
1,478
Just saying, I don't think there is anything stopping anyone from making a game that is inspired by this one. There was a game called A Goblin's Tale, which was abandoned by its developer. Another developer made a game called The Rise of Vruk that is totally based on A Goblin's Tale. I think it gives the new developer a lot more creative freedom.
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,393
7,724
I can see your point ("accept it as normal)...here, CG assets are largely just rehashes of work someone else previously completed. Basic coding in Ren'Py is not rocket science and easily learned. Almost no one uses audio assets which even if they did (and there's no excuse for them not using SFX as there are literally tens of thousands of options that could be easily incorporated) are someone else's work. That, again, leaves the writing as somewhat unique (and the writing in 98% of these games is abysmally bad with lazy, untalented authors simply rehashing previous themes they think will garner them a buck or two).
I'm glad you have the wisdom to recognize what I was referring to - it even gets more silly when you consider a large part of the entire market is somewhat incestual - and I don't mean they love milf games. I mean browsing the entire daz assets store, how many people models appear as ever-so-slight derivatives of existing works? I feel like there's this charade going on like steroids in professional sports/olympics where everyone does it yet no one talks about it: how little is actually uniquely created.

This is made worse by the culture of game makers fiercly protecting their curations - I don't mean inviting people to rip them off, I simply mean being protective of free information that others would use to imitate, augment, or supplement. You'd see the same thing in Skyrim or Fallout where people would post pretty pictures but be fiercly protective of even mentioning what models/light settings/mods they used. I guess the ego has to be supported by something else, if not creation.

It seems so horribly misguided to me, it's an awful arena to make a buck; how many devs yield a working salary of over 4k a month? Very few. For the rest of us, I'd view it as a hobby, and I'm always eager to share information and enthusiasm about my hobbies to those that want to learn.

I do wonder if anyone's tried to make the managerial mount everest of a game: sourcing out tasks to separate groups or users in the community. Renpy lends itself extremely well to this kind of development, potentially having individuals responsible for particular scenes or dialogue or labels.
 

cxx

Message Maestro
Nov 14, 2017
59,956
30,013
There's a lot of content, more than some finished games, but my guess is the story wasn't even halfway finished. Still, I think it's worth your time. Caution, though...you'll be disappointed that the game may never be finished.
i'd say 1/3rd-1/4th since party/ies had just reached 2nd town on their trip and after that there could been more towns before reaching aelrue's home and even there would been tasks and then trip to home (either directly or same route as before) and things at home after that.

this is 2nd good fantasy avn which gets abandoned past few months.
 

Robert Monotoli

Active Member
Jun 16, 2018
676
823
I'm glad you brought that up (ie, Parlor vs Cathedral). Those philosophies were discussed at length several years ago in regard to Skyrim modding. A few folks attempted to monetize their work even though much of what they used to build the mod had been previously created by someone else. The only truly individual and unique aspect of some of the mods was the story/script/premise that the author created. But even then the community largely put a beatdown on monetization attempts. I helped with several mods, both in CG creation, coding and testing, but never received nor sought any compensation. It just didn't feel right to do so.

I can see your point ("accept it as normal)...here, CG assets are largely just rehashes of work someone else previously completed. Basic coding in Ren'Py is not rocket science and easily learned. Almost no one uses audio assets which even if they did (and there's no excuse for them not using SFX as there are literally tens of thousands of options that could be easily incorporated) are someone else's work. That, again, leaves the writing as somewhat unique (and the writing in 98% of these games is abysmally bad with lazy, untalented authors simply rehashing previous themes they think will garner them a buck or two).

Then there is the funding aspect. This may sound incongruent, but while I feel all authors have a right to ask whatever they want to fund a game, I personally never give anyone any money until they produce a finished project. I am retired from video production. I never ever received any money until my work was complete. Even on very large jobs where milestones could be established I finished work before being paid. I had to fund the purchase of my own machines, utilities, etc. It's just how most of the business world works. If the same held true here, we'd have less games, but those we'd have would be much higher quality.

But, as you say....let's move on and find the next.
Interesting, I've never heard of this Parlor vs. Cathedral thing. I searched and found , with a link to the blog essay discussing this concept. I assume this is the discussion you are referring to? Very fascinating.
 

WuzzyFuzzy

Well-Known Member
Jan 23, 2020
1,430
2,895
Interesting, I've never heard of this Parlor vs. Cathedral thing. I searched and found , with a link to the blog essay discussing this concept. I assume this is the discussion you are referring to? Very fascinating.
Yes, that's it in a nutshell. And it's hard to argue with the results. Most other games would have been nothing more than a footnote by now, but thousands of free mods have not only kept Skyrim alive, but thriving. And as one can see on the Nexus, many other games have benefitted from allowing their games to be modded.

I see only one downside and that is the modding community may have inadvertently aided in delaying the next TES by years. But I'm going to lay 99% of the blame on Bethesda for their misguided choices.
 
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