Great minds think alike!Since the remake is in the works I'm finally going to play this current version and see if the remake will be worth while
It had the potential to be my favorite game, but the developer is a coward. You can't convince me that in a game with such a 10/10 character like the sister there is any point in having extra main characters not to mention extra locations far away from the sister. Developers are usually too scared to focus on the main prize because they are worried that they will disappoint the bulk of their audience or that the project would be eventually stop being interesting when the sister is already in love with you/locked up in the basement. It happens over and over again. It's the reason most games end after 0.1 or 0.2 and they never get traction.Was my favorite game on here, is worth it, super sad this is abandoned, another game that has the same vibe but a little bit more leaning towards Sharing is Between Worlds by RolePlayer.
A coward?It had the potential to be my favorite game, but the developer is a coward. You can't convince me that in a game with such a 10/10 character like the sister there is any point in having extra main characters not to mention extra locations far away from the sister. Developers are usually too scared to focus on the main prize because they are worried that they will disappoint the bulk of their audience or that the project would be eventually stop being interesting when the sister is already in love with you/locked up in the basement. It happens over and over again. It's the reason most games end after 0.1 or 0.2 and they never get traction.
Yeah that's simply untrue here - besides, you make it sound like there's a shortage of games wanting to hop on the incest bandwagon -I'd wager it's just the opposite, too many games take this as a shortcut for "character development".It had the potential to be my favorite game, but the developer is a coward. You can't convince me that in a game with such a 10/10 character like the sister there is any point in having extra main characters not to mention extra locations far away from the sister. Developers are usually too scared to focus on the main prize because they are worried that they will disappoint the bulk of their audience or that the project would be eventually stop being interesting when the sister is already in love with you/locked up in the basement. It happens over and over again. It's the reason most games end after 0.1 or 0.2 and they never get traction.
I never said that only sisters can be 10/10 or that the sister in this game is 10/10 just because of incest. You 2 really like to write, but can't seem to read.Yeah that's simply untrue here - besides, you make it sound like there's a shortage of games wanting to hop on the incest bandwagon -I'd wager it's just the opposite, too many games take this as a shortcut for "character development".
I don't disagree that the sister is extremely hot and would have loved to see more scenes with her, but I don't think that's going to happen given state of game.
huh? i didnt say anything about only sisters can be hot or the like - I was responding to your notion that the dev is cowardly for not having scenes with the sister - and I'm saying it's likely the opposite, that would be the easy way out.I never said that only sisters can be 10/10 or that the sister in this game is 10/10 just because of incest. You 2 really like to write, but can't seem to read.
It's the easy way out if you have enough ideas or talent. H game devs that focus on side characters have neither.huh? i didnt say anything about only sisters can be hot or the like - I was responding to your notion that the dev is cowardly for not having scenes with the sister - and I'm saying it's likely the opposite, that would be the easy way out.
But either way, it doesnt matter because he's done developing it.
Thanks. I was missing this game cause I liked the story of this game , Ill check out the game you mentionedWas my favorite game on here, is worth it, super sad this is abandoned, another game that has the same vibe but a little bit more leaning towards Sharing is Between Worlds by RolePlayer.
there's gotta be story 1st before "main" girl hops on mc's dick.It's the easy way out if you have enough ideas or talent. H game devs that focus on side characters have neither.
I think u underestimated how much work was put into the game and how much balls the dev had to set such an ambitious goal. The inventory system, the UI, skills/stats, art for all the different locations/city/buildings and new NPCs, new story... The game just keep expanding every chapter and the scope is becoming insanely huge. You cannot just focus on one thing you hate and ignore everything else the dev had done.It had the potential to be my favorite game, but the developer is a coward. You can't convince me that in a game with such a 10/10 character like the sister there is any point in having extra main characters not to mention extra locations far away from the sister. Developers are usually too scared to focus on the main prize because they are worried that they will disappoint the bulk of their audience or that the project would be eventually stop being interesting when the sister is already in love with you/locked up in the basement. It happens over and over again. It's the reason most games end after 0.1 or 0.2 and they never get traction.
You are completely mistaken.I think u underestimated how much work was put into the game and how much balls the dev had to set such an ambitious goal. The inventory system, the UI, skills/stats, art for all the different locations/city/buildings and new NPCs, new story... The game just keep expanding every chapter and the scope is becoming insanely huge. You cannot just focus on one thing you hate and ignore everything else the dev had done.
A true coward would be focusing on as few characters and locations as possible because that requires the least amount of work and is the least risky way to develop a game. The dev instead picked the hard way and it was very easy to be overwhelmed and fail to finish such a large project. If you think the dev intentionally did that to milk patreons, they would have kept their page. Were you not blinded by emotions you would have seen the lack of logic in your post.
1. well can't please every1.You are completely mistaken.
1. It doesn't matter at all how many mechanics a game has. The only important thing is how fun is it to play.
2. Actually focusing the game on throwaway characters and locations instead of the quality characters we have a long history with requires the least amount of work so the dev is a coward.
I am not sad that this dev is gone because we weren't ever going to interact with the sister again.
1) I'm only focusing on "coward". Fun is very subjective (at least the game is fun for me), the game might not be fun for you but that has nothing to do with courage.You are completely mistaken.
1. It doesn't matter at all how many mechanics a game has. The only important thing is how fun is it to play.
2. Actually focusing the game on throwaway characters and locations instead of the quality characters we have a long history with requires the least amount of work so the dev is a coward.
I am not sad that this dev is gone because we weren't ever going to interact with the sister again.
why do you even talk to him, he is saying nonsense1) I'm only focusing on "coward". Fun is very subjective (at least the game is fun for me), the game might not be fun for you but that has nothing to do with courage.
2) how are making new characters, new clothings, crafting new towns and buildings least amount of work? Do you even know how much work is required to set up all those new things for renders? plus all the work in writing new characters, their stories, new lore for towns and organisations... To "throw away" already likable characters and locations is actually brave because it means the dev need to design new ones and take the risk that the audience may not like them. The dev knew some people (and you) wouldn't like it but they still wrote the story they had in mind, knowing that they might lose supporters doing so, that is bravery not cowardice.
At this point you are just twisting facts to fit your own imagination. You could say you didn't like the dev, you could say he overestimated his ability in creating such a large scope, you could say you didn't like the story and writing. All those could be valid opinions but "coward" would be the lamest insult that base on no fact.
I don't know if the dev planned to bring back the sister but the game is probably always meant to be around the princess (hence the title) and this again has nothing to do with "coward".
Creating a village and characters is easy. Anyone can do it. It just takes time. To create an interesting game requires much more than that. It requires skill to build a relationship like the one with the sister and it requires a lot skill to keep the scenes with them that take hours to play through interesting. The dev ran away from that like the coward he is and started working on scenes with secondary characters.1) I'm only focusing on "coward". Fun is very subjective (at least the game is fun for me), the game might not be fun for you but that has nothing to do with courage.
2) how are making new characters, new clothings, crafting new towns and buildings least amount of work? Do you even know how much work is required to set up all those new things for renders? plus all the work in writing new characters, their stories, new lore for towns and organisations... To "throw away" already likable characters and locations is actually brave because it means the dev need to design new ones and take the risk that the audience may not like them. The dev knew some people (and you) wouldn't like it but they still wrote the story they had in mind, knowing that they might lose supporters doing so, that is bravery not cowardice.
At this point you are just twisting facts to fit your own imagination. You could say you didn't like the dev, you could say he overestimated his ability in creating such a large scope, you could say you didn't like the story and writing. All those could be valid opinions but "coward" would be the lamest insult that base on no fact.
I don't know if the dev planned to bring back the sister but the game is probably always meant to be around the princess (hence the title) and this again has nothing to do with "coward".
He is arguing because he knows that I'm telling the painful truth but he can't take it.why do you even talk to him, he is saying nonsense
The dev literally wasted months/maybe a full year of work on a distraction from the sister aka the only character people cared about at the time. He obviously couldn't be bothered trying to make good content so he decided to make more content. How Ubisoft of him.1. well can't please every1.
2. not that throwaway, same villagers (more or less) as mc and "sister".
3. game would been boring if mc had only things to do at farm and sometimes at town.
4. who said mc wouldn't ever meet "sister" again? not mobium for sure.
Its also easy to see the "faults" of people and ignore their merits.Creating a village and characters is easy. Anyone can do it. It just takes time. To create an interesting game requires much more than that. It requires skill to build a relationship like the one with the sister and it requires a lot skill to keep the scenes with them that take hours to play through interesting. The dev ran away from that like the coward he is and started working on scenes with secondary characters.