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HHSForever

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Jul 16, 2017
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We have a dev call next weekend and I will clarify this then and update here if my statement was incorrect.

Edit 1:
On that note of leaving behind: You will pretty much be able to bring with you all girls you can invite to the party in Runaway Princess. They won't necessarily be available for combat or other minigames, but see it as a little convoy of girls with a fighting group to protect them on the trip. This will prevent the player from having to replay the games half a dozen times to get all interactions between not just the girls and MC but also between the girls. There are other reasons for it, like having the girls story arc and finals make sense, but I think for the player it is nice to have all content of an update available without having to resort to savegame catalogueing for multiple routes and party setups.
Any word on when there will be a playable version, even if it is going back to a .1 release just so a new post for Princess on the Run can be referenced and discussion/screenshots can be there instead of continued in an Abandon flagged post?
 

RiamMar

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Any word on when there will be a playable version, even if it is going back to a .1 release just so a new post for Princess on the Run can be referenced and discussion/screenshots can be there instead of continued in an Abandon flagged post?
We planned for October but I'm currently sick, so the last half week and probably the next will be quite slow on my end. We might need to push it to November, not sure. I'll keep you all updated, if there's something new that moves milestones or goal posts.
 

Deleted member 53157

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Jun 3, 2017
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The good thing about the original game was the choices and that it lead to variety of paths : For Example Girl A had a scene and 3 choices presented themselves : 1) leads to romance, 2) corruption (maybe some light NTR) 3) NTR.

As long as the game has this same amount of choices and consequences and divergent paths it will be great. Do not turn it into a kinetic novel with forced choices.
 

RiamMar

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The good thing about the original game was the choices and that it lead to variety of paths : For Example Girl A had a scene and 3 choices presented themselves : 1) leads to romance, 2) corruption (maybe some light NTR) 3) NTR.

As long as the game has this same amount of choices and consequences and divergent paths it will be great. Do not turn it into a kinetic novel with forced choices.
The game will still be choice driven and we will have the option for romance/corruption. Seeing NTR should be mostly player choice driven. E.g. sending Kelly to the glory holes or, as Kelly, not asking MC to intervene when being harassed in the Drunken Orc(?)/Tavern.

I can tell you already, that it will not be a kinetic novel. The dialogues are rewritten and we have new content for more in-depth world- and character-building. So, if anything, you will get more choices to make than in RP.
 

r2d5

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May 1, 2020
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We planned for October but I'm currently sick, so the last half week and probably the next will be quite slow on my end. We might need to push it to November, not sure. I'll keep you all updated, if there's something new that moves milestones or goal posts.
So, any news?
 

RiamMar

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So, any news?
Well in short and without retelling everything from the dev posts:
- Soundtrack is mostly done
- Mechanics for the first update (up to Aelrue appearing) are mostly done (needs a bit fine tuning)
- The UI mostly works but needs some graphical polish

I'm currently working on adding all the items and shop mechanics and getting back to adding the story content next week. Steve is hard am rendering the renders, Jack is still writing and making the flow chart of the events for me to not get confused while setting up the quests and Jeff is going to polish up my scripts with music, environmental stuff and sfx.

We have a release goal that's still in this year and since my surger is delayed till next year I hope we can keep that. :D

Edit: "UI mostly works" means, there's some stuff like sliders that I'm not 100% happy with and the settings and save menu are still missing :ROFLMAO:
 

Monty10

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Jan 30, 2024
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Well in short and without retelling everything from the dev posts:
- Soundtrack is mostly done
- Mechanics for the first update (up to Aelrue appearing) are mostly done (needs a bit fine tuning)
- The UI mostly works but needs some graphical polish

I'm currently working on adding all the items and shop mechanics and getting back to adding the story content next week. Steve is hard am rendering the renders, Jack is still writing and making the flow chart of the events for me to not get confused while setting up the quests and Jeff is going to polish up my scripts with music, environmental stuff and sfx.

We have a release goal that's still in this year and since my surger is delayed till next year I hope we can keep that. :D

Edit: "UI mostly works" means, there's some stuff like sliders that I'm not 100% happy with and the settings and save menu are still missing :ROFLMAO:
plz make -32 crack for 32-bit users
thank you
 

RiamMar

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plz make -32 crack for 32-bit users
thank you
I'll have to have a look at making a 32-bit build with Ren'Py 7.8? Will probably need to remove all the "typing", since that's probably going to upset Ren'Py. If that's not too much trouble and since there shouldn't be too much change in our python package (and if there is, it should be either adding stuff or changing the innerts of functions and not the shell)... Then, yes I guess. But generally, Ren'Py is phasing out of 32-bit...

I'll have to check some sources. Did anyone ever test to see if installing a 32-bit version of python and then starting a 64-bit exe gamevia the .py file works? :unsure:

Edit:
Just checked with Ren'Py 7.8.4, which still has a 32-bit exe, and as expected it doesn't like the "typing" for parameters and return values. When I removed it from the file that was problematic, it moved to the next file in the package with typing in it.
I'll see if it can make a build after removing all of it at a later time. If that works, then we can surely provide a 32-bit 7.8.4 legacy build. The main build and support will be for and with the latest Ren'Py/py3 though.
 
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Monty10

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I'll have to have a look at making a 32-bit build with Ren'Py 7.8? Will probably need to remove all the "typing", since that's probably going to upset Ren'Py. If that's not too much trouble and since there shouldn't be too much change in our python package (and if there is, it should be either adding stuff or changing the innerts of functions and not the shell)... Then, yes I guess. But generally, Ren'Py is phasing out of 32-bit...

I'll have to check some sources. Did anyone ever test to see if installing a 32-bit version of python and then starting a 64-bit exe gamevia the .py file works? :unsure:

Edit:
Just checked with Ren'Py 7.8.4, which still has a 32-bit exe, and as expected it doesn't like the "typing" for parameters and return values. When I removed it from the file that was problematic, it moved to the next file in the package with typing in it.
I'll see if it can make a build after removing all of it at a later time. If that works, then we can surely provide a 32-bit 7.8.4 legacy build. The main build and support will be for and with the latest Ren'Py/py3 though.
Thank you
I'm glad to hear the game is going back
i hope it will focus on NTR
can i ask you when will the update be released?
 

RiamMar

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Thank you
I'm glad to hear the game is going back
You're welcome and we are really happy to work on the game as well.
i hope it will focus on NTR
Can't say that it will focus on NTR. Since we see and develop it more as a multiple-MC game, where the player makes some of the choices for the female cast and MC is picking choices that leads to NTR content, it's hard to call focusing on NTR. There's going to be NTR and sharing in the same amount as was in RP, it's just for the player to decide to get to see male MC's having fun or not. The female cast will only be active with other male characters if the player lets them.
In another post I mentioned, that this will not be a "full harem" game. You will have the option to get a harem ending, but that 3 LI max, if I recall correctly. (Which is also the exact amount of LIs you need for the harem tag here? :ROFLMAO: Coincidence!) So, any sex scenes with non-LI aren't NTR by definition already and the player will be able to steer clear of LIs having to engage with others in such activities by making the correct choices. Or just the opposite.

Harem players should also remember, that the LIs will need to have a relationship with each other, since we focus on the cast, not male MC. There's not going to be a 4-way-marriage with women that hate each other...

We won't have replacement scenes for everything. There's going to be examples like gloryhole scenes where the player (! player, not male MC) can pick who's going to be the happy girl directly or indirectly and there will be scenes like a frisky freshly engage couple that wants to get some action with the waitress, that doesn't have a replacement if the waitress shuts them down or asks "male MC" to intervene.

There's going to be choices that might lead potential love interests to leave the party for (depending on point of view) happier reasons or more sinister ones. There are options for new characters to join the cast and so on.

Options that turn off NTR completely will probably end up narrowing choices in the game and cut of potential LIs at some point, but that switch/option is something that I want to have in the game (as the coder). Looking at the branching event tree... We will see how well I get that implemented. But obviously, removing content from being accidentally being accessed, removes content from being accessed... Words and a coherent thought, sometimes they are hard to find at 2am.

TL;DR:
NTR lovers won't need to fear. There's going to be lots of content.
Do we focus on NTR, not really. We tell a story of a fairly sized cast to reach their individual goals.
NTR avoiders/haters will have options to avoid it or turn it off completely.
can i ask you when will the update be released?
+7 Days
J/k.

We want to release for or in the holiday season. Wanting something and actually getting it done are separate issues though. Since we had to delay twice already (different circumstances, like my predecessor vanishing, Jacks appartment burning down, sickness and other issues) we really want it done this year. But we also don't want to release a buggy mess.
 

RiamMar

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No save menu? No problem! Play from the beginning...every day :devilish:;)
Yeah! We are currently testing features, so it's not really a big deal.
No, for real. the first 4 save slots are visible, so saves are possible, but not many and they don't have all the features I want them to have.
Sorry, will the game have an android version?
Yes, there will be an android version. Though, I'm an android noob. So, if there are any android related problems, I can't really help much.
 
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