- Jun 6, 2017
- 133
- 642
Yet another update post (following the last one), this one is not as big/complete as the last one since I got less time this last week to work on this, in this post I will explain the work I've been doing on the dinamic dirty talk that'll happen during sex scenes. So here we go (There may be some typos!).
Before diving into each feature like the last post, I wanna say that probably, some things will change since I'm not happy enough with how the script works, I mean, it actually works, but I think it could be optimized waaay more than it is already.
Key Features:
I wrote response between quotes since it isn't really a response to the first dirty comment, it's just a random comment done from the other party of the pair, I was thinking in creating this, but it will suppose adding some way of linking dirty comments (like with a label inside the json file), but I don't think this is worth the hassle right now tbh, maybe someday when I get most of the mod's work done...
"You will have to clean lots of cum when We're done with you slut..." => Gangbang/vaginal sex scene
"You will have to clean lots of cum when I'm done with you whore..." => NOT Gangbang/vaginal sex scene
"How many cocks did you have inside your ass?" => Anal sex scene
"Yeah bitch keep going... Squeeze my cock!{NPCS}(AND){PUBLIC}(OR){PRIVATE}(OR){ANAL}(OR){VAGINAL}",
In this case, this line will be valid for ALL types of sex act, as long as {NPCS} is present in the scene (meaning any male actor who's not player).
basically the whole "{PUBLIC}(OR){PRIVATE}(OR){ANAL}(OR){VAGINAL}" can be true but if NPCS is false the line won't be shown in the game.
that "{NPCS}" keys basically represents dirty comments that will be made for male npcs during NTR Situations, will explain later why it is "{NPCS}" instead the npc's name.
So every line must have the keyword at the beginning that will define who's going to say that comment, sum' examples:
"Yeah... keep going you dirty slut!{NPCS}" => This line will be shown in NPCS/Any girl sex scenes
"Ahh... yesh~{SANA}" => This will be shown in Sana/Any Male sex scenes
"Ahhh- <PLAYER> I love your penis! <HEART>{SANA}(AND){PLAYER}" => This will shown in Sana/Player sex scenes.
and so on...
"Your huge cock is hurting my pussy!!{SANA}(AND){NPCS}[SIZEQUEEN<15][SIZEQUEEN>=0]"
"Your cock is HUGE! I love it... <HEART><HEART>{SANA}(AND){NPCS}[SIZEQUEEN>50]"
Notice the keyword "[SIZEQUEEN>50]" inside the string, this will make the string valid ONLY if Sana's current level of the variable that it's written inside the line, in this case, Sana's sizequeen have a value greater than 50, for the first line, value must be between 0 and 15.
All variables supported for this feature are: PLAYERLOVE (Sana's love for player), LEWDNESS (Sana's lewdness), SIZEQUEEN (Sana's sizequeen lvl), EXHIBITIONIST (Sana's exhibitionist lvl), WHORE (Sana's whore lvl), SUBMISSIVE (Sana's submissive lvl), PREGNANT (Whether the girl is pregnant or not [PREGNANT==0], [PREGNANT==1]), LIKESANAL (Sana's likes anal lvl), LIKESVAGINAL (Sana's likes vaginal lvl), LIKESTITFUCK (Sana's likes titfuck lvl), LIKESORAL (Sana's likes blowjobs lvl)
and the supported operators to check variables values are: [">", "<", ">=", "<=", "=="]
"Sana's pregant and I'm fucking her! (TEST COMMENT){SANA}(AND){VAGINAL}[PREGNANT==1]"
"Yoko's pregant and I'm fucking her! (TEST COMMENT){YOKO}(AND){VAGINAL}[PREGNANT==1]"
To check for the girls pregnancy it will look inside the line and get a female keyword, line will be included or not based on the value that Pregnancy system returns when checking for that specific girl.
the external name that is only supported right now is the player's, with <PLAYER> player name will be inserted into the string.
to insert any actor pair name, <MALENAME> && <FEMALENAME> can be used. EX:
For Pair Kyle/Yoko:
"You are such a cum whore <FEMALENAME>!" => "You are such a cum whore Yoko!"
"I'm going to make that mouth of yours<N><MALENAME>'s property slut!" => "I'm going to make that mouth of yours Kyle's property slut!"
I made the show/hide dialogue windows acts like a switch, as I said, someone did this already but you had to keep pressing the button to let them hidden, I fixed some bugs original had and I turned it into a switch, so you don't have to keep pressing the "S" key to hide the dialogue, just press it one time to hide it and another time to show it, I guess this will work to make the game able to be played with one hand.
I added diagonal movement support for both player and followers, this was pretty much done since I found the script somewhere in the rpgmakersweb forum, but I modified and did a few tweaks since the script original movement did not feel as smooth as I wanted to be (like getting stuck in a game map wall when pressing two directional keys).
I tried to make it feels like Karryn's Prison movement, it's not the same, but at least it's close.
As for the next update, I still have to decide whether to start working on creating the NTR sex scenes (like Player/Sana sex scenes minigames, but less interactive) or start creating a new npc schedule system, since I reworked the original TimeScript now I can move every npc schedule into a script, this will free the engine from workload since it will free lots of parallell events.
I did not have time to create a devlog post, so this one will be posted here, for the next one I will look into creating a separate post and post all updates there, I think it will be clearer and these update post won't be lost.
Like always, if you guys have any suggestions, feel free to post them.
SANA DIRTY TALK SYSTEM
Before diving into each feature like the last post, I wanna say that probably, some things will change since I'm not happy enough with how the script works, I mean, it actually works, but I think it could be optimized waaay more than it is already.
Key Features:
- Users can add/remove any dirty comment at any moment
- Supports for all npcs
- Supports for both male and female comments
I wrote response between quotes since it isn't really a response to the first dirty comment, it's just a random comment done from the other party of the pair, I was thinking in creating this, but it will suppose adding some way of linking dirty comments (like with a label inside the json file), but I don't think this is worth the hassle right now tbh, maybe someday when I get most of the mod's work done...
- Supports for all types of scenes (vaginal, anal, blowjobs, gangbangs...)
"You will have to clean lots of cum when We're done with you slut..." => Gangbang/vaginal sex scene
"You will have to clean lots of cum when I'm done with you whore..." => NOT Gangbang/vaginal sex scene
"How many cocks did you have inside your ass?" => Anal sex scene
- Keyword supports
- Logical operators to reduce the file's length
"Yeah bitch keep going... Squeeze my cock!{NPCS}(AND){PUBLIC}(OR){PRIVATE}(OR){ANAL}(OR){VAGINAL}",
In this case, this line will be valid for ALL types of sex act, as long as {NPCS} is present in the scene (meaning any male actor who's not player).
basically the whole "{PUBLIC}(OR){PRIVATE}(OR){ANAL}(OR){VAGINAL}" can be true but if NPCS is false the line won't be shown in the game.
that "{NPCS}" keys basically represents dirty comments that will be made for male npcs during NTR Situations, will explain later why it is "{NPCS}" instead the npc's name.
- Specific keywords for some actors
So every line must have the keyword at the beginning that will define who's going to say that comment, sum' examples:
"Yeah... keep going you dirty slut!{NPCS}" => This line will be shown in NPCS/Any girl sex scenes
"Ahh... yesh~{SANA}" => This will be shown in Sana/Any Male sex scenes
"Ahhh- <PLAYER> I love your penis! <HEART>{SANA}(AND){PLAYER}" => This will shown in Sana/Player sex scenes.
and so on...
- In-game variables conditions support
"Your huge cock is hurting my pussy!!{SANA}(AND){NPCS}[SIZEQUEEN<15][SIZEQUEEN>=0]"
"Your cock is HUGE! I love it... <HEART><HEART>{SANA}(AND){NPCS}[SIZEQUEEN>50]"
Notice the keyword "[SIZEQUEEN>50]" inside the string, this will make the string valid ONLY if Sana's current level of the variable that it's written inside the line, in this case, Sana's sizequeen have a value greater than 50, for the first line, value must be between 0 and 15.
All variables supported for this feature are: PLAYERLOVE (Sana's love for player), LEWDNESS (Sana's lewdness), SIZEQUEEN (Sana's sizequeen lvl), EXHIBITIONIST (Sana's exhibitionist lvl), WHORE (Sana's whore lvl), SUBMISSIVE (Sana's submissive lvl), PREGNANT (Whether the girl is pregnant or not [PREGNANT==0], [PREGNANT==1]), LIKESANAL (Sana's likes anal lvl), LIKESVAGINAL (Sana's likes vaginal lvl), LIKESTITFUCK (Sana's likes titfuck lvl), LIKESORAL (Sana's likes blowjobs lvl)
and the supported operators to check variables values are: [">", "<", ">=", "<=", "=="]
"Sana's pregant and I'm fucking her! (TEST COMMENT){SANA}(AND){VAGINAL}[PREGNANT==1]"
"Yoko's pregant and I'm fucking her! (TEST COMMENT){YOKO}(AND){VAGINAL}[PREGNANT==1]"
To check for the girls pregnancy it will look inside the line and get a female keyword, line will be included or not based on the value that Pregnancy system returns when checking for that specific girl.
- Support for in-game icons
- Support for actors name replacement.
the external name that is only supported right now is the player's, with <PLAYER> player name will be inserted into the string.
to insert any actor pair name, <MALENAME> && <FEMALENAME> can be used. EX:
For Pair Kyle/Yoko:
"You are such a cum whore <FEMALENAME>!" => "You are such a cum whore Yoko!"
"I'm going to make that mouth of yours<N><MALENAME>'s property slut!" => "I'm going to make that mouth of yours Kyle's property slut!"
- Extra special characters support.
- Flags to allow male and/or female to talk during scene.
Other little changes.
I've been working into creating an in-deep log addon for the mod, this addon will be activated/deactivated by the user by just changing a value inside a "debug.ini" file inside the game root folder, this will be really helpful for me since if you guys ever find a bug or any weird behavior happening you just can activate the logger and send me the log file, so I can check exactly what's happening, step by step. By default it will be deactivated since logging everything that's happening "behind the scenes" is consuming and performance will be negatively affected, I was just testing it and by just starting a new game and play 3 or 4 sex scenes with player log file size already got up to 467KB, so yeah, only activate it when you find a bug or something.
I made the show/hide dialogue windows acts like a switch, as I said, someone did this already but you had to keep pressing the button to let them hidden, I fixed some bugs original had and I turned it into a switch, so you don't have to keep pressing the "S" key to hide the dialogue, just press it one time to hide it and another time to show it, I guess this will work to make the game able to be played with one hand.
I added diagonal movement support for both player and followers, this was pretty much done since I found the script somewhere in the rpgmakersweb forum, but I modified and did a few tweaks since the script original movement did not feel as smooth as I wanted to be (like getting stuck in a game map wall when pressing two directional keys).
I tried to make it feels like Karryn's Prison movement, it's not the same, but at least it's close.
As for the next update, I still have to decide whether to start working on creating the NTR sex scenes (like Player/Sana sex scenes minigames, but less interactive) or start creating a new npc schedule system, since I reworked the original TimeScript now I can move every npc schedule into a script, this will free the engine from workload since it will free lots of parallell events.
I did not have time to create a devlog post, so this one will be posted here, for the next one I will look into creating a separate post and post all updates there, I think it will be clearer and these update post won't be lost.
Like always, if you guys have any suggestions, feel free to post them.