Yeah my save feature is bad. I'm gonna work on this problem this week so I can release a patch or something.Stunning visuals, a rather interesting story, but it already seems to have at least 3-4-5 different routes. Love, corruption/lust, reject, evil, good, maybe brave/coward. That's gonna be a lot. While I do love a branching game that will look like a tree, the production time might suffer because of it, especially if it's a one man team.
One big problem exists though, the game mechanics. Not having auto-save is a pain in the ass, since that is a basic Renpy feature. The other problem is, that after a while, skipping isn't an option. Not if you watch text you already saw, or even if you select the skip unseen text mode in the options. One or the other should work properly, because if someone's gonna check all the routes like I did now, it's going to turn into a pain in the ass clickfest eventually for the players.
About the branching, I don't wanna spoil anyone but they are just 2 big ones.