He's got a point tho, not having the standing picture change according to the cut-ins is a bit immersion breaking.
For example in Saria reclaimed cut-ins are better because are tied to the different poses (excluding the sexual harassment ones).
The game is still early development, and all the "regular" cut-ins for all the sexual activities aren't even done yet.
And there's a difference between adding alternate cut-ins for various damage to her normal clothes versus doing that
AND redoing every single cut-in for a new costume,
and every single damage variation of each costume in turn.
Better for Velminth to focus on the standard clothing and whatever else they want to prioritize first and foremost.
Otherwise you just end up with disappointing half-features like how in
Night of Revenge the unlockable costumes have no defeat/sex variations, and the animation just switches to the regular costume when doing anything other than moving/fighting. And that game's creator wasn't being lazy when he did that either, but rather plain exhausted and burned out as he would explain when the final update was released. The probably still considerable amount of work effort that went into those costumes could and
should just have been invested into polishing other parts of the base game, or as free time for the creator to avoid their burnout in the first place.
The last thing us content-craving horni troglodytes should do is
needlessly increase the pressure on a creator in a way that can suddenly cause an
end to any new content at all. Sometimes the only thing keeping such projects going is passion, so we don't gain anything from filing down the passion needlessly by speaking of the creator's effort in the same needlessly rude way you'd expect towards some Yandev-type creator who milks crowdfunding for years without accomplishing anything.
(not even getting into how various conditions like adhd make people vulnerable to involuntarily losing passion and the will to do even something they were already planning to do when "ordered" to do it)
Velminth has had pretty solid updates like once a month so far, and it's already enjoyable even at such an early stage of development. I see the effort put in so far perfectly reasonable for a solo-developer.
I think people forget that games like this isn't just "making art", but also shitloads of coding and bug testing to make sure that anything added doesn't just collapse in on itself seemingly at random. All of TF2's coding revolves around a JPEG of a coconut. Coding might as well be arcane wizardry as far as my understanding of it goes. I just know it can sometimes be almost inexplicably time-consuming for even seemingly mundane tasks.
If Velminth says it is too much work... well we can't negotiate their own mental/physical stamina, can we?
The best chance any of us has for such extra features to get added beyond Velminth's current intended scope is to just
let them cook and give fair and honest feedback to the stuff that does get put out.
Enough indie games
(AAA games as well for that matter) die in development or end up as
unfocused dreck because the creators crush themselves with
scope creep, not setting firmer and more realistic limits on themselves. If anything it's a rather good sign for the game's future progress that Velminth can be so upfront about hard limits to what they'll do.
It's fine to ask about specific features you'd like to see, I have done that here myself multiple times. Just don't be a snide ass about it for no reason.