Nah, schizo-dev episodes included the game is getting done even if I am back to taking commissions.I hope the developer doesn't abandon the game after all the negativity from the community
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Nah, schizo-dev episodes included the game is getting done even if I am back to taking commissions.I hope the developer doesn't abandon the game after all the negativity from the community
Velminth Thanks for the christmas update.
@ clowns in this thread berating the dev, you r*****s need to stfu. its literally a FREE game. I know for a FACT if you were actual patreon supporters or paying players you wouldn't be complaining on a god damn adult game PIRATE website. I do not understand why yall are acting so entitled when uv given the dev nothing in return.
I will say new direction is interesting. I feel the game has been made easier but the game still requires skill and thinking which i enjoy. The story is much more direct and understandable than before and i appreciate it.
A few things to consider:
- The new method of being able to pick any card from your deck really diminishes the deck BUILDING aspect of the previous version. was this done to make the game easier?
- an "improvement" would be to have a hand that you draw cards to and from.
- from here you pick what to play into which slot
- you can limit hand size to ease rendering or make it a value to be changed
- at the moment this feels more like a turn based rpg with the active time battle mechanic.
- the cards are a stand in for easily changeable skills. meaning the cards do not need to be cards.
- the domination stat influences how often you go in battle.
- an explanation of how this stat works would be very helpful.
- info on strengths and weakness of each stance would be very helpful. If i could hover over the stance and it tell me what it is strong and weak to would be nice
- i think the stances limits the design space. you may want it to be that each card makes you weak (2x dmg) and strong (.5 dmg) to certain dmg types. these can be shown as red and blue pips on the card. this way you can have a card like guard with only blue pip(s) as a defensive option or a card with no pips implying neutral.
- this will allow you to reduce the amount of interchangeable defense statuses like guard and dodge.
- this also greatly increases your design space.
- consider cards which change the opponent's stance? this will involve grapping so mood increase?
- I feel the combat UI is too vague. The game actually requires skill and I appreciate that but it feels burdensome to play skillfully
- all the information is hidden so i have to click around to understand the enemies turn
- the stance weaknesses and strengths are totally hidden. the tutorial only tells you "slash stance takes double slash and .5 blunt dmg" and you have to remember this and guess for the other stuff.
- if the cards can have some animation on who they are targeting that would be helpful. nothing complicated just a simple "punch" in the target's direction.
- some indication of the fetishes proc-ing would be helpful
- instead of simply stance badges can you instead but the effect half of the card in the bottom so its easily read without having to click into it?
- a detailed battle log (fetish, card, stance, dmg, mood, i.e. everything that changed) would be EXTEREMLY helpful
- also the sometimes 3 energy or 2 energy of cards i can play made no sense to me. can you clarify that?
- An explanation of things like mood, corruption, and the fetishes would be helpful
- I couldn't find a bar or value indicating what saria's mood is or what the mood means.
- are the enemies suppose to have a bar that can be used to seduce and then incapacitate them?
- i would be very sad if seduction lead to a defeat.
- Last but not least the animations seem to lag for me when i click thru them quickly. I have a pretty capable computer so i doubt its me. Is this a js engine limitation? consider godot? its pretty good for 2d games and the coding language is very reminiscent of python. (MOAR REDESIGN!!!)
Anyway thank you so much for making this. I wrote this up to be constructive. I mean no hate. I can tell you really care about the project and I appreciate it! Feel free to pm if you want to me to clarify anything or discuss something.
Have a Happy Holidays!
Remember to block out the haters
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That's tuff bruh... TylerJ is og btwblud remake his game.... AGAIN? MAKE UP YOUR MIND BRUH
Absolutely, your urinary-dipper brain figured it out.
Lmao its like the guy who made the actual good game got replaced with Linkara.Good, now that downs-syndrome borne accusations are over with :
The jobs won't be making a comeback then?Good, now that downs-syndrome borne accusations are over with :
Plan is, there's a city there afterall to return to after the fights, so how about the more corruption you collect across your battles, via teases or defeats or events you have clients (the baldman.png assets) show up with increasingly lewd offers for money along with other smol events ?
That's a middle ground I'm up to offer.
Well when all you have to do to "get the game done" is continually remake the game then re-add the content that you removed in the process of remaking it, it should be pretty easy.Nah, schizo-dev episodes included the game is getting done even if I am back to taking commissions.
I think it'd bring back that aspect of exploration some were talking about earlier. Maybe also expand this hub area of the city in in future upgrades after you progress in the story, it's more work but I think people would have fun with it and the different area of the town would let you introduce new events fitting to that area of the city as well as different jobs like the massage thing from before if you end up having the time for those. Another thing I always appreciate with games that have corruption mechanics is even the random NPCs that don't give you lewd offers start reacting differently to you as your reputation changes so that'd be nice to see.Good, now thats are over with :
Plan is, there's a city there afterall to return to after the fights, so how about the more corruption you collect across your battles, via teases or defeats or events you have clients (the baldman.png assets) show up with increasingly lewd offers for money along with other smol events ?
That's a middle ground I'm up to offer.