Well, this is a great game. Found it by searching "tomboy" and it's probably the best game with that kind of character (out of both of them, lol). Played trough till the "all day" scene (I assume there's a bug that prevents placeholder "ending" from triggering after that).
The writing is really good, didn't make me facepalm like most of the other VN's here. Now, coming here specifically searching for tomboy characters, I would kinda like an option to sidestep the whole feminization fetish thing, but seeing as this is like 50% of the game's premise I understand how that would be a tall order. No big deal, the story is still very enjoyable.
One thing that I feel could be improved is streamlining the event chains. I looked at the game scripts and there seem to be only 3 route locked events for every route, which is kind of small, and those events are pretty inconsequential for Sam's characterization in general. More importantly, some events already feel like they belong in a specific chain, eg. the all day event that I'm not sure one can even succeed at with gf route, or the previous one with deepthroating kind of comes out of nowhere. There's this gap in dynamic where you as a player can choose to take things "slow" and then you throatbang Sam on moment's notice.
I feel like locking scenes like that in "lust" or "sextoy" path would make it more sensible, as well as improve pacing. Right now, somewhere midgame you end up with several scenes from different chains that can trigger simultaneously, and while it gives player more agency, I feel like it hurt the impact that these scenes can have on character development, simply because if you have less chains and more events you can make them feel more consequential, as opposed to writing 4 or 5 events that have seemingly no connection to each other and feel like they happen at the same point in relationship dynamic.
That turned out to be a much longer post that I anticipated, so I won't bore you with any more wordiness. Just hurry that update up, would you kindly?