- May 23, 2021
- 4
- 0
Use something like reWASD to map the controls to a controllercan't get a controller to work for this game
Use something like reWASD to map the controls to a controllercan't get a controller to work for this game
That's why I do exactly that!Imagine being one of the first posts in a thread and complaining about the tags. Sorry sir, let me just patch out the stuff you don't like.
For real, you don't see degens like me climbing into threads and complaining about how vanilla they are
"I was going to play this game, but I see that there's no Futa so nnnnnnnooooooope"
I think you mean 5-10 years.time to wait another 1 to 3 years for a new game like this View attachment 2672306
Well this particular author didn't take 5-10 years so there's hopeI think you mean 5-10 years.
Not this game, ANOTHER game like it.Well this particular author didn't take 5-10 years so there's hope
Well to be statistical and look at the stats:Not this game, ANOTHER game like it.
You taking a joke WAY to serious bro.Well to be statistical and look at the stats:
Satelia (game before this one) was released on 22/APR/2021 - final update 19/MAY/2021
This game was released 31/MAR/2023 - 1 planned update pending.
That's like.. 22 months?
While its never actually realistic to look at thing in this context, id say 2 years is a good estimate for a sequel.
A sequel could be accelerated by what the dev's learned or lengthened by a loftier goal.
The quality difference between the games is something to behold.
yeah, you need to do a bit more. for this tutorial I'll be using the DeathH animation.Sorry I am new to using spine and editing gamemaker software, but no matter what I try to do with the exported spine files I cannot get textures to show up in spine. I have renamed the texture pngs correctly but spine still refuses to load them when I import the json. Am I doing something wrong?
Not released and currently impossible because UndertaleModTool does not allow for the re-importing of spine files (confirmed by the dev of the tool, no ETA on if it'll ever be added).Uncensured version/ mod?
Get raped by an enemy or fall into a trap.IS there a way to fill pink meter without using an enemy?
The maps quite simple, each box is a room.Can someone explain to me how the maps in the safe rooms work? I've searched the thread, and it seems like each square is a room, and the little boxes represent the number of doors each room has, but there is no sense of orientation in the game world (The map doesn't tell you which door leads to what room in terms of direction, just that there are X number of doors in target room).
Is my understanding of the map correct, or is there some orientation info that I am missing? Because if not, it seems as if progressing through the world requires a lot of trial and error, and a lot of working memory, which I have not seen in games on this site before. I'm guessing I could be wrong about that, though.
so anyone can explain me the lore of the thing i just played?
fuck all is conected in the endYou don't have permission to view the spoiler content. Log in or register now.
Problem is there is a bit of guess work in the lore right now. There's some speculations posted in this thread by a few people but I find there's some "holes"/missing segments in the lore that may be explained in future titles/dlc.so anyone can explain me the lore of the thing i just played?