@VNorth
@whotheff terrible, terrible Rus->English translation
What are the problems with translation? Examples are needed.
Very similar to HHS without the school managing.
Hentai High School? Бля! What similarities with my game?
Review very similar to peacedoorball :test:
1. English is very hard to understand (even tho I understand some russian expressions!).
The problem is that in a Russian speaking person's head it may sound okay.
But in everyone else's it sounds unnatural.
Examples: "Moira can conduct lessons so you forget about your bussiness and start listening to her"
"Then welcome to the company and you have a free schedule"
2. Grinding is way way beyond pleasent.
3. Game is similar to HHS (The Davis Family, Harem Villa and many other games).
*It also has the bridge, the park, the beach, etc, but it's okay.
4. Hidden clicking areas increase the wandering arround time massively. At some point you can become so frustrated
from the lack of progress, that you will 100% search for cheats or a walkthrough.
6. Choices mean nothing. You just have to repeat ALL of them X number of times.
5. After finding the walkthrough, I had to overcome even worse English,
to find out that this game is totally unplayable without a walkthrough.
Example: "You have to stop going to school for a week to get to next level"
How can you possibly know that without walkthrough?
Example 2: Hidden SFX icon on desktop
Why is it hidden? I spent 3 hours trying to figure out
which character is where at what time before reading the walkthrough!
Instead of receiving pleasure from playing,
I had to keep the walkthrough open side by side with the game,
trying to repeat someone else's play in weird english, while going arround
with the mouse, searching for hidden text!
Here is my view how the game can become better, more player friendly and refined:
1. Decrease grinding 4 times
2. Make hidden text visible when certain criteria is met.
3. Gradually add (MC can discover) locations as the game progresses, thus avoiding
even more grinding.
4. Make choices REAL and if you insist keeping the "x number of times
do this" system, atleast make some progress bar (example: DMD corruption levels).
5. Add more hints on which affects which not in walkthrough, but IN the game.
I hope this will help making it much better, as it has potential.