Thanks to what you guys(esp.
ExoFifth,
LeoVincent69, and
AACID) told me, I was able to do a pretty meaningful experiment with the descriptor.
I think I can tell you the results based on them.
I would like to inform you that this is an experiment in my computer environment, and it is a subjective record that can be different in your computer environment.
1. about shoes.
I found it possible to modify Geta, Office Shoes, and even sildes as intended by the mod developer at this point in time.
1) If you want to add se as an effect type, you must first activate it with 2 or "Shoes" through "costumeCategory" to work in conjunction with it.
If you just set the effect type, it does not apply.
2) Shoes with flat floors such as slides and geta should be changed to "true" by adding "isNotHeelToe".
Maybe the same method will apply to stockings.
3) For those who want to match the height of the shoe with "heelSize," it would be better to test it based on 0.05 as much as possible.
In my case, I entered 1 as an experiment, and Manaka rose up in the air about 1m.
I will upload the descriptor files that I tested and corrected myself.
First of all, it works well in my environment, but it may not work well in other people's environments, so I would appreciate it if you could use it for reference.
2. About Casual Attire.
"HiddenPartsType", a key option to turn modded clothes into Casual, doesn't seem to be able to duplicate each item in the current version.
It is possible to operate by entering each variable one by one.
However, as soon as more than one variable was entered using [], it became impossible to recognize both variables.
I think I'll have to wait until the later version for the play using Casual clothes.